vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_dot().

This commit is contained in:
Henri Verbeet
2025-09-11 16:19:15 +02:00
parent cc6e8826f6
commit d914b3f5a4
Notes: Henri Verbeet 2025-09-17 12:56:58 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1729

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@@ -8055,7 +8055,7 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler,
for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], write_mask);
type_id = spirv_get_type_id_for_component_type(builder, component_type, 1);
type_id = spirv_get_type_id(builder, dst->reg.data_type, 1);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpDot, type_id, src_ids[0], src_ids[1]);