vkd3d/tests/hlsl/is-front-face.shader_test
Francisco Casas b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00

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[require]
shader model >= 4.0
[input layout]
0 r32g32 float sv_position
[vb 0]
-2.0 -2.0
2.0 -2.0
-2.0 2.0
2.0 2.0
[vertex shader]
void main(inout float4 pos : sv_position)
{
}
[pixel shader]
float4 main(bool face : sv_isfrontface) : sv_target
{
return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
}
[test]
draw triangle strip 4
probe all rgba (0.0, 1.0, 0.0, 1.0)
[vb 0]
-2.0 -2.0
-2.0 2.0
2.0 -2.0
2.0 2.0
[test]
draw triangle strip 4
probe all rgba (1.0, 2.0, 1.0, 2.0)