Marco Bonardo
b818d65b85
Merge mozilla-central and mozilla-inbound
2011-07-29 13:46:15 +02:00
Benoit Jacob
2bc65bec27
Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
...
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
a50f06d79d
Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob
2011-07-28 16:37:58 -04:00
Scott Ruff
a1835137c8
Bug 649525 - WebGL layer compositing through the BasicCanvasLayer is very slow (desktop version). r=jmuizelaar
2011-07-27 13:00:17 +02:00
Matthew Gregan
db3428cfec
Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
2011-07-22 15:17:23 +12:00
Matt Woodrow
ba6834dec3
Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf
2011-07-25 19:32:56 +12:00
Matt Woodrow
071b50617b
Backed out changeset 39fef2383893
2011-07-25 13:18:23 +12:00
Matt Woodrow
0b746c54ed
Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf
2011-07-25 12:50:00 +12:00
arno renevier
5388ac92cf
Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg
2011-07-21 04:37:31 +02:00
Oleg Romashin
7d3e811adb
Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel
2011-07-17 12:07:41 +02:00
Chris Jones
d8c3256765
Merge backout
2011-07-15 11:36:22 -07:00
Chris Jones
24f027292c
Back out bug 648484
2011-07-15 11:35:55 -07:00
Chris Jones
d827503aa5
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Chris Jones
935a393f3a
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
bdfb401e6b
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
cb2ee3417a
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
8325aff847
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
0a936edcc7
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
9037e7684c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
e77d94694c
Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
46987600ab
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
289ccdf1c6
Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc
2011-07-13 22:43:43 -07:00
Chris Jones
7e90855ae8
Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc
2011-07-13 22:43:43 -07:00
Chris Jones
7a11870b91
Bug 648484, part 1: Fix some warning spam. r=roc
2011-07-13 22:43:43 -07:00
Matt Woodrow
b154d14e64
Bug 670106 - Check the surface type before attempting to create a GLXPixmap. r=joe
2011-07-15 08:45:33 +12:00
Jacek Caban
3cdbb68a2e
Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe)
2011-07-13 17:58:17 +02:00
Benoit Girard
952c2f25af
Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow
...
--HG--
extra : rebase_source : 6d397273f10e659a08125b3861e1651a3994aaa0
2011-07-12 10:31:18 -04:00
Robert O'Callahan
26c67a621c
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
2011-07-08 22:42:21 +12:00
Florian Haenel
32ba480e5b
Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar
2011-07-06 11:00:47 -07:00
Matt Woodrow
dbbef6ee35
Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:50 +12:00
Matt Woodrow
dd264db48d
Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:34 +12:00
Matt Woodrow
89e737996c
Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf
2011-07-05 14:52:00 +12:00
Matt Woodrow
7ab3748569
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-07-05 14:50:38 +12:00
Benoit Girard
9c46ca57c5
Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow
2011-07-04 09:51:37 -04:00
Benoit Girard
dd61f3a2ea
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
069dc7b333
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
c83b82cbd1
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Matt Woodrow
cc66446a05
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
31412c006b
Bug 656185 - Part 4 - Fix for D3D9. r=Bas
2011-06-27 14:32:42 +12:00
Matt Woodrow
379c7e6f82
Bug 656185 - Part 3 - Fix for D3D10. r=Bas
2011-06-27 14:32:34 +12:00
Matt Woodrow
8aba398b72
Bug 656185 - Part 2 - Handle odd crop offsets correctly with OpenGl. r=derf
2011-06-27 14:32:16 +12:00
Matt Woodrow
9376e72c7e
Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe
2011-06-27 14:32:06 +12:00
Bas Schouten
bfb8808747
Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel
2011-06-24 19:41:18 +02:00
Bas Schouten
933cae4fbb
Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Bas Schouten
58d40df2a4
Bug 651858 - Part 3: Add layers API for creating an optimal DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Jeff Muizelaar
9c940cc534
Bug 662649. DrawFPS: Make the conversion loop easier to follow. r=joe
2011-06-22 14:53:11 -04:00
Jeff Muizelaar
d2cc193c0b
Bug 662649. DrawFPS: Add a comment about why DrawFPS is a little weird.
2011-06-22 14:49:31 -04:00
Jeff Muizelaar
f15d555c8f
Bug 662649. DrawFPS: Make sure we use a 32 bit type instead of a 64 bit one. r=joe
...
This was causing badness on platforms where unsigned long is 64 bits.
2011-06-22 14:46:27 -04:00
Jeff Muizelaar
e70b966d11
Bug 662649. DrawFPS: free leaked buffer. r=joe
...
glTexImage2D will keep a copy of this data around so we don't have to.
2011-06-22 14:43:52 -04:00
Robert O'Callahan
ae6647d4d2
Bug 637852. Part 26: Ensure that FrameMetrics coordinates are correctly stored as layer coordinates. r=tnikkel
2011-06-23 00:11:28 +12:00