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readme: Move the "Developing vkd3d" section upwards.
The idea is to keep at the beginning of the files the sections that contain general introduction to vkd3d and how it works, which are likely the first things a reader needs. Then the sections going into more specific and verbose topics, which are probably to be read only when looking some specific piece of information.
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Notes:
Henri Verbeet
2024-10-02 22:38:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1139
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README
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README
@ -24,6 +24,17 @@ messages, you may also consider VKD3D_NO_TRACE_MESSAGES and
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VKD3D_NO_DEBUG_MESSAGES. For example, you can pass `CPPFLAGS="-DNDEBUG
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-DVKD3D_NO_TRACE_MESSAGES"' to configure.
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================
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Developing vkd3d
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================
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Development of vkd3d happens on the Wine GitLab instance
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(https://gitlab.winehq.org/wine/vkd3d/). Contributors are encouraged
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to submit their patches using the merge request tool.
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Each merge request is automatically tested with the GitLab CI
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system. See gitlab/README in the Git tree for more details.
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===========
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Using vkd3d
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===========
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@ -105,17 +116,6 @@ code for adding DXBC checksums, so the official release should be installed
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from:
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https://github.com/microsoft/DirectXShaderCompiler/releases
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================
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Developing vkd3d
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================
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Development of vkd3d happens on the Wine GitLab instance
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(https://gitlab.winehq.org/wine/vkd3d/). Contributors are encouraged
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to submit their patches using the merge request tool.
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Each merge request is automatically tested with the GitLab CI
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system. See gitlab/README in the Git tree for more details.
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============================
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Testing with the Agility SDK
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============================
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