vkd3d-shader/d3d-asm: Tweak some GS declaration names.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-09-14 16:22:16 +02:00 committed by Henri Verbeet
parent c45bb5badc
commit 97cc27d33f
Notes: Henri Verbeet 2024-09-16 14:22:28 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1075

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@ -79,7 +79,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_DCL_INDEXABLE_TEMP ] = "dcl_indexableTemp", [VKD3DSIH_DCL_INDEXABLE_TEMP ] = "dcl_indexableTemp",
[VKD3DSIH_DCL_INPUT ] = "dcl_input", [VKD3DSIH_DCL_INPUT ] = "dcl_input",
[VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT ] = "dcl_input_control_point_count", [VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT ] = "dcl_input_control_point_count",
[VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputPrimitive", [VKD3DSIH_DCL_INPUT_PRIMITIVE ] = "dcl_inputprimitive",
[VKD3DSIH_DCL_INPUT_PS ] = "dcl_input_ps", [VKD3DSIH_DCL_INPUT_PS ] = "dcl_input_ps",
[VKD3DSIH_DCL_INPUT_PS_SGV ] = "dcl_input_ps_sgv", [VKD3DSIH_DCL_INPUT_PS_SGV ] = "dcl_input_ps_sgv",
[VKD3DSIH_DCL_INPUT_PS_SIV ] = "dcl_input_ps_siv", [VKD3DSIH_DCL_INPUT_PS_SIV ] = "dcl_input_ps_siv",
@ -89,7 +89,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_DCL_OUTPUT ] = "dcl_output", [VKD3DSIH_DCL_OUTPUT ] = "dcl_output",
[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT ] = "dcl_output_control_point_count", [VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT ] = "dcl_output_control_point_count",
[VKD3DSIH_DCL_OUTPUT_SIV ] = "dcl_output_siv", [VKD3DSIH_DCL_OUTPUT_SIV ] = "dcl_output_siv",
[VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputTopology", [VKD3DSIH_DCL_OUTPUT_TOPOLOGY ] = "dcl_outputtopology",
[VKD3DSIH_DCL_RESOURCE_RAW ] = "dcl_resource_raw", [VKD3DSIH_DCL_RESOURCE_RAW ] = "dcl_resource_raw",
[VKD3DSIH_DCL_RESOURCE_STRUCTURED ] = "dcl_resource_structured", [VKD3DSIH_DCL_RESOURCE_STRUCTURED ] = "dcl_resource_structured",
[VKD3DSIH_DCL_SAMPLER ] = "dcl_sampler", [VKD3DSIH_DCL_SAMPLER ] = "dcl_sampler",
@ -104,7 +104,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_DCL_UAV_RAW ] = "dcl_uav_raw", [VKD3DSIH_DCL_UAV_RAW ] = "dcl_uav_raw",
[VKD3DSIH_DCL_UAV_STRUCTURED ] = "dcl_uav_structured", [VKD3DSIH_DCL_UAV_STRUCTURED ] = "dcl_uav_structured",
[VKD3DSIH_DCL_UAV_TYPED ] = "dcl_uav_typed", [VKD3DSIH_DCL_UAV_TYPED ] = "dcl_uav_typed",
[VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxOutputVertexCount", [VKD3DSIH_DCL_VERTICES_OUT ] = "dcl_maxout",
[VKD3DSIH_DDIV ] = "ddiv", [VKD3DSIH_DDIV ] = "ddiv",
[VKD3DSIH_DEF ] = "def", [VKD3DSIH_DEF ] = "def",
[VKD3DSIH_DEFAULT ] = "default", [VKD3DSIH_DEFAULT ] = "default",