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											2023-04-11 11:58:34 -04:00
										 |  |  | [require] | 
					
						
							|  |  |  | shader model >= 5.0 | 
					
						
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							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple { | 
					
						
							|  |  |  |     float2 a; | 
					
						
							|  |  |  |     Texture2D tex; | 
					
						
							|  |  |  |     sampler sam; | 
					
						
							|  |  |  |     float b; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | uniform apple ap; | 
					
						
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(ap.a, ap.b, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 1.0 2.0 3.0 4.0 | 
					
						
							|  |  |  | uniform 4 float4 5.0 6.0 7.0 8.0 | 
					
						
							|  |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2023-04-11 12:01:02 -04:00
										 |  |  | probe all rgba (1.0, 2.0, 3.0, 0.0) | 
					
						
							| 
									
										
										
										
											2023-04-11 11:58:34 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple { | 
					
						
							|  |  |  |     Texture2D tex; | 
					
						
							|  |  |  |     sampler sam; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | struct banana { | 
					
						
							|  |  |  |     float2 a; | 
					
						
							|  |  |  |     apple ap; | 
					
						
							|  |  |  |     float b; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | uniform banana ba; | 
					
						
							|  |  |  | 
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(ba.a, ba.b, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 1.0 2.0 3.0 4.0 | 
					
						
							|  |  |  | uniform 4 float4 5.0 6.0 7.0 8.0 | 
					
						
							|  |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (1.0, 2.0, 5.0, 0.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | struct apple { | 
					
						
							|  |  |  |     float2 a; | 
					
						
							|  |  |  |     Texture2D tex[2]; | 
					
						
							|  |  |  |     float b; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | uniform apple ap; | 
					
						
							|  |  |  | 
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(ap.a, ap.b, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 1.0 2.0 3.0 4.0 | 
					
						
							|  |  |  | uniform 4 float4 5.0 6.0 7.0 8.0 | 
					
						
							|  |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (1.0, 2.0, 5.0, 0.0) |