2021-09-08 08:38:10 -07:00
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[pixel shader]
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float4 main() : SV_TARGET
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{
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return float4(
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(float)(bool)0.0,
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(float)(bool)0,
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(float)(bool)2.0,
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(float)(bool)2
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);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
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2022-07-01 02:23:30 -07:00
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2023-04-14 13:17:53 -07:00
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2024-01-31 12:10:29 -08:00
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[pixel shader todo(sm<4)]
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2022-07-01 02:23:30 -07:00
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uniform float4 x;
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uniform int4 y;
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float4 main() : SV_TARGET
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{
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return (float4)(bool4)x + 10.0 * (float4)(int4)(bool4)y;
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}
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[test]
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uniform 0 float4 0.0 0.0 2.0 4.0
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2024-01-31 12:10:29 -08:00
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if(sm<4) uniform 4 float4 0 1 0 10
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if(sm>=4) uniform 4 int4 0 1 0 10
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.0, 10.0, 1.0, 11.0)
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2023-04-14 13:17:53 -07:00
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2024-01-31 12:10:29 -08:00
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[pixel shader todo(sm<4)]
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2023-04-14 13:17:53 -07:00
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uniform bool4 b;
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float4 main() : sv_target
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{
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return (float4)b + (float4)(int4)b;
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}
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[test]
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2024-01-31 12:10:29 -08:00
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if(sm<4) uniform 0 float4 1.0 1.0 1.0 0.0
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if(sm>=4) uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
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2024-03-19 04:36:23 -07:00
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todo(sm<4 | glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (2.0, 2.0, 2.0, 0.0)
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