vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_ftou().

This commit is contained in:
Henri Verbeet
2025-09-17 13:04:15 +02:00
parent c5bafc4408
commit b228b626b0
Notes: Henri Verbeet 2025-09-19 12:53:56 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1737

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@@ -8208,7 +8208,7 @@ static void spirv_compiler_emit_ftou(struct spirv_compiler *compiler,
val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, zero_id);
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT_MAX, component_count);
condition_type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
condition_type_id = spirv_get_type_id(builder, VSIR_DATA_BOOL, component_count);
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);