2023-11-15 12:41:33 -08:00
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[pixel shader todo(sm<4)]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2020-09-30 19:01:21 -07:00
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{
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2023-05-07 13:02:03 -07:00
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if (u.x > 0.0)
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2020-09-30 19:01:21 -07:00
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[test]
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2023-05-07 13:02:03 -07:00
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uniform 0 float4 0.0 0.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2023-05-07 13:02:03 -07:00
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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uniform 0 float4 0.1 0.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2023-05-07 13:02:03 -07:00
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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2023-08-10 00:27:57 -07:00
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2023-11-15 12:41:33 -08:00
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[pixel shader todo(sm<4)]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2023-08-10 00:27:57 -07:00
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{
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[attr1]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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2023-11-15 12:41:33 -08:00
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[pixel shader todo(sm<4)]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2023-08-10 00:27:57 -07:00
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{
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[flatten]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2023-08-10 01:03:49 -07:00
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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2023-08-10 00:27:57 -07:00
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2023-09-14 02:29:24 -07:00
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[pixel shader fail(sm<6)]
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2023-08-10 00:27:57 -07:00
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float4 u;
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float main() : sv_target
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{
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[branch] [branch]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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2023-08-10 01:03:49 -07:00
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[pixel shader fail todo]
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2023-08-10 00:27:57 -07:00
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float4 u;
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float main() : sv_target
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{
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[branch] [flatten]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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% Using older profiles fails to compile with forced control flow instruction
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[require]
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shader model >= 3.0
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2023-11-15 12:41:33 -08:00
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[pixel shader todo(sm<4)]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2023-08-10 00:27:57 -07:00
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{
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[branch]
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2023-08-10 01:03:49 -07:00
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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2023-09-27 10:17:40 -07:00
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[pixel shader]
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float4 main() : sv_target
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{
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bool c = false;
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float a = -1.0f;
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if (c)
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return float4(1.0, 2.0, 3.0, 4.0);
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else if (a > 0)
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return float4(5.0, 6.0, 7.0, 8.0);
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else
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return float4(9.0, 10.0, 11.0, 12.0);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2023-09-27 10:17:40 -07:00
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probe all rgba (9.0, 10.0, 11.0, 12.0)
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