vkd3d-shader/glsl: Implement VSIR_OP_UREM.

This commit is contained in:
Henri Verbeet
2025-08-08 15:39:45 +02:00
parent 71ed37f26d
commit 9b375b3dae
Notes: Henri Verbeet 2025-09-01 15:21:55 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1705
3 changed files with 9 additions and 6 deletions

View File

@@ -1650,6 +1650,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VSIR_OP_UDIV_SIMPLE:
shader_glsl_binop(gen, ins, "/");
break;
case VSIR_OP_UREM:
shader_glsl_binop(gen, ins, "%");
break;
case VSIR_OP_XOR:
shader_glsl_binop(gen, ins, "^");
break;