diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index 5092183a..e4c8e586 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -53,20 +53,19 @@ static void set_viewport(D3D12_VIEWPORT *vp, float x, float y, vp->MaxDepth = max_depth; } +static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff) +{ + unsigned int diff = x > y ? x - y : y - x; + + return diff <= max_diff; +} + static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff) { - if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) - return false; - c1 >>= 8; c2 >>= 8; - if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) - return false; - c1 >>= 8; c2 >>= 8; - if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) - return false; - c1 >>= 8; c2 >>= 8; - if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) - return false; - return true; + return compare_uint(c1 & 0xff, c2 & 0xff, max_diff) + && compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff) + && compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff) + && compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff); } static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)