From 3bafee344d8d50172d8da18512ba070c6826b18d Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Fri, 15 Dec 2023 14:13:55 +0100 Subject: [PATCH] vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available. --- libs/vkd3d-shader/dxil.c | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 36103246..2424b176 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -6070,10 +6070,10 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t if ((ret = dxil_block_init(block, NULL, sm6)) < 0) { if (ret == VKD3D_ERROR_OUT_OF_MEMORY) - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory parsing DXIL bitcode chunk."); else if (ret == VKD3D_ERROR_INVALID_SHADER) - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE, "DXIL bitcode chunk has invalid bitcode."); else vkd3d_unreachable(); @@ -6103,10 +6103,10 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t if ((ret = sm6_parser_type_table_init(sm6)) < 0) { if (ret == VKD3D_ERROR_OUT_OF_MEMORY) - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory parsing DXIL type table."); else if (ret == VKD3D_ERROR_INVALID_SHADER) - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE, "DXIL type table is invalid."); else vkd3d_unreachable(); @@ -6116,10 +6116,10 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t if ((ret = sm6_parser_symtab_init(sm6)) < 0) { if (ret == VKD3D_ERROR_OUT_OF_MEMORY) - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory parsing DXIL value symbol table."); else if (ret == VKD3D_ERROR_INVALID_SHADER) - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB, "DXIL value symbol table is invalid."); else vkd3d_unreachable(); @@ -6130,7 +6130,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t || !(sm6->input_params = shader_parser_get_dst_params(&sm6->p, input_signature->element_count))) { ERR("Failed to allocate input/output parameters.\n"); - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory allocating input/output parameters."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -6139,7 +6139,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t if (!(sm6->functions = vkd3d_calloc(function_count, sizeof(*sm6->functions)))) { ERR("Failed to allocate function array.\n"); - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory allocating DXIL function array."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -6147,14 +6147,14 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t if (sm6_parser_compute_max_value_count(sm6, &sm6->root_block, 0) == SIZE_MAX) { WARN("Value array count overflowed.\n"); - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE, "Overflow occurred in the DXIL module value count."); return VKD3D_ERROR_INVALID_SHADER; } if (!(sm6->values = vkd3d_calloc(sm6->value_capacity, sizeof(*sm6->values)))) { ERR("Failed to allocate value array.\n"); - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory allocating DXIL value array."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -6181,7 +6181,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t if (j == ARRAY_SIZE(sm6->metadata_tables)) { FIXME("Too many metadata tables.\n"); - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA, "A metadata table count greater than %zu is unsupported.", ARRAY_SIZE(sm6->metadata_tables)); return VKD3D_ERROR_INVALID_SHADER; } @@ -6199,17 +6199,17 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0) { if (ret == VKD3D_ERROR_OUT_OF_MEMORY) - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory parsing DXIL module."); else if (ret == VKD3D_ERROR_INVALID_SHADER) - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE, "DXIL module is invalid."); return ret; } if (!sm6_parser_require_space(sm6, output_signature->element_count + input_signature->element_count)) { - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory emitting shader signature declarations."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -6227,7 +6227,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t assert(sm6->function_count == 1); if (!sm6_block_emit_instructions(fn->blocks[0], sm6)) { - vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory emitting shader instructions."); return VKD3D_ERROR_OUT_OF_MEMORY; }