vkd3d/tests/hlsl-matrix-indexing.shader_test

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[pixel shader]
uniform float4x4 m;
float4 main() : SV_TARGET
{
return float4(m[0][0], m[1][0], m[1][2], m[2][3]);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo draw quad
probe all rgba (1.0, 2.0, 10.0, 15.0)
[pixel shader]
uniform column_major float4x4 m;
float4 main() : SV_TARGET
{
return float4(m[0][0], m[1][0], m[1][2], m[2][3]);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo draw quad
probe all rgba (1.0, 2.0, 10.0, 15.0)
[pixel shader]
uniform row_major float4x4 m;
float4 main() : SV_TARGET
{
return float4(m[0][0], m[1][0], m[1][2], m[2][3]);
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
uniform 12 float4 13.0 14.0 15.0 16.0
todo draw quad
probe all rgba (1.0, 5.0, 7.0, 12.0)