tests: Mark creating an 8x MSAA render target as buggy on llvmpipe.

This commit is contained in:
Giovanni Mascellani 2024-04-10 13:24:59 +02:00 committed by Henri Verbeet
parent 3c86094371
commit 1301014b28
Notes: Henri Verbeet 2024-10-21 18:42:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1197

View File

@ -33787,7 +33787,7 @@ static void test_shader_get_render_target_sample_count(void)
return;
command_list = context.list;
queue = context.queue;
bug_if(is_mvk_device(context.device))
bug_if(is_mvk_device(context.device) || is_llvmpipe_device(context.device))
ok(context.render_target_desc.SampleDesc.Count == 8, "Failed to create render target with MSAA 8, got %u.\n",
context.render_target_desc.SampleDesc.Count);