From 2129a7f09dfc2c72d3eec59ba883560d24630ab5 Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Tue, 1 Oct 2024 18:54:56 +0200 Subject: [PATCH] readme: Move the "Developing vkd3d" section upwards. The idea is to keep at the beginning of the files the sections that contain general introduction to vkd3d and how it works, which are likely the first things a reader needs. Then the sections going into more specific and verbose topics, which are probably to be read only when looking some specific piece of information. --- README | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/README b/README index 0db8a30d..a45b6d60 100644 --- a/README +++ b/README @@ -24,6 +24,17 @@ messages, you may also consider VKD3D_NO_TRACE_MESSAGES and VKD3D_NO_DEBUG_MESSAGES. For example, you can pass `CPPFLAGS="-DNDEBUG -DVKD3D_NO_TRACE_MESSAGES"' to configure. +================ +Developing vkd3d +================ + +Development of vkd3d happens on the Wine GitLab instance +(https://gitlab.winehq.org/wine/vkd3d/). Contributors are encouraged +to submit their patches using the merge request tool. + +Each merge request is automatically tested with the GitLab CI +system. See gitlab/README in the Git tree for more details. + =========== Using vkd3d =========== @@ -105,17 +116,6 @@ code for adding DXBC checksums, so the official release should be installed from: https://github.com/microsoft/DirectXShaderCompiler/releases -================ -Developing vkd3d -================ - -Development of vkd3d happens on the Wine GitLab instance -(https://gitlab.winehq.org/wine/vkd3d/). Contributors are encouraged -to submit their patches using the merge request tool. - -Each merge request is automatically tested with the GitLab CI -system. See gitlab/README in the Git tree for more details. - ============================ Testing with the Agility SDK ============================