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vkd3d-shader/hlsl: Parse the max() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
f86e4d6b92
commit
99674ab60f
@@ -136,6 +136,8 @@ static void parse_test_directive(struct shader_context *context, const char *lin
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static const float clear_color[4];
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ID3D12PipelineState *pso;
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if (context->c.root_signature)
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ID3D12RootSignature_Release(context->c.root_signature);
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context->c.root_signature = create_32bit_constants_root_signature(context->c.device,
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0, context->uniform_count, D3D12_SHADER_VISIBILITY_ALL);
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