Feifan He
046e9b5286
vkd3d-shader/msl: Implement VKD3DSIH_DP3.
2024-12-03 14:42:19 +01:00
Feifan He
38d7f8415d
vkd3d-shader/msl: Implement support for VKD3DSPSM_NEG modifiers.
2024-11-25 20:43:13 +01:00
Feifan He
1efc0ac740
tests/shader_runner_metal: Implement draws.
2024-11-20 14:40:10 +01:00
Feifan He
b0646cb427
tests/shader_runner: Introduce a Metal shader runner.
2024-10-31 16:47:26 +01:00
Henri Verbeet
b9d8b84b06
vkd3d-shader/glsl: Implement VKD3DSIH_DP4.
2024-09-26 01:04:32 +02:00
Henri Verbeet
93cd63bc93
vkd3d-shader/glsl: Implement VKD3DSIH_DP3.
2024-09-26 01:04:32 +02:00
Henri Verbeet
28ef331704
vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
2024-09-23 15:41:07 +02:00
Henri Verbeet
ae40184631
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-09-19 14:29:46 +02:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
...
This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Henri Verbeet
0715734dfb
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 22:57:50 +01:00
Nikolay Sivov
b13d60d805
vkd3d-shader/hlsl: Add determinant() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:23 +01:00