vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_ftoi().

This commit is contained in:
Henri Verbeet
2025-09-17 13:04:09 +02:00
parent 47f2ec1a08
commit c5bafc4408
Notes: Henri Verbeet 2025-09-19 12:53:56 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1737

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@@ -8155,7 +8155,7 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
int_max_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, INT_MAX);
condition_type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
condition_type_id = spirv_get_type_id(builder, VSIR_DATA_BOOL, component_count);
condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id);