2023-04-11 08:58:34 -07:00
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[require]
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shader model >= 5.0
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[pixel shader]
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struct apple {
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float2 a;
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Texture2D tex;
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sampler sam;
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float b;
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};
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uniform apple ap;
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float4 main() : sv_target
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{
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return float4(ap.a, ap.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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2023-10-10 21:33:27 -07:00
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draw quad
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2023-04-11 09:01:02 -07:00
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probe all rgba (1.0, 2.0, 3.0, 0.0)
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2023-04-11 08:58:34 -07:00
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[pixel shader]
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struct apple {
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Texture2D tex;
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sampler sam;
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};
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struct banana {
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float2 a;
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apple ap;
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float b;
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};
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uniform banana ba;
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float4 main() : sv_target
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{
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return float4(ba.a, ba.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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2023-09-14 02:29:24 -07:00
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todo(sm>=6) draw quad
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2023-04-11 08:58:34 -07:00
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probe all rgba (1.0, 2.0, 5.0, 0.0)
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[pixel shader]
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struct apple {
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float2 a;
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Texture2D tex[2];
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float b;
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};
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uniform apple ap;
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float4 main() : sv_target
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{
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return float4(ap.a, ap.b, 0);
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}
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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2023-10-10 21:33:27 -07:00
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draw quad
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2023-04-11 08:58:34 -07:00
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probe all rgba (1.0, 2.0, 5.0, 0.0)
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