From 833bfa88124114e7521a3bfd7d54934b63811b95 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Wed, 19 Jan 2022 12:51:59 +0100 Subject: [PATCH] vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero. Signed-off-by: Zebediah Figura Signed-off-by: Giovanni Mascellani Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/hlsl.y | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 636882c4..5a17449a 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -326,7 +326,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis struct hlsl_ir_if *iff; /* E.g. "for (i = 0; ; ++i)". */ - if (!list_count(cond_list)) + if (list_empty(cond_list)) return true; condition = node_from_list(cond_list);