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tests: Mark creating an 8x MSAA render target as buggy on llvmpipe.
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Notes:
Henri Verbeet
2024-10-21 18:42:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1197
@ -33787,7 +33787,7 @@ static void test_shader_get_render_target_sample_count(void)
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return;
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command_list = context.list;
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queue = context.queue;
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bug_if(is_mvk_device(context.device))
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bug_if(is_mvk_device(context.device) || is_llvmpipe_device(context.device))
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ok(context.render_target_desc.SampleDesc.Count == 8, "Failed to create render target with MSAA 8, got %u.\n",
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context.render_target_desc.SampleDesc.Count);
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