| 
									
										
										
										
											2022-04-14 12:52:41 +02:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float4x4 m; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(m[0][0], m[1][0], m[1][2], m[2][3]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 1.0 2.0 3.0 4.0 | 
					
						
							|  |  |  | uniform 4 float4 5.0 6.0 7.0 8.0 | 
					
						
							|  |  |  | uniform 8 float4 9.0 10.0 11.0 12.0 | 
					
						
							|  |  |  | uniform 12 float4 13.0 14.0 15.0 16.0 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | todo(sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2022-04-14 12:52:41 +02:00
										 |  |  | probe all rgba (1.0, 2.0, 10.0, 15.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform column_major float4x4 m; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(m[0][0], m[1][0], m[1][2], m[2][3]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 1.0 2.0 3.0 4.0 | 
					
						
							|  |  |  | uniform 4 float4 5.0 6.0 7.0 8.0 | 
					
						
							|  |  |  | uniform 8 float4 9.0 10.0 11.0 12.0 | 
					
						
							|  |  |  | uniform 12 float4 13.0 14.0 15.0 16.0 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | todo(sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2022-04-14 12:52:41 +02:00
										 |  |  | probe all rgba (1.0, 2.0, 10.0, 15.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform row_major float4x4 m; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(m[0][0], m[1][0], m[1][2], m[2][3]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 1.0 2.0 3.0 4.0 | 
					
						
							|  |  |  | uniform 4 float4 5.0 6.0 7.0 8.0 | 
					
						
							|  |  |  | uniform 8 float4 9.0 10.0 11.0 12.0 | 
					
						
							|  |  |  | uniform 12 float4 13.0 14.0 15.0 16.0 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | todo(sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2022-04-14 12:52:41 +02:00
										 |  |  | probe all rgba (1.0, 5.0, 7.0, 12.0) | 
					
						
							| 
									
										
										
										
											2022-04-18 08:34:02 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2022-04-22 12:25:02 +02:00
										 |  |  | uniform float3x2 m; | 
					
						
							| 
									
										
										
										
											2022-04-18 08:34:02 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2022-04-22 12:25:02 +02:00
										 |  |  |     float3x2 m2 = m; | 
					
						
							|  |  |  |     return float4(m2[0][0], m2[2][0], m2[1][1], m2[2][1]); | 
					
						
							| 
									
										
										
										
											2022-04-18 08:34:02 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2022-04-22 12:25:02 +02:00
										 |  |  | uniform 0 float4 1.0 2.0 3.0 0.0 | 
					
						
							|  |  |  | uniform 4 float4 5.0 6.0 7.0 0.0 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | todo(sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2022-04-22 12:25:02 +02:00
										 |  |  | probe all rgba (1.0, 3.0, 6.0, 7.0) | 
					
						
							| 
									
										
										
										
											2022-04-27 10:56:26 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2x2 a = float2x2(11.0, 12.0, 13.0, 14.0); | 
					
						
							|  |  |  |     float4x4 m = float4x4(1.0, 2.0, 3.0, 4.0, | 
					
						
							|  |  |  |                           float3(5.0, 6.0, 7.0), 8.0, | 
					
						
							|  |  |  |                           9.0, 10.0, | 
					
						
							|  |  |  |                           a, | 
					
						
							|  |  |  |                           15.0, 16.0); | 
					
						
							|  |  |  |     return float4(m[0][0], m[1][0], m[1][2], m[2][3]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2022-04-28 15:32:04 +02:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2022-04-27 10:56:26 +02:00
										 |  |  | probe all rgba (1.0, 5.0, 7.0, 12.0) | 
					
						
							| 
									
										
										
										
											2023-03-07 11:51:04 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-03-10 17:23:49 -03:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-03-07 11:51:04 -03:00
										 |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3x2 m = {1, 2, 3, 4, 5, 6}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     m[1] = float2(30, 40); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return float4(m[1], m[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2023-03-10 17:23:49 -03:00
										 |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (30.0, 40.0, 5.0, 6.0) | 
					
						
							| 
									
										
										
										
											2023-03-07 11:51:04 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     row_major float3x2 m = {1, 2, 3, 4, 5, 6}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     m[2] = float2(50, 60); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return float4(m[1], m[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (3.0, 4.0, 50.0, 60.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-08 18:25:18 -04:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-03-07 11:51:04 -03:00
										 |  |  | uniform float i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4x4 mat = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return mat[i]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float 2 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | todo(sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2023-05-08 18:25:18 -04:00
										 |  |  | probe all rgba (8, 9, 10, 11) | 
					
						
							| 
									
										
										
										
											2023-03-07 11:51:04 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader todo] | 
					
						
							|  |  |  | uniform float i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     row_major float4x4 mat = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return mat[i]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float 3 | 
					
						
							|  |  |  | todo draw quad | 
					
						
							|  |  |  | todo probe all rgba (12, 13, 14, 15) |