vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_swapc().

This commit is contained in:
Henri Verbeet
2025-09-11 16:19:09 +02:00
parent 6e18003aef
commit cc6e8826f6
Notes: Henri Verbeet 2025-09-17 12:56:58 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1729

View File

@@ -8019,7 +8019,7 @@ static void spirv_compiler_emit_swapc(struct spirv_compiler *compiler,
src2_id = spirv_compiler_emit_load_src(compiler, &src[2], dst->write_mask);
component_count = vsir_write_mask_component_count(dst->write_mask);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
type_id = spirv_get_type_id(builder, VSIR_DATA_F32, component_count);
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[0].reg.data_type, component_count, condition_id);