diff --git a/tests/d3d12.c b/tests/d3d12.c index d67a2d22..5bfb1e2b 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -33787,7 +33787,7 @@ static void test_shader_get_render_target_sample_count(void) return; command_list = context.list; queue = context.queue; - bug_if(is_mvk_device(context.device)) + bug_if(is_mvk_device(context.device) || is_llvmpipe_device(context.device)) ok(context.render_target_desc.SampleDesc.Count == 8, "Failed to create render target with MSAA 8, got %u.\n", context.render_target_desc.SampleDesc.Count);