From 03422e96819d0015c33904bce4a26dfb28d44331 Mon Sep 17 00:00:00 2001 From: Conor McCarthy Date: Thu, 1 Jul 2021 14:24:52 +1000 Subject: [PATCH] vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources. Signed-off-by: Conor McCarthy Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/dxbc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 4ee12291..3f1c7de4 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -976,8 +976,7 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct const DWORD *end = &tokens[token_count]; shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg); - resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv); - resource->resource.range.last = resource->resource.range.first; + shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range); resource->byte_stride = *tokens++; if (resource->byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);