Henri Verbeet
605a02274e
libs/vkd3d: Allocate GPU virtual addresses for resources.
...
Direct3D 12 resources, buffers in particular, are bound to the pipeline
by their GPU virtual address. In Vulkan, these addresses are not visible
to the application. We previously handled this by returning the VkBuffer
handle as virtual address, but this can't work when the application
binds anything other than the resource's base GPU VA. Instead, we
allocate ranges of GPU address space and associate resources with it.
This uses the (naive) approach of simply allocating subsequent ranges,
and never reclaiming them. Eventually we'll have to revisit that.
2017-07-27 16:28:46 +02:00
Henri Verbeet
1acd3d44b1
Implement d3d12_device_CreateQueryHeap().
2017-07-27 16:28:29 +02:00
Henri Verbeet
e9046a81cc
Implement d3d12_device_CreateCommandSignature().
2017-07-27 16:28:24 +02:00
Józef Kucia
5ac8dbfc64
libs/vkd3d: Implement d3d12_device_CreateUnorderedAccessView().
2017-07-25 12:50:14 +02:00
Józef Kucia
00606b7dff
libs/vkd3d: Fix logic for choosing compute-only queue family index.
2017-07-21 22:29:12 +02:00
Józef Kucia
d35ffe53ad
libs/vkd3d: Initialize device->compute_queue_family_index.
...
Fixes dadce84a4bd11af7b2300b8ff00d641e9847d089.
2017-07-21 22:29:12 +02:00
Sven Hesse
dadce84a4b
libs/vkd3d: Create a compute queue family.
2017-07-21 15:24:57 +02:00
Józef Kucia
1c79831873
libs/vkd3d: Implement d3d12_device_CreateShaderResourceView().
2017-07-14 13:44:35 +02:00
Józef Kucia
f4f803c7bb
libs/vkd3d: Add initial implementation for d3d12_device_GetCopyableFootprints().
2017-07-13 11:56:30 +02:00
Józef Kucia
f3d297574a
libs/vkd3d: Implement d3d12_device_CreateSampler().
2017-07-12 13:10:44 +02:00
Józef Kucia
d515e3d047
libs/vkd3d: Require VK_KHR_maintenance1 device extension.
2017-06-21 22:00:19 +02:00
Józef Kucia
84889646f6
Update license to LGPL v2.1.
2017-06-16 22:11:21 +02:00
Henri Verbeet
f252d6cd31
libs/vkd3d: Implement d3d12_device_CreateDepthStencilView().
2016-11-10 16:42:24 +01:00
Józef Kucia
e42a9da943
libs/vkd3d: Use VK_KHR_*_EXTENSION_NAME defines.
2016-10-24 15:28:08 +02:00
Henri Verbeet
fa5b972371
demos/triangle: Add a demo program.
2016-10-24 13:57:05 +02:00
Henri Verbeet
b760b52859
libs/vkd3d: Export a function to get the Vulkan physical device from a d3d12 device.
2016-10-24 13:57:05 +02:00
Józef Kucia
384bb26ea5
libs/vkd3d: Naming conventions.
2016-10-20 16:38:04 +02:00
Józef Kucia
60959ecf3c
libs/vkd3d: Add partial support for D3D12_FEATURE_ARCHITECTURE.
2016-10-19 13:10:12 +02:00
Henri Verbeet
7568a9793c
libs/vkd3d: Export a function to get the Vulkan device from a d3d12 device.
2016-10-19 10:02:27 +02:00
Henri Verbeet
feacd1af50
libs/vkd3d: Export a function to get the Vulkan instance from a d3d12 device.
2016-10-19 10:02:04 +02:00
Henri Verbeet
2a49173b60
libs/vkd3d: Export a function to create a d3d12 resource from a Vulkan image.
2016-10-19 09:59:42 +02:00
Józef Kucia
1e73f2956a
libs/vkd3d: Return S_OK from d3d12_device_GetDeviceRemovedReason().
2016-10-17 14:24:22 +02:00
Józef Kucia
1fad443900
libs/vkd3d: Introduce vkd3d_select_physical_device() helper function.
2016-10-13 12:21:00 +02:00
Józef Kucia
a1082ec954
libs/vkd3d: Use "< 0" to test VkResult for errors.
...
For consistency.
2016-10-11 13:43:04 +02:00
Henri Verbeet
5c9ea3ede3
libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState().
2016-10-10 17:26:38 +02:00