| 
									
										
										
										
											2022-04-07 18:58:16 -05:00
										 |  |  | [vertex shader] | 
					
						
							|  |  |  | void main(out float tex : texcoord, inout float4 pos : sv_position) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     tex = (pos.x + 1) * 320; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-30 17:21:12 -05:00
										 |  |  | [pixel shader todo] | 
					
						
							| 
									
										
										
										
											2022-04-07 18:58:16 -05:00
										 |  |  | float4 main(float tex : texcoord) : sv_target | 
					
						
							| 
									
										
										
										
											2020-10-01 23:09:44 -05:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2022-04-07 18:58:16 -05:00
										 |  |  |     tex = floor(tex + 0.25); | 
					
						
							|  |  |  |     return float4(sin(tex), cos(tex), 0, 0); | 
					
						
							| 
									
										
										
										
											2020-10-01 23:09:44 -05:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2022-04-14 12:52:34 +02:00
										 |  |  | todo draw quad | 
					
						
							| 
									
										
										
										
											2022-04-18 08:33:58 +02:00
										 |  |  | probe ( 0, 0) rgba ( 0.00000000,  1.00000000, 0.0, 0.0) | 
					
						
							|  |  |  | probe ( 1, 0) rgba ( 0.84147098,  0.54030231, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 2, 0) rgba ( 0.90929743, -0.41614684, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 3, 0) rgba ( 0.14112001, -0.98999250, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 4, 0) rgba (-0.75680250, -0.65364362, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 5, 0) rgba (-0.95892427,  0.28366219, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 6, 0) rgba (-0.27941550,  0.96017029, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 7, 0) rgba ( 0.65698660,  0.75390225, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 8, 0) rgba ( 0.98935825, -0.14550003, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe ( 9, 0) rgba ( 0.41211849, -0.91113026, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe (10, 0) rgba (-0.54402111, -0.83907153, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe (11, 0) rgba (-0.99999021,  0.00442570, 0.0, 0.0) 2048 | 
					
						
							|  |  |  | probe (12, 0) rgba (-0.53657292,  0.84385396, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe (13, 0) rgba ( 0.42016704,  0.90744678, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe (14, 0) rgba ( 0.99060736,  0.13673722, 0.0, 0.0) 1024 | 
					
						
							|  |  |  | probe (15, 0) rgba ( 0.65028784, -0.75968791, 0.0, 0.0) 1024 | 
					
						
							| 
									
										
										
										
											2023-01-16 17:25:50 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-13 15:22:13 -03:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-01-16 17:25:50 -03:00
										 |  |  | uniform float4 a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return round(1000 * sin(a)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265 | 
					
						
							| 
									
										
										
										
											2023-01-13 15:22:13 -03:00
										 |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (0.0, 500.0, 500.0, 0.0) | 
					
						
							| 
									
										
										
										
											2023-01-16 17:25:50 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader todo] | 
					
						
							|  |  |  | uniform float4 a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return round(1000 * cos(a)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449 | 
					
						
							|  |  |  | todo draw quad | 
					
						
							|  |  |  | todo probe all rgba (1000.0, 707.0, -0.0, -707.0) |