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libs/vkd3d: Add initial implementation for d3d12_device_GetCopyableFootprints().
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@ -49,6 +49,7 @@ const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAK
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= 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
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const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
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const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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@ -1026,19 +1026,79 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_GetDeviceRemovedReason(ID3D12Devic
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}
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static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *iface,
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const D3D12_RESOURCE_DESC *desc,
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UINT first_sub_resource,
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UINT sub_resource_count,
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UINT64 base_offset,
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
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UINT *row_count,
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UINT64 *row_size,
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UINT64 *total_bytes)
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const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count,
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UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
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UINT *row_counts, UINT64 *row_sizes, UINT64 *total_bytes)
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{
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FIXME("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", "
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"layouts %p, row_count %p, row_size %p, total_bytes %p stub!\n",
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iface, desc, first_sub_resource, sub_resource_count, base_offset, layouts,
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row_count, row_size, total_bytes);
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unsigned int i, sub_resource_idx, miplevel_idx, width, height, row_size, row_pitch;
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const struct vkd3d_format *format;
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UINT64 offset, total;
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TRACE("iface %p, desc %p, first_sub_resource %u, sub_resource_count %u, base_offset %#"PRIx64", "
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"layouts %p, row_counts %p, row_sizes %p, total_bytes %p.\n",
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iface, desc, first_sub_resource, sub_resource_count, base_offset,
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layouts, row_counts, row_sizes, total_bytes);
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if (layouts)
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memset(layouts, 0xff, sizeof(*layouts) * sub_resource_count);
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if (row_counts)
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memset(row_counts, 0xff, sizeof(*row_counts) * sub_resource_count);
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if (row_sizes)
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memset(row_sizes, 0xff, sizeof(*row_sizes) * sub_resource_count);
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if (total_bytes)
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*total_bytes = ~(UINT64)0;
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if (!(format = vkd3d_get_format(desc->Format)))
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{
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WARN("Invalid format %#x.\n", desc->Format);
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return;
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}
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if (desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE2D)
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{
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FIXME("Unhandled resource dimension %#x.\n", desc->Dimension);
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return;
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}
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if (first_sub_resource >= desc->MipLevels * desc->DepthOrArraySize
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|| sub_resource_count > desc->MipLevels * desc->DepthOrArraySize - first_sub_resource)
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{
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WARN("Invalid sub-resource range %u-%u for resource.\n", first_sub_resource, sub_resource_count);
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return;
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}
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if (base_offset)
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FIXME("Ignoring base offset %#"PRIx64".\n", base_offset);
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offset = 0;
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total = 0;
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for (i = 0; i < sub_resource_count; ++i)
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{
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sub_resource_idx = first_sub_resource + i;
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miplevel_idx = sub_resource_idx % desc->MipLevels;
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width = max(1, desc->Width >> miplevel_idx);
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height = max(1, desc->Height >> miplevel_idx);
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row_size = width * format->byte_count;
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row_pitch = align(row_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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if (layouts)
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{
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layouts[i].Offset = offset;
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layouts[i].Footprint.Format = desc->Format;
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layouts[i].Footprint.Width = width;
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layouts[i].Footprint.Height = height;
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layouts[i].Footprint.Depth = 1;
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layouts[i].Footprint.RowPitch = row_pitch;
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}
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if (row_counts)
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row_counts[i] = height;
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if (row_sizes)
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row_sizes[i] = row_size;
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total = offset + max(0, height - 1) * row_pitch + row_size;
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offset = align(total, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
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}
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if (total_bytes)
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*total_bytes = total;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateQueryHeap(ID3D12Device *iface,
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