| 
									
										
										
										
											2022-04-07 18:58:16 -05:00
										 |  |  | [vertex shader] | 
					
						
							| 
									
										
										
										
											2022-08-15 19:53:55 -05:00
										 |  |  | void main(float4 pos : position, out float tex : texcoord, out float4 out_pos : sv_position) | 
					
						
							| 
									
										
										
										
											2022-04-07 18:58:16 -05:00
										 |  |  | { | 
					
						
							|  |  |  |     tex = (pos.x + 1) * 320; | 
					
						
							| 
									
										
										
										
											2022-08-15 19:53:55 -05:00
										 |  |  |     out_pos = pos; | 
					
						
							| 
									
										
										
										
											2022-04-07 18:58:16 -05:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-15 17:41:33 -03:00
										 |  |  | [pixel shader todo(sm<4)] | 
					
						
							| 
									
										
										
										
											2022-04-07 18:58:16 -05:00
										 |  |  | float4 main(float tex : texcoord) : sv_target | 
					
						
							| 
									
										
										
										
											2020-10-01 23:09:44 -05:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2022-04-07 18:58:16 -05:00
										 |  |  |     tex = floor(tex + 0.25); | 
					
						
							| 
									
										
										
										
											2023-08-31 10:53:10 -05:00
										 |  |  |     return float4(sin(tex), cos(tex), tan(tex), 0); | 
					
						
							| 
									
										
										
										
											2020-10-01 23:09:44 -05:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-01-22 16:03:02 +10:00
										 |  |  | todo(sm<4) draw quad | 
					
						
							| 
									
										
										
										
											2023-08-31 10:53:10 -05:00
										 |  |  | probe ( 0, 0) rgba ( 0.00000000,  1.00000000,  0.00000000, 0.0) | 
					
						
							|  |  |  | probe ( 1, 0) rgba ( 0.84147098,  0.54030231,  1.55740772, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 2, 0) rgba ( 0.90929743, -0.41614684, -2.18503986, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 3, 0) rgba ( 0.14112001, -0.98999250, -0.14254654, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 4, 0) rgba (-0.75680250, -0.65364362,  1.15782128, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 5, 0) rgba (-0.95892427,  0.28366219, -3.38051501, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 6, 0) rgba (-0.27941550,  0.96017029, -0.29100619, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 7, 0) rgba ( 0.65698660,  0.75390225,  0.87144798, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 8, 0) rgba ( 0.98935825, -0.14550003, -6.79971146, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 9, 0) rgba ( 0.41211849, -0.91113026, -0.45231566, 0.0) 1024 | 
					
						
							|  |  |  | probe (10, 0) rgba (-0.54402111, -0.83907153,  0.64836083, 0.0) 1024 | 
					
						
							|  |  |  | probe (11, 0) rgba (-0.99999021,  0.00442570, -225.95084645, 0.0) 2048 | 
					
						
							|  |  |  | probe (12, 0) rgba (-0.53657292,  0.84385396, -0.63585993, 0.0) 1024 | 
					
						
							|  |  |  | probe (13, 0) rgba ( 0.42016704,  0.90744678,  0.46302113, 0.0) 1024 | 
					
						
							|  |  |  | probe (14, 0) rgba ( 0.99060736,  0.13673722,  7.24460662, 0.0) 1024 | 
					
						
							|  |  |  | probe (15, 0) rgba ( 0.65028784, -0.75968791, -0.85599340, 0.0) 1024 | 
					
						
							| 
									
										
										
										
											2023-01-16 17:25:50 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-15 17:41:33 -03:00
										 |  |  | [pixel shader todo(sm<4)] | 
					
						
							| 
									
										
										
										
											2023-01-16 17:25:50 -03:00
										 |  |  | uniform float4 a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return round(1000 * sin(a)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265 | 
					
						
							| 
									
										
										
										
											2023-06-14 23:11:21 +10:00
										 |  |  | todo(sm<4) draw quad | 
					
						
							| 
									
										
										
										
											2023-01-13 15:22:13 -03:00
										 |  |  | probe all rgba (0.0, 500.0, 500.0, 0.0) | 
					
						
							| 
									
										
										
										
											2023-01-16 17:25:50 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-15 17:41:33 -03:00
										 |  |  | [pixel shader todo(sm<4)] | 
					
						
							| 
									
										
										
										
											2023-01-16 17:25:50 -03:00
										 |  |  | uniform float4 a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return round(1000 * cos(a)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449 | 
					
						
							| 
									
										
										
										
											2023-06-14 23:11:21 +10:00
										 |  |  | todo(sm<4) draw quad | 
					
						
							| 
									
										
										
										
											2023-01-13 15:34:33 -03:00
										 |  |  | probe all rgba (1000.0, 707.0, -0.0, -707.0) | 
					
						
							| 
									
										
										
										
											2023-08-31 10:53:10 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-15 17:41:33 -03:00
										 |  |  | [pixel shader todo(sm<4)] | 
					
						
							| 
									
										
										
										
											2023-08-31 10:53:10 -05:00
										 |  |  | uniform float4 a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return round(1000 * tan(a)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | % tan(pi/2) is an asymtote and therefore undefined | 
					
						
							|  |  |  | % so check 0, pi/4, 3pi/4, pi | 
					
						
							|  |  |  | uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265 | 
					
						
							| 
									
										
										
										
											2024-01-22 16:03:02 +10:00
										 |  |  | todo(sm<4) draw quad | 
					
						
							| 
									
										
										
										
											2023-08-31 10:53:10 -05:00
										 |  |  | probe all rgba (0, 1000, -1000.0, 0) | 
					
						
							| 
									
										
										
										
											2024-01-22 17:37:41 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader todo] | 
					
						
							|  |  |  | uniform float4 a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return sinh(a); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531 | 
					
						
							| 
									
										
										
										
											2024-01-22 15:28:44 +10:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-01-22 17:37:41 +10:00
										 |  |  | probe all rgba (-267.744894, -1.0, 1.0, 267.744894) 2 | 
					
						
							|  |  |  | uniform 0 float4 -0.0 0.0 -90.0 90.0 | 
					
						
							| 
									
										
										
										
											2024-01-22 15:28:44 +10:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-01-22 17:37:41 +10:00
										 |  |  | % mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf. | 
					
						
							|  |  |  | probe all rgba (0.0, 0.0, -1.0e39, 1.0e39) 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader todo] | 
					
						
							|  |  |  | uniform float4 a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return cosh(a); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717 | 
					
						
							| 
									
										
										
										
											2024-01-22 15:28:44 +10:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-01-22 17:37:41 +10:00
										 |  |  | probe all rgba (3.0, 2.0, 2.0, 3.0) 2 | 
					
						
							|  |  |  | uniform 0 float4 -0.0 0.0 -90.0 90.0 | 
					
						
							| 
									
										
										
										
											2024-01-22 15:28:44 +10:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-01-22 17:37:41 +10:00
										 |  |  | probe all rgba (1.0, 1.0, 1.0e39, 1.0e39) 1 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader todo] | 
					
						
							|  |  |  | uniform float4 a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return tanh(a); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633 | 
					
						
							| 
									
										
										
										
											2024-01-22 15:28:44 +10:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-01-22 17:37:41 +10:00
										 |  |  | probe all rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2 | 
					
						
							|  |  |  | uniform 0 float4 -10.0 -0.0 0.0 10.0 | 
					
						
							| 
									
										
										
										
											2024-01-22 15:28:44 +10:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-01-22 17:37:41 +10:00
										 |  |  | probe all rgba (-1.0, 0.0, 0.0, 1.0) 1 |