mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
On shader_test files, now resources should be declared this way:
[texture n] -> [srv n]
[srv buffer n] -> [srv n]
[uav n] -> [uav n]
[uav buffer n] -> [uav n]
[vertex buffer n] -> [vb n]
[render target n] -> [rtv n]
The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:
For 2D resources:
size (n, m) -> size (2d, n, m)
For buffers:
size (n, 1) -> size (buffer, n)
20 lines
391 B
Plaintext
20 lines
391 B
Plaintext
[rtv 0]
|
|
format r32g32b32a32 float
|
|
size (2d, 640, 480)
|
|
|
|
[rtv 1]
|
|
format r32g32b32a32 float
|
|
size (2d, 640, 480)
|
|
|
|
[pixel shader]
|
|
void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
|
|
{
|
|
o0 = float4(0.1, 0.2, 0.3, 0.4);
|
|
o1 = float4(0.5, 0.6, 0.7, 0.8);
|
|
}
|
|
|
|
[test]
|
|
draw quad
|
|
probe render target 0 all rgba (0.1, 0.2, 0.3, 0.4)
|
|
probe render target 1 all rgba (0.5, 0.6, 0.7, 0.8)
|