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vkd3d-shader/glsl: Implement VSIR_OP_UREM.
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Notes:
Henri Verbeet
2025-09-01 15:21:55 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1705
@@ -1650,6 +1650,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VSIR_OP_UDIV_SIMPLE:
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shader_glsl_binop(gen, ins, "/");
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break;
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case VSIR_OP_UREM:
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shader_glsl_binop(gen, ins, "%");
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break;
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case VSIR_OP_XOR:
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shader_glsl_binop(gen, ins, "^");
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break;
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