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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_spec_constant().
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Notes:
Henri Verbeet
2025-09-02 11:46:22 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1708
@@ -3998,9 +3998,8 @@ static uint32_t spirv_compiler_emit_spec_constant(struct spirv_compiler *compile
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info = get_spec_constant_info(name);
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default_value = info ? info->default_value.u : 0;
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scalar_type_id = spirv_get_type_id_for_component_type(builder, vkd3d_component_type_from_data_type(type), 1);
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vector_type_id = spirv_get_type_id_for_component_type(builder,
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vkd3d_component_type_from_data_type(type), component_count);
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scalar_type_id = spirv_get_type_id(builder, type, 1);
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vector_type_id = spirv_get_type_id(builder, type, component_count);
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for (unsigned int i = 0; i < component_count; ++i)
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{
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