Feifan He
046e9b5286
vkd3d-shader/msl: Implement VKD3DSIH_DP3.
2024-12-03 14:42:19 +01:00
Henri Verbeet
74365417ac
vkd3d-shader/hlsl: Output the candidates for ambiguous function calls.
2024-12-03 14:38:33 +01:00
Henri Verbeet
4ca4dc0b2a
vkd3d-shader/hlsl: Introduce hlsl_dump_ir_function_decl().
2024-12-03 14:38:33 +01:00
Henri Verbeet
0b726e4408
vkd3d-shader/hlsl: Introduce hlsl_dump_type().
2024-12-03 14:38:33 +01:00
Henri Verbeet
d0e4331640
vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
...
This changes the return code, and some tests start passing as a result.
2024-12-03 14:38:33 +01:00
Giovanni Mascellani
1c93d706d7
vkd3d-shader/ir: Merge removing I/O declarations in the general instruction lowering pass.
2024-12-03 14:36:13 +01:00
Giovanni Mascellani
4717775abb
vkd3d-shader/ir: Remove I/O declarations before flattening hull shader phases.
2024-12-03 14:19:50 +01:00
Giovanni Mascellani
4ef946287c
vkd3d-shader/ir: Remove I/O declarations before normalising hull shader control point I/O.
2024-12-03 14:19:50 +01:00
Giovanni Mascellani
66382f0d68
vkd3d-shader/ir: Remove I/O declarations before I/O normalisation.
2024-12-03 14:19:50 +01:00
Giovanni Mascellani
18e422dfe4
vkd3d-shader/ir: Encode I/O declarations in vsir_program.
...
Most I/O registers are already described by the shader signatures.
The registers that are not do not have any property other then
being used by the program or not, so they can be collectively
described with a bitmap.
2024-12-03 14:19:24 +01:00
Giovanni Mascellani
a92b602b33
vkd3d-shader/spirv: Merge emitting input and output registers.
...
The register storage class is now represented in
vkd3d_register_builtins, so the spirv_compiler_emit_io_register()
doesn't need to know it from the caller.
2024-12-03 13:48:39 +01:00
Elizabeth Figura
8bc9e15618
vkd3d-shader/hlsl: Translate invalid implicit-size arrays to an error type.
...
Instead of returning nonsense (such as, currently, a type with zero size).
In practice this improves error reporting for shaders such as the following:
void func(float x[])
{
float y[] = {x};
}
Currently this outputs a nonsense
test.hlsl:1:19: E5002: Implicit size arrays not allowed in function parameters.
test.hlsl:3:7: E5002: Implicit size arrays need to be initialized.
With this patch the second warning is removed.
2024-12-03 12:39:27 +01:00
Elizabeth Figura
e060b47330
vkd3d-shader/hlsl: Return an error expression when a function is used as a variable.
2024-12-03 12:39:27 +01:00
Elizabeth Figura
c553c45f00
vkd3d-shader/hlsl: Move the numeric type check to add_constructor().
2024-12-03 12:39:27 +01:00
Elizabeth Figura
97eac342d3
vkd3d-shader/hlsl: Do not abort parsing when invalid modifiers are used.
2024-12-03 12:39:27 +01:00
Elizabeth Figura
9c70348b39
vkd3d-shader/hlsl: Do not abort when modifying a const expression.
2024-12-03 12:39:27 +01:00
Giovanni Mascellani
3264378fa0
tests: Print the file name instead of the test name in test logs.
...
Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
2024-12-03 12:38:26 +01:00
Giovanni Mascellani
73be28a252
tests: Use plain skip() when skipping a test in the shader runner.
...
The context already gives the location in the .shader_test file.
2024-12-03 12:38:26 +01:00
Henri Verbeet
39cbef9e01
tests: Get rid of some redundant "glsl" todo's.
...
These are redundant either because we already have a broader tag like
"sm<6", or because the tests are never executed with the GLSL runner in
the first place.
2024-12-02 17:13:17 +01:00
Elizabeth Figura
d56601c8d0
vkd3d-shader/ir: Implement exponential fog.
2024-12-02 17:12:20 +01:00
Elizabeth Figura
1fbbc82f3a
vkd3d-shader/ir: Allow controlling the fog source through a parameter.
2024-12-02 17:12:16 +01:00
Elizabeth Figura
fc98cb482f
vkd3d-shader/ir: Add a couple of traces for signature remapping.
2024-12-02 17:12:13 +01:00
Elizabeth Figura
f86d1e72a4
vkd3d-shader/ir: Allow controlling fog through parameters.
...
Fog requires several parameters to even implement the most basic of
functionality correctly, so this commit is relatively large.
2024-12-02 17:12:06 +01:00
Elizabeth Figura
a1de406de4
vkd3d-shader/spirv: Handle SSA registers in spirv_compiler_get_register_info().
...
Instead of in spirv_compiler_emit_load_reg(). This allows arbitrary swizzles to
work and reduces the amount of duplicated code.
2024-12-02 17:08:43 +01:00
Feifan He
7d2819249b
vkd3d-shader/msl: Implement support for the VKD3DSPR_DEPTHOUT register.
2024-11-30 14:25:10 +01:00
Feifan He
b7203b0bbe
tests/shader_runner_metal: Implement clears.
2024-11-30 14:14:26 +01:00
Feifan He
004a6d3055
tests/shader_runner_metal: Implement depth texture and state.
2024-11-30 14:12:21 +01:00
Nikolay Sivov
949708450b
vkd3d-compiler: Support fx_4_0 sources embedded in DXBC containers.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-30 14:03:50 +01:00
Feifan He
9619582d1b
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_Z.
2024-11-27 14:00:51 +01:00
Feifan He
778382cd94
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_PI.
2024-11-27 14:00:51 +01:00
Feifan He
a7ae6404de
vkd3d-shader/msl: Implement VKD3DSIH_FTOU.
2024-11-27 14:00:51 +01:00
Feifan He
9fd7f4f1ec
vkd3d-shader/msl: Implement VKD3DSIH_UTOF.
2024-11-27 14:00:51 +01:00
Feifan He
ffbade9ed1
vkd3d-shader/msl: Implement VKD3DSIH_FTOI.
2024-11-27 14:00:50 +01:00
Feifan He
16409569fd
vkd3d-shader/msl: Implement VKD3DSIH_ITOF.
2024-11-27 14:00:50 +01:00
Giovanni Mascellani
9e0c02a0ea
vkd3d-shader/ir: Evaluate OUTCONTROLPOINT usage in the patch constant phase directly.
...
Instead of using DCL_INPUT.
The main goal here is to eventually get rid of the I/O
declaration instructions. A positive side effect is that we don't
add a useless barrier to shaders which have a DCL_INPUT instruction
in the patch constant phase but don't actually read OUTCONTROLPOINT
registers.
2024-11-27 13:59:39 +01:00
Giovanni Mascellani
1cfe23569c
vkd3d-shader/ir: Synthesize the default control point phase in the HS control point I/O normaliser.
...
This makes it available to all backends, without requiring an
ad-hoc solution for each of them. It also gets rid of an
undocumented flag we're currently passing to
DCL_CONTROL_POINT_PHASE.
2024-11-27 13:57:09 +01:00
Francisco Casas
198c3dc7b9
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref, again.
2024-11-27 13:03:15 +01:00
Francisco Casas
d6d6f37578
vkd3d-shader/hlsl: Migrate SM4 control flow instructions to the vsir program.
...
Translate the instructions that contain hlsl_blocks. Also move
other control flow instructions such as HS_CONTROL_POINT_PHASE and
RET to the vsir_program so that we can directly iterate over it now.
2024-11-27 13:02:53 +01:00
Francisco Casas
81fa4d45b9
vkd3d-shader/tpf: Apply extra bits to all conditional ops.
2024-11-27 12:54:27 +01:00
Francisco Casas
28ad600b43
vkd3d-shader/hlsl: Store SM4 jumps in the vsir program.
2024-11-27 12:54:15 +01:00
Giovanni Mascellani
2c3a7b0dd9
vkd3d-shader/ir: Validate the register type for DCL_OUTPUT_SIV instructions.
2024-11-25 20:51:29 +01:00
Giovanni Mascellani
3832e38ce0
vkd3d-shader/ir: Validate the register type for DCL_OUTPUT instructions.
2024-11-25 20:51:25 +01:00
Giovanni Mascellani
e7770eaaf6
vkd3d-shader/ir: Validate the register type for DCL_INPUT_PS_SGV instructions.
2024-11-25 20:48:39 +01:00
Giovanni Mascellani
1d9862261f
vkd3d-shader/ir: Validate the register type for DCL_INPUT_PS_SIV instructions.
2024-11-25 20:48:39 +01:00
Giovanni Mascellani
09ede1e7f2
vkd3d-shader/ir: Validate the register type for DCL_INPUT_PS instructions.
2024-11-25 20:48:39 +01:00
Giovanni Mascellani
31f6b18c84
vkd3d-shader/ir: Validate the register type for DCL_INPUT_SGV instructions.
2024-11-25 20:48:39 +01:00
Giovanni Mascellani
fadaa69b92
vkd3d-shader/ir: Validate the register type for DCL_INPUT_SIV instructions.
2024-11-25 20:48:39 +01:00
Giovanni Mascellani
b007b1dd79
vkd3d-shader/ir: Validate the register type for DCL_INPUT instructions.
2024-11-25 20:48:39 +01:00
Giovanni Mascellani
a8c5f9e667
vkd3d-shader/dxil: Emit register SAMPLEMASK for output sysval SV_Coverage.
2024-11-25 20:47:24 +01:00
Giovanni Mascellani
c22812e20b
vkd3d-shader/ir: Validate index count for OUTSTENCILREF registers.
2024-11-25 20:45:44 +01:00