vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_dtof().

This commit is contained in:
Henri Verbeet
2025-09-17 13:04:21 +02:00
parent b228b626b0
commit e67cd10ce2
Notes: Henri Verbeet 2025-09-19 12:53:56 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1737

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@@ -8233,7 +8233,7 @@ static void spirv_compiler_emit_dtof(struct spirv_compiler *compiler,
src_id = spirv_compiler_emit_load_src(compiler, src, write_mask);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
type_id = spirv_get_type_id(builder, VSIR_DATA_F32, component_count);
val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpFConvert, type_id, src_id);
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);