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b08be04465
On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
20 lines
391 B
Plaintext
20 lines
391 B
Plaintext
[rtv 0]
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format r32g32b32a32 float
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size (2d, 640, 480)
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[rtv 1]
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format r32g32b32a32 float
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size (2d, 640, 480)
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[pixel shader]
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void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
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{
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o0 = float4(0.1, 0.2, 0.3, 0.4);
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o1 = float4(0.5, 0.6, 0.7, 0.8);
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}
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[test]
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draw quad
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probe render target 0 all rgba (0.1, 0.2, 0.3, 0.4)
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probe render target 1 all rgba (0.5, 0.6, 0.7, 0.8)
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