2022-04-07 16:58:16 -07:00
|
|
|
[vertex shader]
|
2022-08-15 17:53:55 -07:00
|
|
|
void main(float4 pos : position, out float tex : texcoord, out float4 out_pos : sv_position)
|
2022-04-07 16:58:16 -07:00
|
|
|
{
|
|
|
|
tex = (pos.x + 1) * 320;
|
2022-08-15 17:53:55 -07:00
|
|
|
out_pos = pos;
|
2022-04-07 16:58:16 -07:00
|
|
|
}
|
|
|
|
|
2023-11-15 12:41:33 -08:00
|
|
|
[pixel shader todo(sm<4)]
|
2022-04-07 16:58:16 -07:00
|
|
|
float4 main(float tex : texcoord) : sv_target
|
2020-10-01 21:09:44 -07:00
|
|
|
{
|
2022-04-07 16:58:16 -07:00
|
|
|
tex = floor(tex + 0.25);
|
2023-08-31 08:53:10 -07:00
|
|
|
return float4(sin(tex), cos(tex), tan(tex), 0);
|
2020-10-01 21:09:44 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2023-11-15 12:41:33 -08:00
|
|
|
todo(sm<4 | sm>=6) draw quad
|
2023-08-31 08:53:10 -07:00
|
|
|
probe ( 0, 0) rgba ( 0.00000000, 1.00000000, 0.00000000, 0.0)
|
|
|
|
probe ( 1, 0) rgba ( 0.84147098, 0.54030231, 1.55740772, 0.0) 1024
|
|
|
|
probe ( 2, 0) rgba ( 0.90929743, -0.41614684, -2.18503986, 0.0) 1024
|
|
|
|
probe ( 3, 0) rgba ( 0.14112001, -0.98999250, -0.14254654, 0.0) 1024
|
|
|
|
probe ( 4, 0) rgba (-0.75680250, -0.65364362, 1.15782128, 0.0) 1024
|
|
|
|
probe ( 5, 0) rgba (-0.95892427, 0.28366219, -3.38051501, 0.0) 1024
|
|
|
|
probe ( 6, 0) rgba (-0.27941550, 0.96017029, -0.29100619, 0.0) 1024
|
|
|
|
probe ( 7, 0) rgba ( 0.65698660, 0.75390225, 0.87144798, 0.0) 1024
|
|
|
|
probe ( 8, 0) rgba ( 0.98935825, -0.14550003, -6.79971146, 0.0) 1024
|
|
|
|
probe ( 9, 0) rgba ( 0.41211849, -0.91113026, -0.45231566, 0.0) 1024
|
|
|
|
probe (10, 0) rgba (-0.54402111, -0.83907153, 0.64836083, 0.0) 1024
|
|
|
|
probe (11, 0) rgba (-0.99999021, 0.00442570, -225.95084645, 0.0) 2048
|
|
|
|
probe (12, 0) rgba (-0.53657292, 0.84385396, -0.63585993, 0.0) 1024
|
|
|
|
probe (13, 0) rgba ( 0.42016704, 0.90744678, 0.46302113, 0.0) 1024
|
|
|
|
probe (14, 0) rgba ( 0.99060736, 0.13673722, 7.24460662, 0.0) 1024
|
|
|
|
probe (15, 0) rgba ( 0.65028784, -0.75968791, -0.85599340, 0.0) 1024
|
2023-01-16 12:25:50 -08:00
|
|
|
|
|
|
|
|
2023-11-15 12:41:33 -08:00
|
|
|
[pixel shader todo(sm<4)]
|
2023-01-16 12:25:50 -08:00
|
|
|
uniform float4 a;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return round(1000 * sin(a));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
|
2023-11-15 12:41:33 -08:00
|
|
|
todo(sm<4 | sm>=6) draw quad
|
2023-01-13 10:22:13 -08:00
|
|
|
probe all rgba (0.0, 500.0, 500.0, 0.0)
|
2023-01-16 12:25:50 -08:00
|
|
|
|
|
|
|
|
2023-11-15 12:41:33 -08:00
|
|
|
[pixel shader todo(sm<4)]
|
2023-01-16 12:25:50 -08:00
|
|
|
uniform float4 a;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return round(1000 * cos(a));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
|
2023-11-15 12:41:33 -08:00
|
|
|
todo(sm<4 | sm>=6) draw quad
|
2023-01-13 10:34:33 -08:00
|
|
|
probe all rgba (1000.0, 707.0, -0.0, -707.0)
|
2023-08-31 08:53:10 -07:00
|
|
|
|
|
|
|
|
2023-11-15 12:41:33 -08:00
|
|
|
[pixel shader todo(sm<4)]
|
2023-08-31 08:53:10 -07:00
|
|
|
uniform float4 a;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return round(1000 * tan(a));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
% tan(pi/2) is an asymtote and therefore undefined
|
|
|
|
% so check 0, pi/4, 3pi/4, pi
|
|
|
|
uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265
|
2023-11-15 12:41:33 -08:00
|
|
|
todo(sm<4 | sm>=6) draw quad
|
2023-08-31 08:53:10 -07:00
|
|
|
probe all rgba (0, 1000, -1000.0, 0)
|