vkd3d/tests/hlsl/multiple-rt.shader_test
Francisco Casas b08be04465 tests/shader-runner: Change resource declaration syntax on shader_test files.
On shader_test files, now resources should be declared this way:

    [texture n]       -> [srv n]
    [srv buffer n]    -> [srv n]
    [uav n]           -> [uav n]
    [uav buffer n]    -> [uav n]
    [vertex buffer n] -> [vb n]
    [render target n] -> [rtv n]

The dimension (buffer or 2D) is now specified as an additional parameter
in the "size" directive:

  For 2D resources:
  size (n, m)         -> size (2d, n, m)

  For buffers:
  size (n, 1)         -> size (buffer, n)
2024-02-19 21:11:52 +01:00

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[rtv 0]
format r32g32b32a32 float
size (2d, 640, 480)
[rtv 1]
format r32g32b32a32 float
size (2d, 640, 480)
[pixel shader]
void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
{
o0 = float4(0.1, 0.2, 0.3, 0.4);
o1 = float4(0.5, 0.6, 0.7, 0.8);
}
[test]
draw quad
probe render target 0 all rgba (0.1, 0.2, 0.3, 0.4)
probe render target 1 all rgba (0.5, 0.6, 0.7, 0.8)