mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
99674ab60f
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
464 lines
16 KiB
C
464 lines
16 KiB
C
/*
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* Copyright 2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* This application contains code derived from piglit, the license for which
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* follows:
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*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "d3d12_crosstest.h"
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#include <errno.h>
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static bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
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{
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size_t new_capacity, max_capacity;
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void *new_elements;
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if (element_count <= *capacity)
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return true;
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max_capacity = ~(size_t)0 / element_size;
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if (max_capacity < element_count)
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return false;
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new_capacity = max(*capacity, 4);
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while (new_capacity < element_count && new_capacity <= max_capacity / 2)
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new_capacity *= 2;
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if (new_capacity < element_count)
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new_capacity = element_count;
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if (!(new_elements = realloc(*elements, new_capacity * element_size)))
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return false;
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*elements = new_elements;
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*capacity = new_capacity;
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return true;
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}
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struct shader_context
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{
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struct test_context c;
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ID3D10Blob *ps_code;
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uint32_t *uniforms;
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size_t uniform_count;
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};
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static ID3D10Blob *compile_shader(const char *source, const char *target)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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return blob;
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}
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enum parse_state
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{
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STATE_NONE,
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STATE_PREPROC,
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STATE_PREPROC_INVALID,
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STATE_SHADER_INVALID_PIXEL,
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STATE_SHADER_PIXEL,
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STATE_TEST,
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};
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static bool match_string(const char *line, const char *token, const char **const rest)
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{
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size_t len = strlen(token);
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if (strncmp(line, token, len) || !isspace(line[len]))
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return false;
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if (rest)
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{
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*rest = line + len;
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while (isspace(**rest))
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++*rest;
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}
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return true;
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}
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static void parse_test_directive(struct shader_context *context, const char *line)
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{
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const char *const orig_line = line;
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if (match_string(line, "draw quad", &line))
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{
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D3D12_SHADER_BYTECODE ps
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= {ID3D10Blob_GetBufferPointer(context->ps_code), ID3D10Blob_GetBufferSize(context->ps_code)};
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ID3D12GraphicsCommandList *command_list = context->c.list;
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static const float clear_color[4];
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ID3D12PipelineState *pso;
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if (context->c.root_signature)
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ID3D12RootSignature_Release(context->c.root_signature);
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context->c.root_signature = create_32bit_constants_root_signature(context->c.device,
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0, context->uniform_count, D3D12_SHADER_VISIBILITY_ALL);
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pso = create_pipeline_state(context->c.device, context->c.root_signature,
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context->c.render_target_desc.Format, NULL, &ps, NULL);
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if (!pso)
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return;
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->c.root_signature);
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0,
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context->uniform_count, context->uniforms, 0);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->c.rtv, false, NULL);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->c.scissor_rect);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->c.viewport);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->c.rtv, clear_color, 0, NULL);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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ID3D12PipelineState_Release(pso);
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transition_resource_state(command_list, context->c.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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}
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else if (match_string(line, "probe all rgba", &line))
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{
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unsigned int ulps;
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struct vec4 v;
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int ret;
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ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps);
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if (ret < 4)
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goto err;
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if (ret < 5)
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ulps = 0;
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check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps);
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reset_command_list(context->c.list, context->c.allocator);
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}
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else if (match_string(line, "probe rect rgba", &line))
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{
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unsigned int x, y, w, h, ulps;
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struct resource_readback rb;
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struct vec4 v;
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RECT rect;
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int ret;
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ret = sscanf(line, "( %u , %u , %u , %u ) ( %f , %f , %f , %f ) %u",
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&x, &y, &w, &h, &v.x, &v.y, &v.z, &v.w, &ulps);
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if (ret < 8)
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goto err;
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if (ret < 9)
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ulps = 0;
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get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
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rect.left = x;
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rect.right = x + w;
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rect.top = y;
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rect.bottom = y + h;
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check_readback_data_vec4(&rb, &rect, &v, ulps);
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release_resource_readback(&rb);
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reset_command_list(context->c.list, context->c.allocator);
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}
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else if (match_string(line, "probe rgba", &line))
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{
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struct resource_readback rb;
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unsigned int x, y, ulps;
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struct vec4 v;
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RECT rect;
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int ret;
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ret = sscanf(line, "( %u , %u ) ( %f , %f , %f , %f ) %u", &x, &y, &v.x, &v.y, &v.z, &v.w, &ulps);
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if (ret < 6)
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goto err;
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if (ret < 7)
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ulps = 0;
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get_texture_readback_with_command_list(context->c.render_target, 0, &rb, context->c.queue, context->c.list);
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rect.left = x;
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rect.right = x + 1;
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rect.top = y;
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rect.bottom = y + 1;
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check_readback_data_vec4(&rb, &rect, &v, ulps);
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release_resource_readback(&rb);
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reset_command_list(context->c.list, context->c.allocator);
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}
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else if (match_string(line, "uniform", &line))
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{
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unsigned int offset;
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if (!sscanf(line, "%u", &offset))
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goto err;
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line = strchr(line, ' ') + 1;
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if (match_string(line, "float4", &line))
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{
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struct vec4 v;
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if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
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goto err;
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if (offset + 4 > context->uniform_count)
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{
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context->uniform_count = offset + 4;
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context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
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}
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memcpy(context->uniforms + offset, &v, sizeof(v));
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}
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else if (match_string(line, "uint", &line))
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{
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unsigned int u;
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sscanf(line, "%u", &u);
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if (offset + 1 > context->uniform_count)
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{
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context->uniform_count = offset + 1;
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context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
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}
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memcpy(context->uniforms + offset, &u, sizeof(u));
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}
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}
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else
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{
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goto err;
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}
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return;
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err:
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fprintf(stderr, "Ignoring malformed line '%s'.\n", orig_line);
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}
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START_TEST(shader_runner_d3d12)
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{
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static const struct test_context_desc desc =
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{
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.rt_width = 640,
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.rt_height = 480,
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.no_root_signature = true,
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.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
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};
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size_t shader_source_size = 0, shader_source_len = 0;
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enum parse_state state = STATE_NONE;
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unsigned int i, line_number = 0;
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struct shader_context context;
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const char *filename = NULL;
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char *shader_source = NULL;
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char line[256];
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FILE *f;
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parse_args(argc, argv);
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enable_d3d12_debug_layer(argc, argv);
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init_adapter_info();
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for (i = 1; i < argc; ++i)
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{
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if (argv[i][0] != '-')
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{
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filename = argv[i];
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break;
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}
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}
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if (!filename)
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{
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fprintf(stderr, "Usage: %s [file]\n", argv[0]);
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return;
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}
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if (!(f = fopen(filename, "r")))
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{
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fprintf(stderr, "Unable to open '%s' for reading: %s\n", argv[1], strerror(errno));
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return;
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}
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memset(&context, 0, sizeof(context));
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init_test_context(&context.c, &desc);
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for (;;)
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{
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char *ret = fgets(line, sizeof(line), f);
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++line_number;
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if (!ret || line[0] == '[')
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{
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switch (state)
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{
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case STATE_NONE:
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case STATE_TEST:
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break;
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case STATE_SHADER_PIXEL:
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if (!(context.ps_code = compile_shader(shader_source, "ps_4_0")))
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return;
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shader_source_len = 0;
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break;
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case STATE_SHADER_INVALID_PIXEL:
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DCompile(shader_source, strlen(shader_source), NULL,
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NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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ok(!blob, "Expected no compiled shader blob.\n");
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ok(!!errors, "Expected non-NULL error blob.\n");
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if (!errors)
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return;
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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shader_source_len = 0;
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break;
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}
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case STATE_PREPROC_INVALID:
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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ok(!blob, "Expected no compiled shader blob.\n");
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ok(!!errors, "Expected non-NULL error blob.\n");
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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shader_source_len = 0;
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break;
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}
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case STATE_PREPROC:
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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SIZE_T size;
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HRESULT hr;
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char *text;
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hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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if (hr == S_OK)
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{
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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text = ID3D10Blob_GetBufferPointer(blob);
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size = ID3D10Blob_GetBufferSize(blob);
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ok(vkd3d_memmem(text, size, "pass", strlen("pass")),
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"'pass' not found in preprocessed shader.\n");
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ok(!vkd3d_memmem(text, size, "fail", strlen("fail")),
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"'fail' found in preprocessed shader.\n");
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ID3D10Blob_Release(blob);
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}
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shader_source_len = 0;
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break;
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}
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}
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}
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if (!ret)
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break;
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if (line[0] == '[')
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{
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if (!strcmp(line, "[pixel shader]\n"))
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state = STATE_SHADER_PIXEL;
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else if (!strcmp(line, "[pixel shader fail]\n"))
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state = STATE_SHADER_INVALID_PIXEL;
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else if (!strcmp(line, "[test]\n"))
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state = STATE_TEST;
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else if (!strcmp(line, "[preproc]\n"))
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state = STATE_PREPROC;
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else if (!strcmp(line, "[preproc fail]\n"))
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state = STATE_PREPROC_INVALID;
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vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number);
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}
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else if (line[0] != '\n')
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{
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switch (state)
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{
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case STATE_NONE:
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if (line[0] != '#')
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fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]);
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break;
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case STATE_PREPROC:
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case STATE_PREPROC_INVALID:
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case STATE_SHADER_INVALID_PIXEL:
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case STATE_SHADER_PIXEL:
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{
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size_t len = strlen(line);
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vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1);
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memcpy(shader_source + shader_source_len, line, len + 1);
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shader_source_len += len;
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break;
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}
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case STATE_TEST:
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if (line[0] != '#')
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parse_test_directive(&context, line);
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break;
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}
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}
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}
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if (context.ps_code)
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ID3D10Blob_Release(context.ps_code);
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destroy_test_context(&context.c);
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fclose(f);
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}
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