From 24ec724d81fb9d8bc9cc3b6c4e379a60950825ef Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 19 Sep 2025 13:02:18 +0200 Subject: [PATCH] vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_float_comparison_instruction(). --- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 31e4286ac..e4ee4760e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -8479,7 +8479,7 @@ static void spirv_compiler_emit_float_comparison_instruction(struct spirv_compil src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask); src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask); - type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); + type_id = spirv_get_type_id(builder, VSIR_DATA_BOOL, component_count); result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, src0_id, src1_id); result_id = spirv_compiler_emit_bool_to_float(compiler, component_count, result_id, false);