2024-12-18 00:20:17 -06:00
|
|
|
[pixel shader fail(sm<2)]
|
2023-09-14 19:29:24 +10:00
|
|
|
uniform float2 u;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
2021-09-17 16:06:37 -05:00
|
|
|
{
|
|
|
|
return float4(abs(u), abs(u.x - 0.5), abs(-0.4));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.1 0.7 0.0 0.0
|
2024-11-22 15:45:54 +08:00
|
|
|
draw quad
|
2024-02-10 13:16:22 -06:00
|
|
|
probe (0, 0) rgba (0.1, 0.7, 0.4, 0.4)
|
2021-09-17 16:06:37 -05:00
|
|
|
uniform 0 float4 -0.7 0.1 0.0 0.0
|
2024-11-22 15:45:54 +08:00
|
|
|
draw quad
|
2024-02-10 13:16:22 -06:00
|
|
|
probe (0, 0) rgba (0.7, 0.1, 1.2, 0.4)
|
2025-03-28 14:55:06 -05:00
|
|
|
|
|
|
|
[pixel shader fail(sm<2)]
|
|
|
|
uniform float u;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
int i = u;
|
|
|
|
return float4(abs(i), abs(-8), abs(uint(3)), abs(bool(true)));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float 2.0
|
|
|
|
todo(msl) draw quad
|
|
|
|
probe (0, 0) rgba(2, 8, 3, 1)
|
|
|
|
uniform 0 float -1.0
|
|
|
|
todo(msl) draw quad
|
|
|
|
probe (0, 0) rgba(1, 8, 3, 1)
|