gecko/image/src/RasterImage.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2012-05-21 04:12:37 -07:00
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Must #include ImageLogging.h before any IPDL-generated files or other files that #include prlog.h
#include "ImageLogging.h"
#include "RasterImage.h"
#include "base/histogram.h"
#include "gfxPlatform.h"
#include "nsComponentManagerUtils.h"
#include "nsError.h"
#include "Decoder.h"
#include "nsAutoPtr.h"
#include "prenv.h"
#include "prsystem.h"
#include "ImageContainer.h"
#include "ImageRegion.h"
#include "Layers.h"
#include "nsPresContext.h"
#include "nsIThreadPool.h"
#include "nsXPCOMCIDInternal.h"
#include "nsIObserverService.h"
#include "SurfaceCache.h"
#include "FrameAnimator.h"
#include "nsPNGDecoder.h"
#include "nsGIFDecoder2.h"
#include "nsJPEGDecoder.h"
#include "nsBMPDecoder.h"
#include "nsICODecoder.h"
#include "nsIconDecoder.h"
#include "gfxContext.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Move.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Services.h"
#include <stdint.h>
#include "mozilla/Telemetry.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/gfx/Scale.h"
#include "GeckoProfiler.h"
#include "gfx2DGlue.h"
#include "gfxPrefs.h"
#include <algorithm>
#ifdef MOZ_NUWA_PROCESS
#include "ipc/Nuwa.h"
#endif
namespace mozilla {
using namespace gfx;
using namespace layers;
namespace image {
using std::ceil;
using std::min;
// a mask for flags that will affect the decoding
#define DECODE_FLAGS_MASK (imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA | imgIContainer::FLAG_DECODE_NO_COLORSPACE_CONVERSION)
#define DECODE_FLAGS_DEFAULT 0
static uint32_t
DecodeFlags(uint32_t aFlags)
{
return aFlags & DECODE_FLAGS_MASK;
}
/* Accounting for compressed data */
#if defined(PR_LOGGING)
static PRLogModuleInfo *
GetCompressedImageAccountingLog()
{
static PRLogModuleInfo *sLog;
if (!sLog)
sLog = PR_NewLogModule("CompressedImageAccounting");
return sLog;
}
#else
#define GetCompressedImageAccountingLog()
#endif
// The maximum number of times any one RasterImage was decoded. This is only
// used for statistics.
static int32_t sMaxDecodeCount = 0;
/* We define our own error checking macros here for 2 reasons:
*
* 1) Most of the failures we encounter here will (hopefully) be
* the result of decoding failures (ie, bad data) and not code
* failures. As such, we don't want to clutter up debug consoles
* with spurious messages about NS_ENSURE_SUCCESS failures.
*
* 2) We want to set the internal error flag, shutdown properly,
* and end up in an error state.
*
* So this macro should be called when the desired failure behavior
* is to put the container into an error state and return failure.
* It goes without saying that macro won't compile outside of a
* non-static RasterImage method.
*/
#define LOG_CONTAINER_ERROR \
PR_BEGIN_MACRO \
PR_LOG (GetImgLog(), PR_LOG_ERROR, \
("RasterImage: [this=%p] Error " \
"detected at line %u for image of " \
"type %s\n", this, __LINE__, \
mSourceDataMimeType.get())); \
PR_END_MACRO
#define CONTAINER_ENSURE_SUCCESS(status) \
PR_BEGIN_MACRO \
nsresult _status = status; /* eval once */ \
if (NS_FAILED(_status)) { \
LOG_CONTAINER_ERROR; \
DoError(); \
return _status; \
} \
PR_END_MACRO
#define CONTAINER_ENSURE_TRUE(arg, rv) \
PR_BEGIN_MACRO \
if (!(arg)) { \
LOG_CONTAINER_ERROR; \
DoError(); \
return rv; \
} \
PR_END_MACRO
static int num_containers;
static int num_discardable_containers;
static int64_t total_source_bytes;
static int64_t discardable_source_bytes;
/* Are we globally disabling image discarding? */
static bool
DiscardingEnabled()
{
static bool inited;
static bool enabled;
if (!inited) {
inited = true;
enabled = (PR_GetEnv("MOZ_DISABLE_IMAGE_DISCARD") == nullptr);
}
return enabled;
}
class ScaleRunner : public nsRunnable
{
enum ScaleState
{
eNew,
eReady,
eFinish,
eFinishWithError
};
public:
ScaleRunner(RasterImage* aImage,
uint32_t aImageFlags,
const nsIntSize& aSize,
RawAccessFrameRef&& aSrcRef)
: mImage(aImage)
, mSrcRef(Move(aSrcRef))
, mDstSize(aSize)
, mImageFlags(aImageFlags)
, mState(eNew)
{
MOZ_ASSERT(!mSrcRef->GetIsPaletted());
MOZ_ASSERT(aSize.width > 0 && aSize.height > 0);
}
bool Init()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mState == eNew, "Calling Init() twice?");
// We'll need a destination frame. It's unconditionally ARGB32 because
// that's what the scaler outputs.
nsRefPtr<imgFrame> tentativeDstFrame = new imgFrame();
nsresult rv =
tentativeDstFrame->InitForDecoder(mDstSize, SurfaceFormat::B8G8R8A8);
if (NS_FAILED(rv)) {
return false;
}
// We need a strong reference to the raw data for the destination frame.
// (We already got one for the source frame in the constructor.)
RawAccessFrameRef tentativeDstRef = tentativeDstFrame->RawAccessRef();
if (!tentativeDstRef) {
return false;
}
// Everything worked, so commit to these objects and mark ourselves ready.
mDstRef = Move(tentativeDstRef);
mState = eReady;
// Insert the new surface into the cache immediately. We need to do this so
// that we won't start multiple scaling jobs for the same size.
SurfaceCache::Insert(mDstRef.get(), ImageKey(mImage.get()),
RasterSurfaceKey(mDstSize.ToIntSize(), mImageFlags));
return true;
}
NS_IMETHOD Run() MOZ_OVERRIDE
{
if (mState == eReady) {
// Collect information from the frames that we need to scale.
uint8_t* srcData = mSrcRef->GetImageData();
IntSize srcSize = mSrcRef->GetSize();
uint32_t srcStride = mSrcRef->GetImageBytesPerRow();
uint8_t* dstData = mDstRef->GetImageData();
uint32_t dstStride = mDstRef->GetImageBytesPerRow();
SurfaceFormat srcFormat = mSrcRef->GetFormat();
// Actually do the scaling.
bool succeeded =
gfx::Scale(srcData, srcSize.width, srcSize.height, srcStride,
dstData, mDstSize.width, mDstSize.height, dstStride,
srcFormat);
if (succeeded) {
// Mark the frame as complete and discardable.
mDstRef->ImageUpdated(mDstRef->GetRect());
MOZ_ASSERT(mDstRef->ImageComplete(),
"Incomplete, but just updated the entire frame");
if (DiscardingEnabled()) {
mDstRef->SetDiscardable();
}
}
// We need to send notifications and release our references on the main
// thread, so finish up there.
mState = succeeded ? eFinish : eFinishWithError;
NS_DispatchToMainThread(this);
} else if (mState == eFinish) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mDstRef, "Should have a valid scaled frame");
// Notify, so observers can redraw.
nsRefPtr<RasterImage> image = mImage.get();
if (image) {
image->NotifyNewScaledFrame();
}
// We're done, so release everything.
mSrcRef.reset();
mDstRef.reset();
} else if (mState == eFinishWithError) {
MOZ_ASSERT(NS_IsMainThread());
NS_WARNING("HQ scaling failed");
// Remove the frame from the cache since we know we don't need it.
SurfaceCache::RemoveIfPresent(ImageKey(mImage.get()),
RasterSurfaceKey(mDstSize.ToIntSize(),
mImageFlags));
// Release everything we're holding, too.
mSrcRef.reset();
mDstRef.reset();
} else {
// mState must be eNew, which is invalid in Run().
MOZ_ASSERT(false, "Need to call Init() before dispatching");
}
return NS_OK;
}
private:
virtual ~ScaleRunner()
{
MOZ_ASSERT(!mSrcRef && !mDstRef,
"Should have released strong refs in Run()");
}
WeakPtr<RasterImage> mImage;
RawAccessFrameRef mSrcRef;
RawAccessFrameRef mDstRef;
const nsIntSize mDstSize;
uint32_t mImageFlags;
ScaleState mState;
};
/* static */ StaticRefPtr<RasterImage::DecodePool> RasterImage::DecodePool::sSingleton;
static nsCOMPtr<nsIThread> sScaleWorkerThread = nullptr;
#ifndef DEBUG
NS_IMPL_ISUPPORTS(RasterImage, imgIContainer, nsIProperties)
#else
NS_IMPL_ISUPPORTS(RasterImage, imgIContainer, nsIProperties,
imgIContainerDebug)
#endif
//******************************************************************************
RasterImage::RasterImage(ProgressTracker* aProgressTracker,
ImageURL* aURI /* = nullptr */) :
ImageResource(aURI), // invoke superclass's constructor
mSize(0,0),
mFrameDecodeFlags(DECODE_FLAGS_DEFAULT),
mLockCount(0),
mDecodeCount(0),
mRequestedSampleSize(0),
#ifdef DEBUG
mFramesNotified(0),
#endif
mDecodingMonitor("RasterImage Decoding Monitor"),
mDecoder(nullptr),
mNotifyProgress(NoProgress),
mNotifying(false),
mHasSize(false),
mDecodeOnDraw(false),
mMultipart(false),
mDiscardable(false),
mHasSourceData(false),
mDecoded(false),
mHasBeenDecoded(false),
mAnimationFinished(false),
mWantFullDecode(false),
mPendingError(false)
{
mProgressTrackerInit = new ProgressTrackerInit(this, aProgressTracker);
// Set up the discard tracker node.
mDiscardTrackerNode.img = this;
Telemetry::GetHistogramById(Telemetry::IMAGE_DECODE_COUNT)->Add(0);
// Statistics
num_containers++;
}
//******************************************************************************
RasterImage::~RasterImage()
{
// Discardable statistics
if (mDiscardable) {
num_discardable_containers--;
discardable_source_bytes -= mSourceData.Length();
PR_LOG (GetCompressedImageAccountingLog(), PR_LOG_DEBUG,
("CompressedImageAccounting: destroying RasterImage %p. "
"Total Containers: %d, Discardable containers: %d, "
"Total source bytes: %lld, Source bytes for discardable containers %lld",
this,
num_containers,
num_discardable_containers,
total_source_bytes,
discardable_source_bytes));
}
if (mDecoder) {
// Kill off our decode request, if it's pending. (If not, this call is
// harmless.)
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
DecodePool::StopDecoding(this);
mDecoder = nullptr;
// Unlock the last frame (if we have any). Our invariant is that, while we
// have a decoder open, the last frame is always locked.
// This would be done in ShutdownDecoder, but since mDecoder is non-null,
// we didn't call ShutdownDecoder and we need to do it manually.
if (GetNumFrames() > 0) {
nsRefPtr<imgFrame> curframe = mFrameBlender.RawGetFrame(GetNumFrames() - 1);
curframe->UnlockImageData();
}
}
// Release any HQ scaled frames from the surface cache.
SurfaceCache::Discard(this);
mAnim = nullptr;
// Total statistics
num_containers--;
total_source_bytes -= mSourceData.Length();
if (NS_IsMainThread()) {
DiscardTracker::Remove(&mDiscardTrackerNode);
}
}
/* static */ void
RasterImage::Initialize()
{
// Create our singletons now, so we don't have to worry about what thread
// they're created on.
DecodePool::Singleton();
}
nsresult
RasterImage::Init(const char* aMimeType,
uint32_t aFlags)
{
// We don't support re-initialization
if (mInitialized)
return NS_ERROR_ILLEGAL_VALUE;
// Not sure an error can happen before init, but be safe
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(aMimeType);
// We must be non-discardable and non-decode-on-draw for
// multipart channels
NS_ABORT_IF_FALSE(!(aFlags & INIT_FLAG_MULTIPART) ||
(!(aFlags & INIT_FLAG_DISCARDABLE) &&
!(aFlags & INIT_FLAG_DECODE_ON_DRAW)),
"Can't be discardable or decode-on-draw for multipart");
// Store initialization data
mSourceDataMimeType.Assign(aMimeType);
mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE);
mDecodeOnDraw = !!(aFlags & INIT_FLAG_DECODE_ON_DRAW);
mMultipart = !!(aFlags & INIT_FLAG_MULTIPART);
// Statistics
if (mDiscardable) {
num_discardable_containers++;
discardable_source_bytes += mSourceData.Length();
}
// Instantiate the decoder
nsresult rv = InitDecoder(/* aDoSizeDecode = */ true);
CONTAINER_ENSURE_SUCCESS(rv);
// If we aren't storing source data, we want to switch from a size decode to
// a full decode as soon as possible.
if (!StoringSourceData()) {
mWantFullDecode = true;
}
// Mark us as initialized
mInitialized = true;
return NS_OK;
}
//******************************************************************************
// [notxpcom] void requestRefresh ([const] in TimeStamp aTime);
NS_IMETHODIMP_(void)
RasterImage::RequestRefresh(const TimeStamp& aTime)
{
if (HadRecentRefresh(aTime)) {
return;
}
EvaluateAnimation();
if (!mAnimating) {
return;
}
FrameAnimator::RefreshResult res;
if (mAnim) {
res = mAnim->RequestRefresh(aTime);
}
if (res.frameAdvanced) {
// Notify listeners that our frame has actually changed, but do this only
// once for all frames that we've now passed (if AdvanceFrame() was called
// more than once).
#ifdef DEBUG
mFramesNotified++;
#endif
UpdateImageContainer();
if (mProgressTracker) {
mProgressTracker->SyncNotifyProgress(NoProgress, res.dirtyRect);
}
}
if (res.animationFinished) {
mAnimationFinished = true;
EvaluateAnimation();
}
}
//******************************************************************************
/* readonly attribute int32_t width; */
NS_IMETHODIMP
RasterImage::GetWidth(int32_t *aWidth)
{
NS_ENSURE_ARG_POINTER(aWidth);
if (mError) {
*aWidth = 0;
return NS_ERROR_FAILURE;
}
*aWidth = mSize.width;
return NS_OK;
}
//******************************************************************************
/* readonly attribute int32_t height; */
NS_IMETHODIMP
RasterImage::GetHeight(int32_t *aHeight)
{
NS_ENSURE_ARG_POINTER(aHeight);
if (mError) {
*aHeight = 0;
return NS_ERROR_FAILURE;
}
*aHeight = mSize.height;
return NS_OK;
}
//******************************************************************************
/* [noscript] readonly attribute nsSize intrinsicSize; */
NS_IMETHODIMP
RasterImage::GetIntrinsicSize(nsSize* aSize)
{
if (mError)
return NS_ERROR_FAILURE;
*aSize = nsSize(nsPresContext::CSSPixelsToAppUnits(mSize.width),
nsPresContext::CSSPixelsToAppUnits(mSize.height));
return NS_OK;
}
//******************************************************************************
/* [noscript] readonly attribute nsSize intrinsicRatio; */
NS_IMETHODIMP
RasterImage::GetIntrinsicRatio(nsSize* aRatio)
{
if (mError)
return NS_ERROR_FAILURE;
*aRatio = nsSize(mSize.width, mSize.height);
return NS_OK;
}
NS_IMETHODIMP_(Orientation)
RasterImage::GetOrientation()
{
return mOrientation;
}
//******************************************************************************
/* unsigned short GetType(); */
NS_IMETHODIMP
RasterImage::GetType(uint16_t *aType)
{
NS_ENSURE_ARG_POINTER(aType);
*aType = GetType();
return NS_OK;
}
//******************************************************************************
/* [noscript, notxpcom] uint16_t GetType(); */
NS_IMETHODIMP_(uint16_t)
RasterImage::GetType()
{
return imgIContainer::TYPE_RASTER;
}
already_AddRefed<imgFrame>
RasterImage::LookupFrameNoDecode(uint32_t aFrameNum)
{
if (!mAnim) {
NS_ASSERTION(aFrameNum == 0, "Don't ask for a frame > 0 if we're not animated!");
return mFrameBlender.GetFrame(0);
}
return mFrameBlender.GetFrame(aFrameNum);
}
DrawableFrameRef
RasterImage::LookupFrame(uint32_t aFrameNum,
uint32_t aFlags,
bool aShouldSyncNotify /* = true */)
{
if (mMultipart &&
aFrameNum == GetCurrentFrameIndex() &&
mMultipartDecodedFrame) {
// In the multipart case we prefer to use mMultipartDecodedFrame, which is
// the most recent one we completely decoded, rather than display the real
// current frame and risk severe tearing.
return mMultipartDecodedFrame->DrawableRef();
}
// Try our best to start decoding if it's necessary.
nsresult rv = WantDecodedFrames(aFlags, aShouldSyncNotify);
CONTAINER_ENSURE_TRUE(NS_SUCCEEDED(rv), DrawableFrameRef());
nsRefPtr<imgFrame> frame = LookupFrameNoDecode(aFrameNum);
if (!frame) {
return DrawableFrameRef();
}
DrawableFrameRef ref = frame->DrawableRef();
if (!ref) {
// The OS threw this frame away. We need to discard and redecode.
MOZ_ASSERT(!mAnim, "Animated frames should be locked");
if (CanForciblyDiscardAndRedecode()) {
ForceDiscard();
WantDecodedFrames(aFlags, aShouldSyncNotify);
// See if we managed to entirely redecode the frame.
frame = LookupFrameNoDecode(aFrameNum);
ref = frame->DrawableRef();
}
if (!ref) {
// We didn't successfully redecode, so just fail.
return DrawableFrameRef();
}
}
// We will return a paletted frame if it's not marked as compositing failed
// so we can catch crashes for reasons we haven't investigated.
if (ref->GetCompositingFailed()) {
return DrawableFrameRef();
}
return ref;
}
uint32_t
RasterImage::GetCurrentFrameIndex() const
{
if (mAnim) {
return mAnim->GetCurrentAnimationFrameIndex();
}
return 0;
}
uint32_t
RasterImage::GetRequestedFrameIndex(uint32_t aWhichFrame) const
{
return aWhichFrame == FRAME_FIRST ? 0 : GetCurrentFrameIndex();
}
nsIntRect
RasterImage::GetFirstFrameRect()
{
if (mAnim) {
return mAnim->GetFirstFrameRefreshArea();
}
// Fall back to our size. This is implicitly zero-size if !mHasSize.
return nsIntRect(nsIntPoint(0,0), mSize);
}
//******************************************************************************
/* [notxpcom] boolean frameIsOpaque(in uint32_t aWhichFrame); */
NS_IMETHODIMP_(bool)
RasterImage::FrameIsOpaque(uint32_t aWhichFrame)
{
if (aWhichFrame > FRAME_MAX_VALUE) {
NS_WARNING("aWhichFrame outside valid range!");
return false;
}
if (mError)
return false;
// See if we can get an image frame.
nsRefPtr<imgFrame> frame =
LookupFrameNoDecode(GetRequestedFrameIndex(aWhichFrame));
// If we don't get a frame, the safe answer is "not opaque".
if (!frame)
return false;
// Other, the frame is transparent if either:
// 1. It needs a background.
// 2. Its size doesn't cover our entire area.
nsIntRect framerect = frame->GetRect();
return !frame->GetNeedsBackground() &&
framerect.IsEqualInterior(nsIntRect(0, 0, mSize.width, mSize.height));
}
nsIntRect
RasterImage::FrameRect(uint32_t aWhichFrame)
{
if (aWhichFrame > FRAME_MAX_VALUE) {
NS_WARNING("aWhichFrame outside valid range!");
return nsIntRect();
}
// Get the requested frame.
nsRefPtr<imgFrame> frame =
LookupFrameNoDecode(GetRequestedFrameIndex(aWhichFrame));
// If we have the frame, use that rectangle.
if (frame) {
return frame->GetRect();
}
// If the frame doesn't exist, we return the empty rectangle. It's not clear
// whether this is appropriate in general, but at the moment the only
// consumer of this method is ProgressTracker (when it wants to figure out
// dirty rectangles to send out batched observer updates). This should
// probably be revisited when we fix bug 503973.
return nsIntRect();
}
uint32_t
RasterImage::GetNumFrames() const
{
return mFrameBlender.GetNumFrames();
}
//******************************************************************************
/* readonly attribute boolean animated; */
NS_IMETHODIMP
RasterImage::GetAnimated(bool *aAnimated)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(aAnimated);
// If we have mAnim, we can know for sure
if (mAnim) {
*aAnimated = true;
return NS_OK;
}
// Otherwise, we need to have been decoded to know for sure, since if we were
// decoded at least once mAnim would have been created for animated images
if (!mHasBeenDecoded)
return NS_ERROR_NOT_AVAILABLE;
// We know for sure
*aAnimated = false;
return NS_OK;
}
//******************************************************************************
/* [notxpcom] int32_t getFirstFrameDelay (); */
NS_IMETHODIMP_(int32_t)
RasterImage::GetFirstFrameDelay()
{
if (mError)
return -1;
bool animated = false;
if (NS_FAILED(GetAnimated(&animated)) || !animated)
return -1;
return mFrameBlender.GetTimeoutForFrame(0);
}
TemporaryRef<SourceSurface>
RasterImage::CopyFrame(uint32_t aWhichFrame,
uint32_t aFlags,
bool aShouldSyncNotify /* = true */)
{
if (aWhichFrame > FRAME_MAX_VALUE)
return nullptr;
if (mError)
return nullptr;
if (!ApplyDecodeFlags(aFlags, aWhichFrame))
return nullptr;
// Get the frame. If it's not there, it's probably the caller's fault for
// not waiting for the data to be loaded from the network or not passing
// FLAG_SYNC_DECODE
DrawableFrameRef frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
aFlags, aShouldSyncNotify);
if (!frameRef) {
// The OS threw this frame away and we couldn't redecode it right now.
return nullptr;
}
// Create a 32-bit image surface of our size, but draw using the frame's
// rect, implicitly padding the frame out to the image's size.
IntSize size(mSize.width, mSize.height);
RefPtr<DataSourceSurface> surf =
Factory::CreateDataSourceSurface(size,
SurfaceFormat::B8G8R8A8,
/* aZero = */ true);
if (NS_WARN_IF(!surf)) {
return nullptr;
}
DataSourceSurface::MappedSurface mapping;
DebugOnly<bool> success =
surf->Map(DataSourceSurface::MapType::WRITE, &mapping);
NS_ASSERTION(success, "Failed to map surface");
RefPtr<DrawTarget> target =
Factory::CreateDrawTargetForData(BackendType::CAIRO,
mapping.mData,
size,
mapping.mStride,
SurfaceFormat::B8G8R8A8);
nsIntRect intFrameRect = frameRef->GetRect();
Rect rect(intFrameRect.x, intFrameRect.y,
intFrameRect.width, intFrameRect.height);
if (frameRef->IsSinglePixel()) {
target->FillRect(rect, ColorPattern(frameRef->SinglePixelColor()),
DrawOptions(1.0f, CompositionOp::OP_SOURCE));
} else {
RefPtr<SourceSurface> srcSurf = frameRef->GetSurface();
Rect srcRect(0, 0, intFrameRect.width, intFrameRect.height);
target->DrawSurface(srcSurf, srcRect, rect);
}
target->Flush();
surf->Unmap();
return surf;
}
//******************************************************************************
/* [noscript] SourceSurface getFrame(in uint32_t aWhichFrame,
* in uint32_t aFlags); */
NS_IMETHODIMP_(TemporaryRef<SourceSurface>)
RasterImage::GetFrame(uint32_t aWhichFrame,
uint32_t aFlags)
{
return GetFrameInternal(aWhichFrame, aFlags);
}
TemporaryRef<SourceSurface>
RasterImage::GetFrameInternal(uint32_t aWhichFrame,
uint32_t aFlags,
bool aShouldSyncNotify /* = true */)
{
MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE);
if (aWhichFrame > FRAME_MAX_VALUE)
return nullptr;
if (mError)
return nullptr;
if (!ApplyDecodeFlags(aFlags, aWhichFrame))
return nullptr;
// Get the frame. If it's not there, it's probably the caller's fault for
// not waiting for the data to be loaded from the network or not passing
// FLAG_SYNC_DECODE
DrawableFrameRef frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
aFlags, aShouldSyncNotify);
if (!frameRef) {
// The OS threw this frame away and we couldn't redecode it.
return nullptr;
}
// If this frame covers the entire image, we can just reuse its existing
// surface.
RefPtr<SourceSurface> frameSurf;
nsIntRect frameRect = frameRef->GetRect();
if (frameRect.x == 0 && frameRect.y == 0 &&
frameRect.width == mSize.width &&
frameRect.height == mSize.height) {
frameSurf = frameRef->GetSurface();
}
// The image doesn't have a usable surface because it's been optimized away or
// because it's a partial update frame from an animation. Create one.
if (!frameSurf) {
frameSurf = CopyFrame(aWhichFrame, aFlags, aShouldSyncNotify);
}
return frameSurf;
}
already_AddRefed<layers::Image>
RasterImage::GetCurrentImage()
{
RefPtr<SourceSurface> surface =
GetFrameInternal(FRAME_CURRENT, FLAG_NONE, /* aShouldSyncNotify = */ false);
if (!surface) {
// The OS threw out some or all of our buffer. We'll need to wait for the
// redecode (which was automatically triggered by GetFrame) to complete.
return nullptr;
}
if (!mImageContainer) {
mImageContainer = LayerManager::CreateImageContainer();
}
CairoImage::Data cairoData;
GetWidth(&cairoData.mSize.width);
GetHeight(&cairoData.mSize.height);
cairoData.mSourceSurface = surface;
nsRefPtr<layers::Image> image = mImageContainer->CreateImage(ImageFormat::CAIRO_SURFACE);
NS_ASSERTION(image, "Failed to create Image");
static_cast<CairoImage*>(image.get())->SetData(cairoData);
return image.forget();
}
NS_IMETHODIMP
RasterImage::GetImageContainer(LayerManager* aManager, ImageContainer **_retval)
{
int32_t maxTextureSize = aManager->GetMaxTextureSize();
if (mSize.width > maxTextureSize || mSize.height > maxTextureSize) {
*_retval = nullptr;
return NS_OK;
}
if (IsUnlocked() && mProgressTracker) {
mProgressTracker->OnUnlockedDraw();
}
if (!mImageContainer) {
mImageContainer = mImageContainerCache;
}
if (mImageContainer) {
*_retval = mImageContainer;
NS_ADDREF(*_retval);
return NS_OK;
}
nsRefPtr<layers::Image> image = GetCurrentImage();
if (!image) {
return NS_ERROR_NOT_AVAILABLE;
}
mImageContainer->SetCurrentImageInTransaction(image);
*_retval = mImageContainer;
NS_ADDREF(*_retval);
// We only need to be careful about holding on to the image when it is
// discardable by the OS.
if (CanForciblyDiscardAndRedecode()) {
mImageContainerCache = mImageContainer;
mImageContainer = nullptr;
}
return NS_OK;
}
void
RasterImage::UpdateImageContainer()
{
if (!mImageContainer) {
return;
}
nsRefPtr<layers::Image> image = GetCurrentImage();
if (!image) {
return;
}
mImageContainer->SetCurrentImage(image);
}
size_t
RasterImage::HeapSizeOfSourceWithComputedFallback(MallocSizeOf aMallocSizeOf) const
{
// n == 0 is possible for two reasons.
// - This is a zero-length image.
// - We're on a platform where moz_malloc_size_of always returns 0.
// In either case the fallback works appropriately.
size_t n = mSourceData.SizeOfExcludingThis(aMallocSizeOf);
if (n == 0) {
n = mSourceData.Length();
}
return n;
}
size_t
Bug 913872 - Take nested enums out of gfxASurface - 1/3 : automatic changes - r=jrmuizel Generated by these regexes: find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(ImageFormat\|SurfaceType\|ContentType\|MemoryLocation\)[0-9A-Za-z_]*\)/gfx\1/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(CONTENT_\|MEMORY_\)[0-9A-Za-z_]*\)/GFX_\1/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(CONTENT_COLOR\|CONTENT_ALPHA\|CONTENT_COLOR_ALPHA\|CONTENT_SENTINEL\|MEMORY_IN_PROCESS_HEAP\|MEMORY_IN_PROCESS_NONHEAP\|MEMORY_OUT_OF_PROCESS\)\($\|[^A-Za-z0-9_]\)/\1GFX_\2\3/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(ImageFormatARGB32\|ImageFormatRGB24\|ImageFormatA8\|ImageFormatA1\|ImageFormatRGB16_565\|ImageFormatUnknown\|SurfaceTypeImage\|SurfaceTypePDF\|SurfaceTypePS\|SurfaceTypeXlib\|SurfaceTypeXcb\|SurfaceTypeGlitz\|SurfaceTypeQuartz\|SurfaceTypeWin32\|SurfaceTypeBeOS\|SurfaceTypeDirectFB\|SurfaceTypeSVG\|SurfaceTypeOS2\|SurfaceTypeWin32Printing\|SurfaceTypeQuartzImage\|SurfaceTypeScript\|SurfaceTypeQPainter\|SurfaceTypeRecording\|SurfaceTypeVG\|SurfaceTypeGL\|SurfaceTypeDRM\|SurfaceTypeTee\|SurfaceTypeXML\|SurfaceTypeSkia\|SurfaceTypeSubsurface\|SurfaceTypeD2D\|SurfaceTypeMax\)\($\|[^A-Za-z0-9_]\)/\1gfx\2\3/g'
2013-09-24 13:45:13 -07:00
RasterImage::SizeOfDecodedWithComputedFallbackIfHeap(gfxMemoryLocation aLocation,
MallocSizeOf aMallocSizeOf) const
{
return mFrameBlender.SizeOfDecodedWithComputedFallbackIfHeap(aLocation, aMallocSizeOf);
}
size_t
RasterImage::HeapSizeOfDecodedWithComputedFallback(MallocSizeOf aMallocSizeOf) const
{
return SizeOfDecodedWithComputedFallbackIfHeap(gfxMemoryLocation::IN_PROCESS_HEAP,
aMallocSizeOf);
}
size_t
RasterImage::NonHeapSizeOfDecoded() const
{
return SizeOfDecodedWithComputedFallbackIfHeap(gfxMemoryLocation::IN_PROCESS_NONHEAP,
nullptr);
}
size_t
RasterImage::OutOfProcessSizeOfDecoded() const
{
return SizeOfDecodedWithComputedFallbackIfHeap(gfxMemoryLocation::OUT_OF_PROCESS,
nullptr);
}
void
RasterImage::EnsureAnimExists()
{
if (!mAnim) {
// Create the animation context
mAnim = MakeUnique<FrameAnimator>(mFrameBlender, mAnimationMode);
// We don't support discarding animated images (See bug 414259).
// Lock the image and throw away the key.
//
// Note that this is inefficient, since we could get rid of the source
// data too. However, doing this is actually hard, because we're probably
// calling ensureAnimExists mid-decode, and thus we're decoding out of
// the source buffer. Since we're going to fix this anyway later, and
// since we didn't kill the source data in the old world either, locking
// is acceptable for the moment.
LockImage();
}
}
nsresult
RasterImage::InternalAddFrameHelper(uint32_t framenum, imgFrame *aFrame,
uint8_t **imageData, uint32_t *imageLength,
uint32_t **paletteData, uint32_t *paletteLength,
imgFrame** aRetFrame)
{
NS_ABORT_IF_FALSE(framenum <= GetNumFrames(), "Invalid frame index!");
if (framenum > GetNumFrames())
return NS_ERROR_INVALID_ARG;
nsRefPtr<imgFrame> frame(aFrame);
// We are in the middle of decoding. This will be unlocked when we finish
// decoding or switch to another frame.
frame->LockImageData();
if (paletteData && paletteLength)
frame->GetPaletteData(paletteData, paletteLength);
frame->GetImageData(imageData, imageLength);
mFrameBlender.InsertFrame(framenum, frame);
frame.forget(aRetFrame);
return NS_OK;
}
nsresult
RasterImage::InternalAddFrame(uint32_t framenum,
int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
SurfaceFormat aFormat,
uint8_t aPaletteDepth,
uint8_t **imageData,
uint32_t *imageLength,
uint32_t **paletteData,
uint32_t *paletteLength,
imgFrame** aRetFrame)
{
// We assume that we're in the middle of decoding because we unlock the
// previous frame when we create a new frame, and only when decoding do we
// lock frames.
NS_ABORT_IF_FALSE(mDecoder, "Only decoders may add frames!");
NS_ABORT_IF_FALSE(framenum <= GetNumFrames(), "Invalid frame index!");
if (framenum > GetNumFrames())
return NS_ERROR_INVALID_ARG;
nsRefPtr<imgFrame> frame(new imgFrame());
nsIntRect frameRect(aX, aY, aWidth, aHeight);
nsresult rv = frame->InitForDecoder(frameRect, aFormat, aPaletteDepth);
if (!(mSize.width > 0 && mSize.height > 0))
NS_WARNING("Shouldn't call InternalAddFrame with zero size");
if (!NS_SUCCEEDED(rv))
NS_WARNING("imgFrame::Init should succeed");
NS_ENSURE_SUCCESS(rv, rv);
// We know we are in a decoder. Therefore, we must unlock the previous frame
// when we move on to decoding into the next frame.
if (GetNumFrames() > 0) {
nsRefPtr<imgFrame> prevframe = mFrameBlender.RawGetFrame(GetNumFrames() - 1);
prevframe->UnlockImageData();
}
if (GetNumFrames() == 0) {
return InternalAddFrameHelper(framenum, frame, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
}
if (GetNumFrames() == 1) {
// Since we're about to add our second frame, initialize animation stuff
EnsureAnimExists();
// If we dispose of the first frame by clearing it, then the
// First Frame's refresh area is all of itself.
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR)
nsRefPtr<imgFrame> firstFrame = mFrameBlender.RawGetFrame(0);
int32_t frameDisposalMethod = firstFrame->GetFrameDisposalMethod();
if (frameDisposalMethod == FrameBlender::kDisposeClear ||
frameDisposalMethod == FrameBlender::kDisposeRestorePrevious)
mAnim->SetFirstFrameRefreshArea(firstFrame->GetRect());
}
// Calculate firstFrameRefreshArea
// Some gifs are huge but only have a small area that they animate
// We only need to refresh that small area when Frame 0 comes around again
mAnim->UnionFirstFrameRefreshArea(frame->GetRect());
rv = InternalAddFrameHelper(framenum, frame, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
return rv;
}
bool
RasterImage::ApplyDecodeFlags(uint32_t aNewFlags, uint32_t aWhichFrame)
{
if (mFrameDecodeFlags == (aNewFlags & DECODE_FLAGS_MASK))
return true; // Not asking very much of us here.
if (mDecoded) {
// If the requested frame is opaque and the current and new decode flags
// only differ in the premultiply alpha bit then we can use the existing
// frame, we don't need to discard and re-decode.
uint32_t currentNonAlphaFlags =
(mFrameDecodeFlags & DECODE_FLAGS_MASK) & ~FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
uint32_t newNonAlphaFlags =
(aNewFlags & DECODE_FLAGS_MASK) & ~FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
if (currentNonAlphaFlags == newNonAlphaFlags && FrameIsOpaque(aWhichFrame)) {
return true;
}
// if we can't discard, then we're screwed; we have no way
// to re-decode. Similarly if we aren't allowed to do a sync
// decode.
if (!(aNewFlags & FLAG_SYNC_DECODE))
return false;
if (!CanForciblyDiscardAndRedecode())
return false;
ForceDiscard();
}
mFrameDecodeFlags = aNewFlags & DECODE_FLAGS_MASK;
return true;
}
nsresult
RasterImage::SetSize(int32_t aWidth, int32_t aHeight, Orientation aOrientation)
{
MOZ_ASSERT(NS_IsMainThread());
mDecodingMonitor.AssertCurrentThreadIn();
if (mError)
return NS_ERROR_FAILURE;
// Ensure that we have positive values
// XXX - Why isn't the size unsigned? Should this be changed?
if ((aWidth < 0) || (aHeight < 0))
return NS_ERROR_INVALID_ARG;
// if we already have a size, check the new size against the old one
if (!mMultipart && mHasSize &&
((aWidth != mSize.width) ||
(aHeight != mSize.height) ||
(aOrientation != mOrientation))) {
NS_WARNING("Image changed size on redecode! This should not happen!");
2011-05-11 02:46:59 -07:00
// Make the decoder aware of the error so that it doesn't try to call
// FinishInternal during ShutdownDecoder.
if (mDecoder)
mDecoder->PostResizeError();
DoError();
return NS_ERROR_UNEXPECTED;
}
// Set the size and flag that we have it
mSize.SizeTo(aWidth, aHeight);
mOrientation = aOrientation;
mHasSize = true;
mFrameBlender.SetSize(mSize);
return NS_OK;
}
nsresult
RasterImage::EnsureFrame(uint32_t aFrameNum, int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
SurfaceFormat aFormat,
uint8_t aPaletteDepth,
uint8_t **imageData, uint32_t *imageLength,
uint32_t **paletteData, uint32_t *paletteLength,
imgFrame** aRetFrame)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(imageData);
NS_ENSURE_ARG_POINTER(imageLength);
NS_ENSURE_ARG_POINTER(aRetFrame);
NS_ABORT_IF_FALSE(aFrameNum <= GetNumFrames(), "Invalid frame index!");
if (aPaletteDepth > 0) {
NS_ENSURE_ARG_POINTER(paletteData);
NS_ENSURE_ARG_POINTER(paletteLength);
}
if (aFrameNum > GetNumFrames())
return NS_ERROR_INVALID_ARG;
// Adding a frame that doesn't already exist.
if (aFrameNum == GetNumFrames()) {
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
aPaletteDepth, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
}
nsRefPtr<imgFrame> frame = mFrameBlender.RawGetFrame(aFrameNum);
if (!frame) {
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
aPaletteDepth, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
}
// See if we can re-use the frame that already exists.
nsIntRect rect = frame->GetRect();
if (rect.x == aX && rect.y == aY && rect.width == aWidth &&
rect.height == aHeight && frame->GetFormat() == aFormat &&
frame->GetPaletteDepth() == aPaletteDepth) {
frame->GetImageData(imageData, imageLength);
if (paletteData) {
frame->GetPaletteData(paletteData, paletteLength);
}
// We can re-use the frame if it has image data.
if (*imageData && paletteData && *paletteData) {
frame.forget(aRetFrame);
return NS_OK;
}
if (*imageData && !paletteData) {
frame.forget(aRetFrame);
return NS_OK;
}
}
// Not reusable, so replace the frame directly.
// We know this frame is already locked, because it's the one we're currently
// writing to.
frame->UnlockImageData();
mFrameBlender.RemoveFrame(aFrameNum);
nsRefPtr<imgFrame> newFrame(new imgFrame());
nsIntRect frameRect(aX, aY, aWidth, aHeight);
nsresult rv = newFrame->InitForDecoder(frameRect, aFormat, aPaletteDepth);
NS_ENSURE_SUCCESS(rv, rv);
return InternalAddFrameHelper(aFrameNum, newFrame, imageData, imageLength,
paletteData, paletteLength, aRetFrame);
}
nsresult
RasterImage::EnsureFrame(uint32_t aFramenum, int32_t aX, int32_t aY,
int32_t aWidth, int32_t aHeight,
SurfaceFormat aFormat,
uint8_t** imageData, uint32_t* imageLength,
imgFrame** aFrame)
{
return EnsureFrame(aFramenum, aX, aY, aWidth, aHeight, aFormat,
/* aPaletteDepth = */ 0, imageData, imageLength,
/* aPaletteData = */ nullptr,
/* aPaletteLength = */ nullptr,
aFrame);
}
nsresult
RasterImage::SetFrameAsNonPremult(uint32_t aFrameNum, bool aIsNonPremult)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ABORT_IF_FALSE(aFrameNum < GetNumFrames(), "Invalid frame index!");
if (aFrameNum >= GetNumFrames())
return NS_ERROR_INVALID_ARG;
nsRefPtr<imgFrame> frame = mFrameBlender.RawGetFrame(aFrameNum);
NS_ABORT_IF_FALSE(frame, "Calling SetFrameAsNonPremult on frame that doesn't exist!");
NS_ENSURE_TRUE(frame, NS_ERROR_FAILURE);
frame->SetAsNonPremult(aIsNonPremult);
return NS_OK;
}
nsresult
RasterImage::DecodingComplete()
{
MOZ_ASSERT(NS_IsMainThread());
if (mError)
return NS_ERROR_FAILURE;
// Flag that we're done decoding.
// XXX - these should probably be combined when we fix animated image
// discarding with bug 500402.
mDecoded = true;
mHasBeenDecoded = true;
nsresult rv;
// We now have one of the qualifications for discarding. Re-evaluate.
if (CanDiscard()) {
NS_ABORT_IF_FALSE(!DiscardingActive(),
"We shouldn't have been discardable before this");
rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
}
// If there's only 1 frame, mark it as optimizable. Optimizing animated images
// is not supported.
//
// We don't optimize the frame for multipart images because we reuse
// the frame.
if ((GetNumFrames() == 1) && !mMultipart) {
nsRefPtr<imgFrame> firstFrame = mFrameBlender.RawGetFrame(0);
firstFrame->SetOptimizable();
if (DiscardingEnabled() && CanForciblyDiscard()) {
firstFrame->SetDiscardable();
}
}
// Double-buffer our frame in the multipart case, since we'll start decoding
// into the first frame again immediately and this produces severe tearing.
if (mMultipart) {
if (GetNumFrames() == 1) {
mMultipartDecodedFrame = mFrameBlender.SwapFrame(GetCurrentFrameIndex(),
mMultipartDecodedFrame);
} else {
// Don't double buffer for animated multipart images. It entails more
// complexity and it's not really needed since we already are smart about
// not displaying the still-decoding frame of an animated image. We may
// have already stored an extra frame, though, so we'll release it here.
mMultipartDecodedFrame = nullptr;
}
}
if (mAnim) {
mAnim->SetDoneDecoding(true);
}
return NS_OK;
}
NS_IMETHODIMP
RasterImage::SetAnimationMode(uint16_t aAnimationMode)
{
if (mAnim) {
mAnim->SetAnimationMode(aAnimationMode);
}
return SetAnimationModeInternal(aAnimationMode);
}
//******************************************************************************
/* void StartAnimation () */
nsresult
RasterImage::StartAnimation()
{
if (mError)
return NS_ERROR_FAILURE;
NS_ABORT_IF_FALSE(ShouldAnimate(), "Should not animate!");
EnsureAnimExists();
nsRefPtr<imgFrame> currentFrame = LookupFrameNoDecode(GetCurrentFrameIndex());
// A timeout of -1 means we should display this frame forever.
if (currentFrame &&
mFrameBlender.GetTimeoutForFrame(GetCurrentFrameIndex()) < 0) {
mAnimationFinished = true;
return NS_ERROR_ABORT;
}
if (mAnim) {
// We need to set the time that this initial frame was first displayed, as
// this is used in AdvanceFrame().
mAnim->InitAnimationFrameTimeIfNecessary();
}
return NS_OK;
}
//******************************************************************************
/* void stopAnimation (); */
nsresult
RasterImage::StopAnimation()
{
NS_ABORT_IF_FALSE(mAnimating, "Should be animating!");
nsresult rv = NS_OK;
if (mError) {
rv = NS_ERROR_FAILURE;
} else {
mAnim->SetAnimationFrameTime(TimeStamp());
}
mAnimating = false;
return rv;
}
//******************************************************************************
/* void resetAnimation (); */
NS_IMETHODIMP
RasterImage::ResetAnimation()
{
if (mError)
return NS_ERROR_FAILURE;
if (mAnimationMode == kDontAnimMode ||
!mAnim || mAnim->GetCurrentAnimationFrameIndex() == 0)
return NS_OK;
mAnimationFinished = false;
if (mAnimating)
StopAnimation();
mFrameBlender.ResetAnimation();
mAnim->ResetAnimation();
UpdateImageContainer();
// Note - We probably want to kick off a redecode somewhere around here when
// we fix bug 500402.
// Update display
if (mProgressTracker) {
nsIntRect rect = mAnim->GetFirstFrameRefreshArea();
mProgressTracker->SyncNotifyProgress(NoProgress, rect);
}
// Start the animation again. It may not have been running before, if
// mAnimationFinished was true before entering this function.
EvaluateAnimation();
return NS_OK;
}
//******************************************************************************
// [notxpcom] void setAnimationStartTime ([const] in TimeStamp aTime);
NS_IMETHODIMP_(void)
RasterImage::SetAnimationStartTime(const TimeStamp& aTime)
{
if (mError || mAnimationMode == kDontAnimMode || mAnimating || !mAnim)
return;
mAnim->SetAnimationFrameTime(aTime);
}
NS_IMETHODIMP_(float)
RasterImage::GetFrameIndex(uint32_t aWhichFrame)
{
MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument");
return (aWhichFrame == FRAME_FIRST || !mAnim)
? 0.0f
: mAnim->GetCurrentAnimationFrameIndex();
}
void
RasterImage::SetLoopCount(int32_t aLoopCount)
{
if (mError)
return;
if (mAnim) {
// No need to set this if we're not an animation
mFrameBlender.SetLoopCount(aLoopCount);
}
}
NS_IMETHODIMP_(nsIntRect)
RasterImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect)
{
return aRect;
}
nsresult
RasterImage::AddSourceData(const char *aBuffer, uint32_t aCount)
{
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(aBuffer);
nsresult rv = NS_OK;
// We should not call this if we're not initialized
NS_ABORT_IF_FALSE(mInitialized, "Calling AddSourceData() on uninitialized "
"RasterImage!");
// We should not call this if we're already finished adding source data
NS_ABORT_IF_FALSE(!mHasSourceData, "Calling AddSourceData() after calling "
"sourceDataComplete()!");
// Image is already decoded, we shouldn't be getting data, but it could
// be extra garbage data at the end of a file.
if (mDecoded) {
return NS_OK;
}
// Starting a new part's frames, let's clean up before we add any
// This needs to happen just before we start getting EnsureFrame() call(s),
// so that there's no gap for anything to miss us.
if (mMultipart && (!mDecoder || mDecoder->BytesDecoded() == 0)) {
// Our previous state may have been animated, so let's clean up
if (mAnimating)
StopAnimation();
mAnimationFinished = false;
if (mAnim) {
mAnim = nullptr;
}
// If there's only one frame, this could cause flickering
int old_frame_count = GetNumFrames();
if (old_frame_count > 1) {
mFrameBlender.ClearFrames();
}
}
// If we're not storing source data and we've previously gotten the size,
// write the data directly to the decoder. (If we haven't gotten the size,
// we'll queue up the data and write it out when we do.)
if (!StoringSourceData() && mHasSize) {
rv = WriteToDecoder(aBuffer, aCount, DECODE_SYNC);
CONTAINER_ENSURE_SUCCESS(rv);
rv = FinishedSomeDecoding();
CONTAINER_ENSURE_SUCCESS(rv);
}
// Otherwise, we're storing data in the source buffer
else {
// Store the data
char *newElem = mSourceData.AppendElements(aBuffer, aCount);
if (!newElem)
return NS_ERROR_OUT_OF_MEMORY;
if (mDecoder) {
DecodePool::Singleton()->RequestDecode(this);
}
}
// Statistics
total_source_bytes += aCount;
if (mDiscardable)
discardable_source_bytes += aCount;
PR_LOG (GetCompressedImageAccountingLog(), PR_LOG_DEBUG,
("CompressedImageAccounting: Added compressed data to RasterImage %p (%s). "
"Total Containers: %d, Discardable containers: %d, "
"Total source bytes: %lld, Source bytes for discardable containers %lld",
this,
mSourceDataMimeType.get(),
num_containers,
num_discardable_containers,
total_source_bytes,
discardable_source_bytes));
return NS_OK;
}
/* Note! buf must be declared as char buf[9]; */
// just used for logging and hashing the header
static void
get_header_str (char *buf, char *data, size_t data_len)
{
int i;
int n;
static char hex[] = "0123456789abcdef";
n = data_len < 4 ? data_len : 4;
for (i = 0; i < n; i++) {
buf[i * 2] = hex[(data[i] >> 4) & 0x0f];
buf[i * 2 + 1] = hex[data[i] & 0x0f];
}
buf[i * 2] = 0;
}
nsresult
RasterImage::DoImageDataComplete()
{
MOZ_ASSERT(NS_IsMainThread());
if (mError)
return NS_ERROR_FAILURE;
// If we've been called before, ignore. Otherwise, flag that we have everything
if (mHasSourceData)
return NS_OK;
mHasSourceData = true;
// If there's a decoder open, synchronously decode the beginning of the image
// to check for errors and get the image's size. (If we already have the
// image's size, this does nothing.) Then kick off an async decode of the
// rest of the image.
if (mDecoder) {
nsresult rv = DecodePool::Singleton()->DecodeUntilSizeAvailable(this);
CONTAINER_ENSURE_SUCCESS(rv);
}
{
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
// Free up any extra space in the backing buffer
mSourceData.Compact();
}
// Log header information
if (PR_LOG_TEST(GetCompressedImageAccountingLog(), PR_LOG_DEBUG)) {
char buf[9];
get_header_str(buf, mSourceData.Elements(), mSourceData.Length());
PR_LOG (GetCompressedImageAccountingLog(), PR_LOG_DEBUG,
("CompressedImageAccounting: RasterImage::SourceDataComplete() - data "
"is done for container %p (%s) - header %p is 0x%s (length %d)",
this,
mSourceDataMimeType.get(),
mSourceData.Elements(),
buf,
mSourceData.Length()));
}
// We now have one of the qualifications for discarding. Re-evaluate.
if (CanDiscard()) {
nsresult rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
}
return NS_OK;
}
nsresult
RasterImage::OnImageDataComplete(nsIRequest*, nsISupports*, nsresult aStatus, bool aLastPart)
{
nsresult finalStatus = DoImageDataComplete();
// Give precedence to Necko failure codes.
if (NS_FAILED(aStatus))
finalStatus = aStatus;
// We just recorded OnStopRequest; we need to inform our listeners.
{
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
FinishedSomeDecoding(eShutdownIntent_Done,
nullptr,
LoadCompleteProgress(aLastPart, mError, finalStatus));
}
return finalStatus;
}
nsresult
RasterImage::OnImageDataAvailable(nsIRequest*,
nsISupports*,
nsIInputStream* aInStr,
uint64_t,
uint32_t aCount)
{
nsresult rv;
// WriteToRasterImage always consumes everything it gets
// if it doesn't run out of memory
uint32_t bytesRead;
rv = aInStr->ReadSegments(WriteToRasterImage, this, aCount, &bytesRead);
NS_ABORT_IF_FALSE(bytesRead == aCount || HasError() || NS_FAILED(rv),
"WriteToRasterImage should consume everything if ReadSegments succeeds or "
"the image must be in error!");
return rv;
}
nsresult
RasterImage::OnNewSourceData()
{
MOZ_ASSERT(NS_IsMainThread());
nsresult rv;
if (mError)
return NS_ERROR_FAILURE;
// The source data should be complete before calling this
NS_ABORT_IF_FALSE(mHasSourceData,
"Calling NewSourceData before SourceDataComplete!");
if (!mHasSourceData)
return NS_ERROR_ILLEGAL_VALUE;
// Only supported for multipart channels. It wouldn't be too hard to change this,
// but it would involve making sure that things worked for decode-on-draw and
// discarding. Presently there's no need for this, so we don't.
NS_ABORT_IF_FALSE(mMultipart, "NewSourceData only supported for multipart");
if (!mMultipart)
return NS_ERROR_ILLEGAL_VALUE;
// We're multipart, so we shouldn't be storing source data
NS_ABORT_IF_FALSE(!StoringSourceData(),
"Shouldn't be storing source data for multipart");
// We're not storing the source data and we got SourceDataComplete. We should
// have shut down the previous decoder
NS_ABORT_IF_FALSE(!mDecoder, "Shouldn't have a decoder in NewSourceData");
// The decoder was shut down and we didn't flag an error, so we should be decoded
NS_ABORT_IF_FALSE(mDecoded, "Should be decoded in NewSourceData");
// Reset some flags
mDecoded = false;
mHasSourceData = false;
mHasSize = false;
mWantFullDecode = true;
mDecodeRequest = nullptr;
if (mAnim) {
mAnim->SetDoneDecoding(false);
}
// We always need the size first.
rv = InitDecoder(/* aDoSizeDecode = */ true);
CONTAINER_ENSURE_SUCCESS(rv);
return NS_OK;
}
nsresult
RasterImage::SetSourceSizeHint(uint32_t sizeHint)
{
if (sizeHint && StoringSourceData())
return mSourceData.SetCapacity(sizeHint) ? NS_OK : NS_ERROR_OUT_OF_MEMORY;
return NS_OK;
}
/********* Methods to implement lazy allocation of nsIProperties object *************/
NS_IMETHODIMP
RasterImage::Get(const char *prop, const nsIID & iid, void * *result)
{
if (!mProperties)
return NS_ERROR_FAILURE;
return mProperties->Get(prop, iid, result);
}
NS_IMETHODIMP
RasterImage::Set(const char *prop, nsISupports *value)
{
if (!mProperties)
mProperties = do_CreateInstance("@mozilla.org/properties;1");
if (!mProperties)
return NS_ERROR_OUT_OF_MEMORY;
return mProperties->Set(prop, value);
}
NS_IMETHODIMP
RasterImage::Has(const char *prop, bool *_retval)
{
NS_ENSURE_ARG_POINTER(_retval);
if (!mProperties) {
*_retval = false;
return NS_OK;
}
return mProperties->Has(prop, _retval);
}
NS_IMETHODIMP
RasterImage::Undefine(const char *prop)
{
if (!mProperties)
return NS_ERROR_FAILURE;
return mProperties->Undefine(prop);
}
NS_IMETHODIMP
RasterImage::GetKeys(uint32_t *count, char ***keys)
{
if (!mProperties) {
*count = 0;
*keys = nullptr;
return NS_OK;
}
return mProperties->GetKeys(count, keys);
}
void
RasterImage::Discard(bool force)
{
MOZ_ASSERT(NS_IsMainThread());
// We should be ok for discard
NS_ABORT_IF_FALSE(force ? CanForciblyDiscard() : CanDiscard(), "Asked to discard but can't!");
// We should never discard when we have an active decoder
NS_ABORT_IF_FALSE(!mDecoder, "Asked to discard with open decoder!");
// As soon as an image becomes animated, it becomes non-discardable and any
// timers are cancelled.
NS_ABORT_IF_FALSE(!mAnim, "Asked to discard for animated image!");
// For post-operation logging
int old_frame_count = GetNumFrames();
// Delete all the decoded frames
mFrameBlender.Discard();
// Clear the last decoded multipart frame.
mMultipartDecodedFrame = nullptr;
// Flag that we no longer have decoded frames for this image
mDecoded = false;
// Notify that we discarded
if (mProgressTracker)
mProgressTracker->OnDiscard();
mDecodeRequest = nullptr;
if (force)
DiscardTracker::Remove(&mDiscardTrackerNode);
// Log
PR_LOG(GetCompressedImageAccountingLog(), PR_LOG_DEBUG,
("CompressedImageAccounting: discarded uncompressed image "
"data from RasterImage %p (%s) - %d frames (cached count: %d); "
"Total Containers: %d, Discardable containers: %d, "
"Total source bytes: %lld, Source bytes for discardable containers %lld",
this,
mSourceDataMimeType.get(),
old_frame_count,
GetNumFrames(),
num_containers,
num_discardable_containers,
total_source_bytes,
discardable_source_bytes));
}
// Helper method to determine if we can discard an image
bool
RasterImage::CanDiscard() {
return (DiscardingEnabled() && // Globally enabled...
mDiscardable && // ...Enabled at creation time...
(mLockCount == 0) && // ...not temporarily disabled...
mHasSourceData && // ...have the source data...
mDecoded); // ...and have something to discard.
}
bool
RasterImage::CanForciblyDiscard() {
return mDiscardable && // ...Enabled at creation time...
mHasSourceData; // ...have the source data...
}
bool
RasterImage::CanForciblyDiscardAndRedecode() {
return mDiscardable && // ...Enabled at creation time...
mHasSourceData && // ...have the source data...
!mDecoder && // Can't discard with an open decoder
!mAnim; // Can never discard animated images
}
// Helper method to tell us whether the clock is currently running for
// discarding this image. Mainly for assertions.
bool
RasterImage::DiscardingActive() {
return mDiscardTrackerNode.isInList();
}
// Helper method to determine if we're storing the source data in a buffer
// or just writing it directly to the decoder
bool
RasterImage::StoringSourceData() const {
return (mDecodeOnDraw || mDiscardable);
}
// Sets up a decoder for this image. It is an error to call this function
// when decoding is already in process (ie - when mDecoder is non-null).
nsresult
RasterImage::InitDecoder(bool aDoSizeDecode)
{
// Ensure that the decoder is not already initialized
NS_ABORT_IF_FALSE(!mDecoder, "Calling InitDecoder() while already decoding!");
// We shouldn't be firing up a decoder if we already have the frames decoded
NS_ABORT_IF_FALSE(!mDecoded, "Calling InitDecoder() but already decoded!");
// Since we're not decoded, we should not have a discard timer active
NS_ABORT_IF_FALSE(!DiscardingActive(), "Discard Timer active in InitDecoder()!");
// Make sure we actually get size before doing a full decode.
if (!aDoSizeDecode) {
NS_ABORT_IF_FALSE(mHasSize, "Must do a size decode before a full decode!");
}
// Figure out which decoder we want
eDecoderType type = GetDecoderType(mSourceDataMimeType.get());
CONTAINER_ENSURE_TRUE(type != eDecoderType_unknown, NS_IMAGELIB_ERROR_NO_DECODER);
// Instantiate the appropriate decoder
switch (type) {
case eDecoderType_png:
mDecoder = new nsPNGDecoder(*this);
break;
case eDecoderType_gif:
mDecoder = new nsGIFDecoder2(*this);
break;
case eDecoderType_jpeg:
// If we have all the data we don't want to waste cpu time doing
// a progressive decode
mDecoder = new nsJPEGDecoder(*this,
mHasBeenDecoded ? Decoder::SEQUENTIAL :
Decoder::PROGRESSIVE);
break;
case eDecoderType_bmp:
mDecoder = new nsBMPDecoder(*this);
break;
case eDecoderType_ico:
mDecoder = new nsICODecoder(*this);
break;
case eDecoderType_icon:
mDecoder = new nsIconDecoder(*this);
break;
default:
NS_ABORT_IF_FALSE(0, "Shouldn't get here!");
}
// If we already have frames, we're probably in the multipart/x-mixed-replace
// case. Regardless, we need to lock the last frame. Our invariant is that,
// while we have a decoder open, the last frame is always locked.
if (GetNumFrames() > 0) {
nsRefPtr<imgFrame> curframe = mFrameBlender.RawGetFrame(GetNumFrames() - 1);
curframe->LockImageData();
}
// Initialize the decoder
if (!mDecodeRequest) {
mDecodeRequest = new DecodeRequest(this);
}
mDecoder->SetSizeDecode(aDoSizeDecode);
mDecoder->SetDecodeFlags(mFrameDecodeFlags);
if (!aDoSizeDecode) {
// We already have the size; tell the decoder so it can preallocate a
// frame. By default, we create an ARGB frame with no offset. If decoders
// need a different type, they need to ask for it themselves.
mDecoder->NeedNewFrame(0, 0, 0, mSize.width, mSize.height,
SurfaceFormat::B8G8R8A8);
mDecoder->AllocateFrame();
}
mDecoder->Init();
CONTAINER_ENSURE_SUCCESS(mDecoder->GetDecoderError());
if (!aDoSizeDecode) {
Telemetry::GetHistogramById(Telemetry::IMAGE_DECODE_COUNT)->Subtract(mDecodeCount);
mDecodeCount++;
Telemetry::GetHistogramById(Telemetry::IMAGE_DECODE_COUNT)->Add(mDecodeCount);
if (mDecodeCount > sMaxDecodeCount) {
// Don't subtract out 0 from the histogram, because that causes its count
// to go negative, which is not kosher.
if (sMaxDecodeCount > 0) {
Telemetry::GetHistogramById(Telemetry::IMAGE_MAX_DECODE_COUNT)->Subtract(sMaxDecodeCount);
}
sMaxDecodeCount = mDecodeCount;
Telemetry::GetHistogramById(Telemetry::IMAGE_MAX_DECODE_COUNT)->Add(sMaxDecodeCount);
}
}
return NS_OK;
}
// Flushes, closes, and nulls-out a decoder. Cleans up any related decoding
// state. It is an error to call this function when there is no initialized
// decoder.
//
// aIntent specifies the intent of the shutdown. If aIntent is
// eShutdownIntent_Done, an error is flagged if we didn't get what we should
// have out of the decode. If aIntent is eShutdownIntent_NotNeeded, we don't
// check this. If aIntent is eShutdownIntent_Error, we shut down in error mode.
nsresult
RasterImage::ShutdownDecoder(eShutdownIntent aIntent)
{
MOZ_ASSERT(NS_IsMainThread());
mDecodingMonitor.AssertCurrentThreadIn();
// Ensure that our intent is valid
NS_ABORT_IF_FALSE((aIntent >= 0) && (aIntent < eShutdownIntent_AllCount),
"Invalid shutdown intent");
// Ensure that the decoder is initialized
NS_ABORT_IF_FALSE(mDecoder, "Calling ShutdownDecoder() with no active decoder!");
// Figure out what kind of decode we were doing before we get rid of our decoder
bool wasSizeDecode = mDecoder->IsSizeDecode();
// Finalize the decoder
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// null out mDecoder, _then_ check for errors on the close (otherwise the
// error routine might re-invoke ShutdownDecoder)
nsRefPtr<Decoder> decoder = mDecoder;
mDecoder = nullptr;
2011-05-11 02:46:59 -07:00
decoder->Finish(aIntent);
// Unlock the last frame (if we have any). Our invariant is that, while we
// have a decoder open, the last frame is always locked.
if (GetNumFrames() > 0) {
nsRefPtr<imgFrame> curframe = mFrameBlender.RawGetFrame(GetNumFrames() - 1);
curframe->UnlockImageData();
}
// Kill off our decode request, if it's pending. (If not, this call is
// harmless.)
DecodePool::StopDecoding(this);
2011-05-11 02:46:59 -07:00
nsresult decoderStatus = decoder->GetDecoderError();
if (NS_FAILED(decoderStatus)) {
DoError();
return decoderStatus;
}
// We just shut down the decoder. If we didn't get what we want, but expected
// to, flag an error
bool failed = false;
if (wasSizeDecode && !mHasSize)
failed = true;
if (!wasSizeDecode && !mDecoded)
failed = true;
if ((aIntent == eShutdownIntent_Done) && failed) {
DoError();
return NS_ERROR_FAILURE;
}
// If we finished a full decode, and we're not meant to be storing source
// data, stop storing it.
if (!wasSizeDecode && !StoringSourceData()) {
mSourceData.Clear();
}
return NS_OK;
}
// Writes the data to the decoder, updating the total number of bytes written.
nsresult
RasterImage::WriteToDecoder(const char *aBuffer, uint32_t aCount, DecodeStrategy aStrategy)
{
mDecodingMonitor.AssertCurrentThreadIn();
// We should have a decoder
NS_ABORT_IF_FALSE(mDecoder, "Trying to write to null decoder!");
// Write
2011-05-11 02:46:59 -07:00
nsRefPtr<Decoder> kungFuDeathGrip = mDecoder;
mDecoder->Write(aBuffer, aCount, aStrategy);
CONTAINER_ENSURE_SUCCESS(mDecoder->GetDecoderError());
return NS_OK;
}
// This function is called in situations where it's clear that we want the
// frames in decoded form (Draw, LookupFrame, etc). If we're completely decoded,
// this method resets the discard timer (if we're discardable), since wanting
// the frames now is a good indicator of wanting them again soon. If we're not
// decoded, this method kicks off asynchronous decoding to generate the frames.
nsresult
RasterImage::WantDecodedFrames(uint32_t aFlags, bool aShouldSyncNotify)
{
nsresult rv;
// If we can discard, the clock should be running. Reset it.
if (CanDiscard()) {
NS_ABORT_IF_FALSE(DiscardingActive(),
"Decoded and discardable but discarding not activated!");
rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
}
// Request a decode, which does nothing if we're already decoded.
if (aShouldSyncNotify) {
// We can sync notify, which means we can also sync decode.
if (aFlags & FLAG_SYNC_DECODE) {
return SyncDecode();
}
return StartDecoding();
}
// We can't sync notify, so do an async decode.
return RequestDecodeCore(ASYNCHRONOUS);
}
//******************************************************************************
/* void requestDecode() */
NS_IMETHODIMP
RasterImage::RequestDecode()
{
return RequestDecodeCore(SYNCHRONOUS_NOTIFY);
}
/* void startDecode() */
NS_IMETHODIMP
RasterImage::StartDecoding()
{
if (!NS_IsMainThread()) {
return NS_DispatchToMainThread(
NS_NewRunnableMethod(this, &RasterImage::StartDecoding));
}
// Here we are explicitly trading off flashing for responsiveness in the case
// that we're redecoding an image (see bug 845147).
return RequestDecodeCore(mHasBeenDecoded ?
SYNCHRONOUS_NOTIFY : SYNCHRONOUS_NOTIFY_AND_SOME_DECODE);
}
bool
RasterImage::IsDecoded()
{
return mDecoded || mError;
}
NS_IMETHODIMP
RasterImage::RequestDecodeCore(RequestDecodeType aDecodeType)
{
MOZ_ASSERT(NS_IsMainThread());
nsresult rv;
if (mError)
return NS_ERROR_FAILURE;
// If we're already decoded, there's nothing to do.
if (mDecoded)
return NS_OK;
// If we're currently waiting for a new frame, we can't do anything until
// that frame is allocated.
if (mDecoder && mDecoder->NeedsNewFrame())
return NS_OK;
// If we have a size decoder open, make sure we get the size
if (mDecoder && mDecoder->IsSizeDecode()) {
nsresult rv = DecodePool::Singleton()->DecodeUntilSizeAvailable(this);
CONTAINER_ENSURE_SUCCESS(rv);
// If we didn't get the size out of the image, we won't until we get more
// data, so signal that we want a full decode and give up for now.
if (!mHasSize) {
mWantFullDecode = true;
return NS_OK;
}
}
// If the image is waiting for decode work to be notified, go ahead and do that.
if (mDecodeRequest &&
mDecodeRequest->mRequestStatus == DecodeRequest::REQUEST_WORK_DONE &&
aDecodeType == SYNCHRONOUS_NOTIFY) {
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
nsresult rv = FinishedSomeDecoding();
CONTAINER_ENSURE_SUCCESS(rv);
}
// If we're fully decoded, we have nothing to do. We need this check after
// DecodeUntilSizeAvailable and FinishedSomeDecoding because they can result
// in us finishing an in-progress decode (or kicking off and finishing a
// synchronous decode if we're already waiting on a full decode).
if (mDecoded) {
return NS_OK;
}
// If we've already got a full decoder running, and have already decoded
// some bytes, we have nothing to do if we haven't been asked to do some
// sync decoding
if (mDecoder && !mDecoder->IsSizeDecode() && mDecoder->BytesDecoded() > 0 &&
aDecodeType != SYNCHRONOUS_NOTIFY_AND_SOME_DECODE) {
return NS_OK;
}
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
// If we don't have any bytes to flush to the decoder, we can't do anything.
// mDecoder->BytesDecoded() can be bigger than mSourceData.Length() if we're
// not storing the source data.
if (mDecoder && mDecoder->BytesDecoded() > mSourceData.Length()) {
return NS_OK;
}
// After acquiring the lock we may have finished some more decoding, so
// we need to repeat the following three checks after getting the lock.
// If the image is waiting for decode work to be notified, go ahead and do that.
if (mDecodeRequest &&
mDecodeRequest->mRequestStatus == DecodeRequest::REQUEST_WORK_DONE &&
aDecodeType != ASYNCHRONOUS) {
nsresult rv = FinishedSomeDecoding();
CONTAINER_ENSURE_SUCCESS(rv);
}
// If we're fully decoded, we have nothing to do. We need this check after
// DecodeUntilSizeAvailable and FinishedSomeDecoding because they can result
// in us finishing an in-progress decode (or kicking off and finishing a
// synchronous decode if we're already waiting on a full decode).
if (mDecoded) {
return NS_OK;
}
// If we've already got a full decoder running, and have already
// decoded some bytes, we have nothing to do.
if (mDecoder && !mDecoder->IsSizeDecode() && mDecoder->BytesDecoded() > 0) {
return NS_OK;
}
// If we have a size decode open, interrupt it and shut it down; or if
// the decoder has different flags than what we need
if (mDecoder && mDecoder->GetDecodeFlags() != mFrameDecodeFlags) {
nsresult rv = FinishedSomeDecoding(eShutdownIntent_NotNeeded);
CONTAINER_ENSURE_SUCCESS(rv);
}
// If we don't have a decoder, create one
if (!mDecoder) {
rv = InitDecoder(/* aDoSizeDecode = */ false);
CONTAINER_ENSURE_SUCCESS(rv);
rv = FinishedSomeDecoding();
CONTAINER_ENSURE_SUCCESS(rv);
}
MOZ_ASSERT(mDecoder);
// If we've read all the data we have, we're done
if (mHasSourceData && mDecoder->BytesDecoded() == mSourceData.Length()) {
return NS_OK;
}
// If we can do decoding now, do so. Small images will decode completely,
// large images will decode a bit and post themselves to the event loop
// to finish decoding.
if (!mDecoded && mHasSourceData && aDecodeType == SYNCHRONOUS_NOTIFY_AND_SOME_DECODE) {
PROFILER_LABEL_PRINTF("RasterImage", "DecodeABitOf",
js::ProfileEntry::Category::GRAPHICS, "%s", GetURIString().get());
DecodePool::Singleton()->DecodeABitOf(this, DECODE_SYNC);
return NS_OK;
}
if (!mDecoded) {
// If we get this far, dispatch the worker. We do this instead of starting
// any immediate decoding to guarantee that all our decode notifications are
// dispatched asynchronously, and to ensure we stay responsive.
DecodePool::Singleton()->RequestDecode(this);
}
return NS_OK;
}
// Synchronously decodes as much data as possible
nsresult
RasterImage::SyncDecode()
{
PROFILER_LABEL_PRINTF("RasterImage", "SyncDecode",
js::ProfileEntry::Category::GRAPHICS, "%s", GetURIString().get());
// If we have a size decoder open, make sure we get the size
if (mDecoder && mDecoder->IsSizeDecode()) {
nsresult rv = DecodePool::Singleton()->DecodeUntilSizeAvailable(this);
CONTAINER_ENSURE_SUCCESS(rv);
// If we didn't get the size out of the image, we won't until we get more
// data, so signal that we want a full decode and give up for now.
if (!mHasSize) {
mWantFullDecode = true;
return NS_ERROR_NOT_AVAILABLE;
}
}
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
if (mDecodeRequest) {
// If the image is waiting for decode work to be notified, go ahead and do that.
if (mDecodeRequest->mRequestStatus == DecodeRequest::REQUEST_WORK_DONE) {
nsresult rv = FinishedSomeDecoding();
CONTAINER_ENSURE_SUCCESS(rv);
}
}
nsresult rv;
// If we're decoded already, or decoding until the size was available
// finished us as a side-effect, no worries
if (mDecoded)
return NS_OK;
// If we don't have any bytes to flush to the decoder, we can't do anything.
// mDecoder->BytesDecoded() can be bigger than mSourceData.Length() if we're
// not storing the source data.
if (mDecoder && mDecoder->BytesDecoded() > mSourceData.Length()) {
return NS_OK;
}
// If we have a decoder open with different flags than what we need, shut it
// down
if (mDecoder && mDecoder->GetDecodeFlags() != mFrameDecodeFlags) {
nsresult rv = FinishedSomeDecoding(eShutdownIntent_NotNeeded);
CONTAINER_ENSURE_SUCCESS(rv);
if (mDecoded) {
// If we've finished decoding we need to discard so we can re-decode
// with the new flags. If we can't discard then there isn't
// anything we can do.
if (!CanForciblyDiscardAndRedecode())
return NS_ERROR_NOT_AVAILABLE;
ForceDiscard();
}
}
// If we're currently waiting on a new frame for this image, create it now.
if (mDecoder && mDecoder->NeedsNewFrame()) {
mDecoder->AllocateFrame();
}
// If we don't have a decoder, create one
if (!mDecoder) {
rv = InitDecoder(/* aDoSizeDecode = */ false);
CONTAINER_ENSURE_SUCCESS(rv);
}
MOZ_ASSERT(mDecoder);
// Write everything we have
rv = DecodeSomeData(mSourceData.Length() - mDecoder->BytesDecoded(),
DECODE_SYNC);
CONTAINER_ENSURE_SUCCESS(rv);
rv = FinishedSomeDecoding();
CONTAINER_ENSURE_SUCCESS(rv);
// If our decoder's still open, there's still work to be done.
if (mDecoder) {
DecodePool::Singleton()->RequestDecode(this);
}
2011-05-11 02:46:59 -07:00
// All good if no errors!
return mError ? NS_ERROR_FAILURE : NS_OK;
}
bool
RasterImage::CanScale(GraphicsFilter aFilter,
const nsIntSize& aSize,
uint32_t aFlags)
{
#ifndef MOZ_ENABLE_SKIA
// The high-quality scaler requires Skia.
return false;
#else
// Check basic requirements: HQ downscaling is enabled, we're decoded, the
// flags allow us to do it, and a 'good' filter is being used. The flags may
// ask us not to scale because the caller isn't drawing to the window. If
// we're drawing to something else (e.g. a canvas) we usually have no way of
// updating what we've drawn, so HQ scaling is useless.
if (!gfxPrefs::ImageHQDownscalingEnabled() || !mDecoded ||
!(aFlags & imgIContainer::FLAG_HIGH_QUALITY_SCALING) ||
aFilter != GraphicsFilter::FILTER_GOOD) {
return false;
}
// We don't use the scaler for animated or multipart images to avoid doing a
// bunch of work on an image that just gets thrown away.
if (mAnim || mMultipart) {
return false;
}
// If target size is 1:1 with original, don't scale.
if (aSize == mSize) {
return false;
}
// To save memory, don't quality upscale images bigger than the limit.
if (aSize.width > mSize.width || aSize.height > mSize.height) {
uint32_t scaledSize = static_cast<uint32_t>(aSize.width * aSize.height);
if (scaledSize > gfxPrefs::ImageHQUpscalingMaxSize()) {
return false;
}
}
// There's no point in scaling if we can't store the result.
if (!SurfaceCache::CanHold(aSize.ToIntSize())) {
return false;
}
// XXX(seth): It's not clear what this check buys us over
// gfxPrefs::ImageHQUpscalingMaxSize().
// The default value of this pref is 1000, which means that we never upscale.
// If that's all it's getting us, I'd rather we just forbid that explicitly.
gfx::Size scale(double(aSize.width) / mSize.width,
double(aSize.height) / mSize.height);
gfxFloat minFactor = gfxPrefs::ImageHQDownscalingMinFactor() / 1000.0;
return (scale.width < minFactor || scale.height < minFactor);
#endif
}
void
RasterImage::NotifyNewScaledFrame()
{
if (mProgressTracker) {
// Send an invalidation so observers will repaint and can take advantage of
// the new scaled frame if possible.
nsIntRect rect(0, 0, mSize.width, mSize.height);
mProgressTracker->SyncNotifyProgress(NoProgress, rect);
}
}
void
RasterImage::RequestScale(imgFrame* aFrame,
uint32_t aFlags,
const nsIntSize& aSize)
{
// We don't scale frames which aren't fully decoded.
if (!aFrame->ImageComplete()) {
return;
}
// We can't scale frames that need padding or are single pixel.
if (aFrame->NeedsPadding() || aFrame->IsSinglePixel()) {
return;
}
// We also can't scale if we can't lock the image data for this frame.
RawAccessFrameRef frameRef = aFrame->RawAccessRef();
if (!frameRef) {
return;
}
nsRefPtr<ScaleRunner> runner =
new ScaleRunner(this, DecodeFlags(aFlags), aSize, Move(frameRef));
if (runner->Init()) {
if (!sScaleWorkerThread) {
NS_NewNamedThread("Image Scaler", getter_AddRefs(sScaleWorkerThread));
ClearOnShutdown(&sScaleWorkerThread);
}
sScaleWorkerThread->Dispatch(runner, NS_DISPATCH_NORMAL);
}
}
void
RasterImage::DrawWithPreDownscaleIfNeeded(DrawableFrameRef&& aFrameRef,
gfxContext* aContext,
const nsIntSize& aSize,
const ImageRegion& aRegion,
GraphicsFilter aFilter,
uint32_t aFlags)
{
DrawableFrameRef frameRef;
if (CanScale(aFilter, aSize, aFlags)) {
frameRef =
SurfaceCache::Lookup(ImageKey(this),
RasterSurfaceKey(aSize.ToIntSize(),
DecodeFlags(aFlags)));
if (!frameRef) {
// We either didn't have a matching scaled frame or the OS threw it away.
// Request a new one so we'll be ready next time. For now, we'll fall back
// to aFrameRef below.
RequestScale(aFrameRef.get(), aFlags, aSize);
}
if (frameRef && !frameRef->ImageComplete()) {
frameRef.reset(); // We're still scaling, so we can't use this yet.
}
}
gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
ImageRegion region(aRegion);
if (!frameRef) {
frameRef = Move(aFrameRef);
}
// By now we may have a frame with the requested size. If not, we need to
// adjust the drawing parameters accordingly.
nsIntRect finalFrameRect = frameRef->GetRect();
if (finalFrameRect.Size() != aSize) {
gfx::Size scale(double(aSize.width) / mSize.width,
double(aSize.height) / mSize.height);
aContext->Multiply(gfxMatrix::Scaling(scale.width, scale.height));
region.Scale(1.0 / scale.width, 1.0 / scale.height);
}
// We can only use padding if we're using the original |aFrameRef|, unscaled.
// (If so, we moved it into |frameRef|, so |aFrameRef| is empty.) Because of
// this restriction, we don't scale frames that require padding.
nsIntMargin padding(0, 0, 0, 0);
if (!aFrameRef) {
padding = nsIntMargin(finalFrameRect.y,
mSize.width - finalFrameRect.XMost(),
mSize.height - finalFrameRect.YMost(),
finalFrameRect.x);
}
frameRef->Draw(aContext, region, padding, aFilter, aFlags);
}
//******************************************************************************
/* [noscript] void draw(in gfxContext aContext,
* in gfxGraphicsFilter aFilter,
* [const] in gfxMatrix aUserSpaceToImageSpace,
* [const] in gfxRect aFill,
* [const] in nsIntRect aSubimage,
* [const] in nsIntSize aViewportSize,
* [const] in SVGImageContext aSVGContext,
* in uint32_t aWhichFrame,
* in uint32_t aFlags); */
NS_IMETHODIMP
RasterImage::Draw(gfxContext* aContext,
const nsIntSize& aSize,
const ImageRegion& aRegion,
uint32_t aWhichFrame,
GraphicsFilter aFilter,
const Maybe<SVGImageContext>& /*aSVGContext - ignored*/,
uint32_t aFlags)
{
if (aWhichFrame > FRAME_MAX_VALUE)
return NS_ERROR_INVALID_ARG;
if (mError)
return NS_ERROR_FAILURE;
// Illegal -- you can't draw with non-default decode flags.
// (Disabling colorspace conversion might make sense to allow, but
// we don't currently.)
if ((aFlags & DECODE_FLAGS_MASK) != DECODE_FLAGS_DEFAULT)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(aContext);
// We can only draw without discarding and redecoding in these cases:
// * We have the default decode flags.
// * We have exactly FLAG_DECODE_NO_PREMULTIPLY_ALPHA and the current frame
// is opaque.
bool haveDefaultFlags = (mFrameDecodeFlags == DECODE_FLAGS_DEFAULT);
bool haveSafeAlphaFlags =
(mFrameDecodeFlags == FLAG_DECODE_NO_PREMULTIPLY_ALPHA) &&
FrameIsOpaque(FRAME_CURRENT);
if (!(haveDefaultFlags || haveSafeAlphaFlags)) {
if (!CanForciblyDiscardAndRedecode())
return NS_ERROR_NOT_AVAILABLE;
ForceDiscard();
mFrameDecodeFlags = DECODE_FLAGS_DEFAULT;
}
// If this image is a candidate for discarding, reset its position in the
// discard tracker so we're less likely to discard it right away.
//
// (We don't normally draw unlocked images, so this conditition will usually
// be false. But we will draw unlocked images if image locking is globally
// disabled via the image.mem.allow_locking_in_content_processes pref.)
if (DiscardingActive()) {
DiscardTracker::Reset(&mDiscardTrackerNode);
}
if (IsUnlocked() && mProgressTracker) {
mProgressTracker->OnUnlockedDraw();
}
// We use !mDecoded && mHasSourceData to mean discarded.
if (!mDecoded && mHasSourceData) {
mDrawStartTime = TimeStamp::Now();
}
// If a synchronous draw is requested, flush anything that might be sitting around
if (aFlags & FLAG_SYNC_DECODE) {
nsresult rv = SyncDecode();
NS_ENSURE_SUCCESS(rv, rv);
}
DrawableFrameRef ref = LookupFrame(GetRequestedFrameIndex(aWhichFrame),
aFlags);
if (!ref) {
return NS_OK; // Getting the frame (above) touches the image and kicks off decoding
}
DrawWithPreDownscaleIfNeeded(Move(ref), aContext, aSize, aRegion, aFilter, aFlags);
if (mDecoded && !mDrawStartTime.IsNull()) {
TimeDuration drawLatency = TimeStamp::Now() - mDrawStartTime;
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_ON_DRAW_LATENCY, int32_t(drawLatency.ToMicroseconds()));
// clear the value of mDrawStartTime
mDrawStartTime = TimeStamp();
}
return NS_OK;
}
//******************************************************************************
/* void lockImage() */
NS_IMETHODIMP
RasterImage::LockImage()
{
MOZ_ASSERT(NS_IsMainThread(),
"Main thread to encourage serialization with UnlockImage");
if (mError)
return NS_ERROR_FAILURE;
// Cancel the discard timer if it's there
DiscardTracker::Remove(&mDiscardTrackerNode);
// Increment the lock count
mLockCount++;
return NS_OK;
}
//******************************************************************************
/* void unlockImage() */
NS_IMETHODIMP
RasterImage::UnlockImage()
{
MOZ_ASSERT(NS_IsMainThread(),
"Main thread to encourage serialization with LockImage");
if (mError)
return NS_ERROR_FAILURE;
// It's an error to call this function if the lock count is 0
NS_ABORT_IF_FALSE(mLockCount > 0,
"Calling UnlockImage with mLockCount == 0!");
if (mLockCount == 0)
return NS_ERROR_ABORT;
// We're locked, so discarding should not be active
NS_ABORT_IF_FALSE(!DiscardingActive(), "Locked, but discarding activated");
// Decrement our lock count
mLockCount--;
// If we've decoded this image once before, we're currently decoding again,
// and our lock count is now zero (so nothing is forcing us to keep the
// decoded data around), try to cancel the decode and throw away whatever
// we've decoded.
if (mHasBeenDecoded && mDecoder &&
mLockCount == 0 && CanForciblyDiscard()) {
PR_LOG(GetCompressedImageAccountingLog(), PR_LOG_DEBUG,
("RasterImage[0x%p] canceling decode because image "
"is now unlocked.", this));
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
FinishedSomeDecoding(eShutdownIntent_NotNeeded);
ForceDiscard();
return NS_OK;
}
// Otherwise, we might still be a candidate for discarding in the future. If
// we are, add ourselves to the discard tracker.
if (CanDiscard()) {
nsresult rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
}
return NS_OK;
}
//******************************************************************************
/* void requestDiscard() */
NS_IMETHODIMP
RasterImage::RequestDiscard()
{
if (CanDiscard() && CanForciblyDiscardAndRedecode()) {
ForceDiscard();
}
return NS_OK;
}
// Flushes up to aMaxBytes to the decoder.
nsresult
RasterImage::DecodeSomeData(size_t aMaxBytes, DecodeStrategy aStrategy)
{
MOZ_ASSERT(mDecoder, "Should have a decoder");
mDecodingMonitor.AssertCurrentThreadIn();
// First, if we've just been called because we allocated a frame on the main
// thread, let the decoder deal with the data it set aside at that time by
// passing it a null buffer.
if (mDecoder->NeedsToFlushData()) {
nsresult rv = WriteToDecoder(nullptr, 0, aStrategy);
if (NS_FAILED(rv) || mDecoder->NeedsNewFrame()) {
return rv;
}
}
// If we have nothing else to decode, return.
if (mDecoder->BytesDecoded() == mSourceData.Length()) {
return NS_OK;
}
MOZ_ASSERT(mDecoder->BytesDecoded() < mSourceData.Length());
// write the proper amount of data
size_t bytesToDecode = min(aMaxBytes,
mSourceData.Length() - mDecoder->BytesDecoded());
return WriteToDecoder(mSourceData.Elements() + mDecoder->BytesDecoded(),
bytesToDecode,
aStrategy);
}
// There are various indicators that tell us we're finished with the decode
// task at hand and can shut down the decoder.
//
// This method may not be called if there is no decoder.
bool
RasterImage::IsDecodeFinished()
{
// Precondition
mDecodingMonitor.AssertCurrentThreadIn();
MOZ_ASSERT(mDecoder, "Should have a decoder");
// The decode is complete if we got what we wanted.
if (mDecoder->IsSizeDecode()) {
if (mDecoder->HasSize()) {
return true;
}
} else if (mDecoder->GetDecodeDone()) {
return true;
}
// If the decoder returned because it needed a new frame and we haven't
// written to it since then, the decoder may be storing data that it hasn't
// decoded yet.
if (mDecoder->NeedsNewFrame() || mDecoder->NeedsToFlushData()) {
return false;
}
// Otherwise, if we have all the source data and wrote all the source data,
// we're done.
//
// (NB - This can be the case even for non-erroneous images because
// Decoder::GetDecodeDone() might not return true until after we call
// Decoder::Finish() in ShutdownDecoder())
if (mHasSourceData && (mDecoder->BytesDecoded() == mSourceData.Length())) {
return true;
}
// If we get here, assume it's not finished.
return false;
}
// Indempotent error flagging routine. If a decoder is open, shuts it down.
void
RasterImage::DoError()
{
// If we've flagged an error before, we have nothing to do
if (mError)
return;
// We can't safely handle errors off-main-thread, so dispatch a worker to do it.
if (!NS_IsMainThread()) {
HandleErrorWorker::DispatchIfNeeded(this);
return;
}
// Calling FinishedSomeDecoding requires us to be in the decoding monitor.
ReentrantMonitorAutoEnter lock(mDecodingMonitor);
// If we're mid-decode, shut down the decoder.
if (mDecoder) {
FinishedSomeDecoding(eShutdownIntent_Error);
}
// Put the container in an error state.
mError = true;
// Log our error
LOG_CONTAINER_ERROR;
}
/* static */ void
RasterImage::HandleErrorWorker::DispatchIfNeeded(RasterImage* aImage)
{
if (!aImage->mPendingError) {
aImage->mPendingError = true;
nsRefPtr<HandleErrorWorker> worker = new HandleErrorWorker(aImage);
NS_DispatchToMainThread(worker);
}
}
RasterImage::HandleErrorWorker::HandleErrorWorker(RasterImage* aImage)
: mImage(aImage)
{
MOZ_ASSERT(mImage, "Should have image");
}
NS_IMETHODIMP
RasterImage::HandleErrorWorker::Run()
{
mImage->DoError();
return NS_OK;
}
// nsIInputStream callback to copy the incoming image data directly to the
// RasterImage without processing. The RasterImage is passed as the closure.
// Always reads everything it gets, even if the data is erroneous.
NS_METHOD
RasterImage::WriteToRasterImage(nsIInputStream* /* unused */,
void* aClosure,
const char* aFromRawSegment,
uint32_t /* unused */,
uint32_t aCount,
uint32_t* aWriteCount)
{
// Retrieve the RasterImage
RasterImage* image = static_cast<RasterImage*>(aClosure);
// Copy the source data. Unless we hit OOM, we squelch the return value
// here, because returning an error means that ReadSegments stops
// reading data, violating our invariant that we read everything we get.
// If we hit OOM then we fail and the load is aborted.
nsresult rv = image->AddSourceData(aFromRawSegment, aCount);
if (rv == NS_ERROR_OUT_OF_MEMORY) {
image->DoError();
return rv;
}
// We wrote everything we got
*aWriteCount = aCount;
return NS_OK;
}
bool
RasterImage::ShouldAnimate()
{
return ImageResource::ShouldAnimate() && GetNumFrames() >= 2 &&
!mAnimationFinished;
}
/* readonly attribute uint32_t framesNotified; */
#ifdef DEBUG
NS_IMETHODIMP
RasterImage::GetFramesNotified(uint32_t *aFramesNotified)
{
NS_ENSURE_ARG_POINTER(aFramesNotified);
*aFramesNotified = mFramesNotified;
return NS_OK;
}
#endif
nsresult
RasterImage::RequestDecodeIfNeeded(nsresult aStatus,
eShutdownIntent aIntent,
bool aDone,
bool aWasSize)
{
MOZ_ASSERT(NS_IsMainThread());
// If we were a size decode and a full decode was requested, now's the time.
if (NS_SUCCEEDED(aStatus) &&
aIntent == eShutdownIntent_Done &&
aDone &&
aWasSize &&
mWantFullDecode) {
mWantFullDecode = false;
// If we're not meant to be storing source data and we just got the size,
// we need to synchronously flush all the data we got to a full decoder.
// When that decoder is shut down, we'll also clear our source data.
return StoringSourceData() ? RequestDecode()
: SyncDecode();
}
// We don't need a full decode right now, so just return the existing status.
return aStatus;
}
nsresult
RasterImage::FinishedSomeDecoding(eShutdownIntent aIntent /* = eShutdownIntent_Done */,
DecodeRequest* aRequest /* = nullptr */,
Progress aProgress /* = NoProgress */)
{
MOZ_ASSERT(NS_IsMainThread());
mDecodingMonitor.AssertCurrentThreadIn();
nsRefPtr<DecodeRequest> request;
if (aRequest) {
request = aRequest;
} else {
request = mDecodeRequest;
}
// Ensure that, if the decoder is the last reference to the image, we don't
// destroy it by destroying the decoder.
nsRefPtr<RasterImage> image(this);
bool done = false;
bool wasSize = false;
nsIntRect invalidRect;
nsresult rv = NS_OK;
Progress progress = aProgress;
if (image->mDecoder) {
invalidRect = image->mDecoder->TakeInvalidRect();
progress |= image->mDecoder->TakeProgress();
if (!image->mDecoder->IsSizeDecode() && image->mDecoder->ChunkCount()) {
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_CHUNKS,
image->mDecoder->ChunkCount());
}
if (!image->mHasSize && image->mDecoder->HasSize()) {
image->mDecoder->SetSizeOnImage();
}
// If the decode finished, or we're specifically being told to shut down,
// tell the image and shut down the decoder.
if (image->IsDecodeFinished() || aIntent != eShutdownIntent_Done) {
done = true;
// Hold on to a reference to the decoder until we're done with it
nsRefPtr<Decoder> decoder = image->mDecoder;
wasSize = decoder->IsSizeDecode();
// Do some telemetry if this isn't a size decode.
if (request && !wasSize) {
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_TIME,
int32_t(decoder->DecodeTime().ToMicroseconds()));
// We record the speed for only some decoders. The rest have
// SpeedHistogram return HistogramCount.
Telemetry::ID id = decoder->SpeedHistogram();
if (id < Telemetry::HistogramCount) {
int32_t KBps = int32_t(decoder->BytesDecoded() /
(1024 * decoder->DecodeTime().ToSeconds()));
Telemetry::Accumulate(id, KBps);
}
}
// We need to shut down the decoder first, in order to ensure all
// decoding routines have been finished.
rv = image->ShutdownDecoder(aIntent);
if (NS_FAILED(rv)) {
image->DoError();
}
// If there were any final changes, grab them.
invalidRect.Union(decoder->TakeInvalidRect());
progress |= decoder->TakeProgress();
}
}
if (GetCurrentFrameIndex() > 0) {
// Don't send invalidations for animated frames after the first; let
// RequestRefresh take care of that.
invalidRect = nsIntRect();
}
if (mHasBeenDecoded && !invalidRect.IsEmpty()) {
// Don't send partial invalidations if we've been decoded before.
invalidRect = mDecoded ? GetFirstFrameRect()
: nsIntRect();
}
if (mNotifying) {
// Accumulate the progress changes. We don't permit recursive notifications
// because they cause subtle concurrency bugs, so we'll delay sending out
// the notifications until we pop back to the lowest invocation of
// FinishedSomeDecoding on the stack.
mNotifyProgress |= progress;
mNotifyInvalidRect.Union(invalidRect);
} else {
MOZ_ASSERT(mNotifyProgress == NoProgress && mNotifyInvalidRect.IsEmpty(),
"Shouldn't have an accumulated change at this point");
progress = image->mProgressTracker->Difference(progress);
while (progress != NoProgress || !invalidRect.IsEmpty()) {
// Tell the observers what happened.
mNotifying = true;
image->mProgressTracker->SyncNotifyProgress(progress, invalidRect);
mNotifying = false;
// Gather any progress changes that may have occurred as a result of sending
// out the previous notifications. If there were any, we'll send out
// notifications for them next.
progress = image->mProgressTracker->Difference(mNotifyProgress);
mNotifyProgress = NoProgress;
invalidRect = mNotifyInvalidRect;
mNotifyInvalidRect = nsIntRect();
}
}
return RequestDecodeIfNeeded(rv, aIntent, done, wasSize);
}
already_AddRefed<imgIContainer>
RasterImage::Unwrap()
{
nsCOMPtr<imgIContainer> self(this);
return self.forget();
}
NS_IMPL_ISUPPORTS(RasterImage::DecodePool,
nsIObserver)
/* static */ RasterImage::DecodePool*
RasterImage::DecodePool::Singleton()
{
if (!sSingleton) {
MOZ_ASSERT(NS_IsMainThread());
sSingleton = new DecodePool();
ClearOnShutdown(&sSingleton);
}
return sSingleton;
}
already_AddRefed<nsIEventTarget>
RasterImage::DecodePool::GetEventTarget()
{
nsCOMPtr<nsIEventTarget> target = do_QueryInterface(mThreadPool);
return target.forget();
}
#ifdef MOZ_NUWA_PROCESS
class RIDThreadPoolListener MOZ_FINAL : public nsIThreadPoolListener
{
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSITHREADPOOLLISTENER
RIDThreadPoolListener() {}
~RIDThreadPoolListener() {}
};
NS_IMPL_ISUPPORTS(RIDThreadPoolListener, nsIThreadPoolListener)
NS_IMETHODIMP
RIDThreadPoolListener::OnThreadCreated()
{
if (IsNuwaProcess()) {
NuwaMarkCurrentThread((void (*)(void *))nullptr, nullptr);
}
return NS_OK;
}
NS_IMETHODIMP
RIDThreadPoolListener::OnThreadShuttingDown()
{
return NS_OK;
}
#endif // MOZ_NUWA_PROCESS
RasterImage::DecodePool::DecodePool()
: mThreadPoolMutex("Thread Pool")
{
if (gfxPrefs::ImageMTDecodingEnabled()) {
mThreadPool = do_CreateInstance(NS_THREADPOOL_CONTRACTID);
if (mThreadPool) {
mThreadPool->SetName(NS_LITERAL_CSTRING("ImageDecoder"));
int32_t prefLimit = gfxPrefs::ImageMTDecodingLimit();
uint32_t limit;
if (prefLimit <= 0) {
limit = std::max(PR_GetNumberOfProcessors(), 2) - 1;
} else {
limit = static_cast<uint32_t>(prefLimit);
}
mThreadPool->SetThreadLimit(limit);
mThreadPool->SetIdleThreadLimit(limit);
#ifdef MOZ_NUWA_PROCESS
if (IsNuwaProcess()) {
mThreadPool->SetListener(new RIDThreadPoolListener());
}
#endif
nsCOMPtr<nsIObserverService> obsSvc = services::GetObserverService();
if (obsSvc) {
obsSvc->AddObserver(this, "xpcom-shutdown-threads", false);
}
}
}
}
RasterImage::DecodePool::~DecodePool()
{
MOZ_ASSERT(NS_IsMainThread(), "Must shut down DecodePool on main thread!");
}
NS_IMETHODIMP
RasterImage::DecodePool::Observe(nsISupports *subject, const char *topic,
const char16_t *data)
{
NS_ASSERTION(strcmp(topic, "xpcom-shutdown-threads") == 0, "oops");
nsCOMPtr<nsIThreadPool> threadPool;
{
MutexAutoLock threadPoolLock(mThreadPoolMutex);
threadPool = mThreadPool;
mThreadPool = nullptr;
}
if (threadPool) {
threadPool->Shutdown();
}
return NS_OK;
}
void
RasterImage::DecodePool::RequestDecode(RasterImage* aImg)
{
MOZ_ASSERT(aImg->mDecoder);
aImg->mDecodingMonitor.AssertCurrentThreadIn();
// If we're currently waiting on a new frame for this image, we can't do any
// decoding.
if (!aImg->mDecoder->NeedsNewFrame()) {
if (aImg->mDecodeRequest->mRequestStatus == DecodeRequest::REQUEST_PENDING ||
aImg->mDecodeRequest->mRequestStatus == DecodeRequest::REQUEST_ACTIVE) {
// The image is already in our list of images to decode, or currently being
// decoded, so we don't have to do anything else.
return;
}
aImg->mDecodeRequest->mRequestStatus = DecodeRequest::REQUEST_PENDING;
nsRefPtr<DecodeJob> job = new DecodeJob(aImg->mDecodeRequest, aImg);
MutexAutoLock threadPoolLock(mThreadPoolMutex);
if (!gfxPrefs::ImageMTDecodingEnabled() || !mThreadPool) {
NS_DispatchToMainThread(job);
} else {
mThreadPool->Dispatch(job, nsIEventTarget::DISPATCH_NORMAL);
}
}
}
void
RasterImage::DecodePool::DecodeABitOf(RasterImage* aImg, DecodeStrategy aStrategy)
{
MOZ_ASSERT(NS_IsMainThread());
aImg->mDecodingMonitor.AssertCurrentThreadIn();
if (aImg->mDecodeRequest) {
// If the image is waiting for decode work to be notified, go ahead and do that.
if (aImg->mDecodeRequest->mRequestStatus == DecodeRequest::REQUEST_WORK_DONE) {
aImg->FinishedSomeDecoding();
}
}
DecodeSomeOfImage(aImg, aStrategy);
aImg->FinishedSomeDecoding();
// If the decoder needs a new frame, enqueue an event to get it; that event
// will enqueue another decode request when it's done.
if (aImg->mDecoder && aImg->mDecoder->NeedsNewFrame()) {
FrameNeededWorker::GetNewFrame(aImg);
} else {
// If we aren't yet finished decoding and we have more data in hand, add
// this request to the back of the priority list.
if (aImg->mDecoder &&
!aImg->mError &&
!aImg->IsDecodeFinished() &&
aImg->mSourceData.Length() > aImg->mDecoder->BytesDecoded()) {
RequestDecode(aImg);
}
}
}
/* static */ void
RasterImage::DecodePool::StopDecoding(RasterImage* aImg)
{
aImg->mDecodingMonitor.AssertCurrentThreadIn();
// If we haven't got a decode request, we're not currently decoding. (Having
// a decode request doesn't imply we *are* decoding, though.)
if (aImg->mDecodeRequest) {
aImg->mDecodeRequest->mRequestStatus = DecodeRequest::REQUEST_STOPPED;
}
}
NS_IMETHODIMP
RasterImage::DecodePool::DecodeJob::Run()
{
ReentrantMonitorAutoEnter lock(mImage->mDecodingMonitor);
// If we were interrupted, we shouldn't do any work.
if (mRequest->mRequestStatus == DecodeRequest::REQUEST_STOPPED) {
DecodeDoneWorker::NotifyFinishedSomeDecoding(mImage, mRequest);
return NS_OK;
}
// If someone came along and synchronously decoded us, there's nothing for us to do.
if (!mImage->mDecoder || mImage->IsDecodeFinished()) {
DecodeDoneWorker::NotifyFinishedSomeDecoding(mImage, mRequest);
return NS_OK;
}
// If we're a decode job that's been enqueued since a previous decode that
// still needs a new frame, we can't do anything. Wait until the
// FrameNeededWorker enqueues another frame.
if (mImage->mDecoder->NeedsNewFrame()) {
return NS_OK;
}
mRequest->mRequestStatus = DecodeRequest::REQUEST_ACTIVE;
size_t oldByteCount = mImage->mDecoder->BytesDecoded();
DecodeType type = DECODE_TYPE_UNTIL_DONE_BYTES;
// Multithreaded decoding can be disabled. If we've done so, we don't want to
// monopolize the main thread, and will allow a timeout in DecodeSomeOfImage.
if (NS_IsMainThread()) {
type = DECODE_TYPE_UNTIL_TIME;
}
size_t maxBytes = mImage->mSourceData.Length() -
mImage->mDecoder->BytesDecoded();
DecodePool::Singleton()->DecodeSomeOfImage(mImage, DECODE_ASYNC,
type, maxBytes);
size_t bytesDecoded = mImage->mDecoder->BytesDecoded() - oldByteCount;
mRequest->mRequestStatus = DecodeRequest::REQUEST_WORK_DONE;
// If the decoder needs a new frame, enqueue an event to get it; that event
// will enqueue another decode request when it's done.
if (mImage->mDecoder && mImage->mDecoder->NeedsNewFrame()) {
FrameNeededWorker::GetNewFrame(mImage);
}
// If we aren't yet finished decoding and we have more data in hand, add
// this request to the back of the list.
else if (mImage->mDecoder &&
!mImage->mError &&
!mImage->mPendingError &&
!mImage->IsDecodeFinished() &&
bytesDecoded < maxBytes &&
bytesDecoded > 0) {
DecodePool::Singleton()->RequestDecode(mImage);
} else {
// Nothing more for us to do - let everyone know what happened.
DecodeDoneWorker::NotifyFinishedSomeDecoding(mImage, mRequest);
}
return NS_OK;
}
RasterImage::DecodePool::DecodeJob::~DecodeJob()
{
if (gfxPrefs::ImageMTDecodingEnabled()) {
// Dispatch mImage to main thread to prevent mImage from being destructed by decode thread.
nsCOMPtr<nsIThread> mainThread = do_GetMainThread();
NS_WARN_IF_FALSE(mainThread, "Couldn't get the main thread!");
if (mainThread) {
// Handle ambiguous nsISupports inheritance
RasterImage* rawImg = nullptr;
mImage.swap(rawImg);
DebugOnly<nsresult> rv = NS_ProxyRelease(mainThread, NS_ISUPPORTS_CAST(ImageResource*, rawImg));
MOZ_ASSERT(NS_SUCCEEDED(rv), "Failed to proxy release to main thread");
}
}
}
nsresult
RasterImage::DecodePool::DecodeUntilSizeAvailable(RasterImage* aImg)
{
MOZ_ASSERT(NS_IsMainThread());
ReentrantMonitorAutoEnter lock(aImg->mDecodingMonitor);
if (aImg->mDecodeRequest) {
// If the image is waiting for decode work to be notified, go ahead and do that.
if (aImg->mDecodeRequest->mRequestStatus == DecodeRequest::REQUEST_WORK_DONE) {
nsresult rv = aImg->FinishedSomeDecoding();
if (NS_FAILED(rv)) {
aImg->DoError();
return rv;
}
}
}
// We use DECODE_ASYNC here because we just want to get the size information
// here and defer the rest of the work.
nsresult rv = DecodeSomeOfImage(aImg, DECODE_ASYNC, DECODE_TYPE_UNTIL_SIZE);
if (NS_FAILED(rv)) {
return rv;
}
// If the decoder needs a new frame, enqueue an event to get it; that event
// will enqueue another decode request when it's done.
if (aImg->mDecoder && aImg->mDecoder->NeedsNewFrame()) {
FrameNeededWorker::GetNewFrame(aImg);
} else {
rv = aImg->FinishedSomeDecoding();
}
return rv;
}
nsresult
RasterImage::DecodePool::DecodeSomeOfImage(RasterImage* aImg,
DecodeStrategy aStrategy,
DecodeType aDecodeType /* = DECODE_TYPE_UNTIL_TIME */,
uint32_t bytesToDecode /* = 0 */)
{
NS_ABORT_IF_FALSE(aImg->mInitialized,
"Worker active for uninitialized container!");
aImg->mDecodingMonitor.AssertCurrentThreadIn();
// If an error is flagged, it probably happened while we were waiting
// in the event queue.
if (aImg->mError)
return NS_OK;
// If there is an error worker pending (say because the main thread has enqueued
// another decode request for us before processing the error worker) then bail out.
if (aImg->mPendingError)
return NS_OK;
// If mDecoded or we don't have a decoder, we must have finished already (for
// example, a synchronous decode request came while the worker was pending).
if (!aImg->mDecoder || aImg->mDecoded)
return NS_OK;
// If we're doing synchronous decodes, and we're waiting on a new frame for
// this image, get it now.
if (aStrategy == DECODE_SYNC && aImg->mDecoder->NeedsNewFrame()) {
MOZ_ASSERT(NS_IsMainThread());
aImg->mDecoder->AllocateFrame();
}
// If we're not synchronous, we can't allocate a frame right now.
else if (aImg->mDecoder->NeedsNewFrame()) {
return NS_OK;
}
nsRefPtr<Decoder> decoderKungFuDeathGrip = aImg->mDecoder;
uint32_t maxBytes;
if (aImg->mDecoder->IsSizeDecode()) {
// Decode all available data if we're a size decode; they're cheap, and we
// want them to be more or less synchronous.
maxBytes = aImg->mSourceData.Length();
} else {
// We're only guaranteed to decode this many bytes, so in particular,
// gfxPrefs::ImageMemDecodeBytesAtATime should be set high enough for us
// to read the size from most images.
maxBytes = gfxPrefs::ImageMemDecodeBytesAtATime();
}
if (bytesToDecode == 0) {
bytesToDecode = aImg->mSourceData.Length() - aImg->mDecoder->BytesDecoded();
}
TimeStamp deadline = TimeStamp::Now() +
TimeDuration::FromMilliseconds(gfxPrefs::ImageMemMaxMSBeforeYield());
// We keep decoding chunks until:
// * we don't have any data left to decode,
// * the decode completes,
// * we're an UNTIL_SIZE decode and we get the size, or
// * we run out of time.
// We also try to decode at least one "chunk" if we've allocated a new frame,
// even if we have no more data to send to the decoder.
while ((aImg->mSourceData.Length() > aImg->mDecoder->BytesDecoded() &&
bytesToDecode > 0 &&
!aImg->IsDecodeFinished() &&
!(aDecodeType == DECODE_TYPE_UNTIL_SIZE && aImg->mHasSize) &&
!aImg->mDecoder->NeedsNewFrame()) ||
aImg->mDecoder->NeedsToFlushData()) {
uint32_t chunkSize = std::min(bytesToDecode, maxBytes);
nsresult rv = aImg->DecodeSomeData(chunkSize, aStrategy);
if (NS_FAILED(rv)) {
aImg->DoError();
return rv;
}
bytesToDecode -= chunkSize;
// Yield if we've been decoding for too long. We check this _after_ decoding
// a chunk to ensure that we don't yield without doing any decoding.
if (aDecodeType == DECODE_TYPE_UNTIL_TIME && TimeStamp::Now() >= deadline)
break;
}
return NS_OK;
}
RasterImage::DecodeDoneWorker::DecodeDoneWorker(RasterImage* image, DecodeRequest* request)
: mImage(image)
, mRequest(request)
{}
void
RasterImage::DecodeDoneWorker::NotifyFinishedSomeDecoding(RasterImage* image, DecodeRequest* request)
{
image->mDecodingMonitor.AssertCurrentThreadIn();
nsCOMPtr<nsIRunnable> worker = new DecodeDoneWorker(image, request);
NS_DispatchToMainThread(worker);
}
NS_IMETHODIMP
RasterImage::DecodeDoneWorker::Run()
{
MOZ_ASSERT(NS_IsMainThread());
ReentrantMonitorAutoEnter lock(mImage->mDecodingMonitor);
mImage->FinishedSomeDecoding(eShutdownIntent_Done, mRequest);
return NS_OK;
}
RasterImage::FrameNeededWorker::FrameNeededWorker(RasterImage* image)
: mImage(image)
{}
void
RasterImage::FrameNeededWorker::GetNewFrame(RasterImage* image)
{
nsCOMPtr<nsIRunnable> worker = new FrameNeededWorker(image);
NS_DispatchToMainThread(worker);
}
NS_IMETHODIMP
RasterImage::FrameNeededWorker::Run()
{
ReentrantMonitorAutoEnter lock(mImage->mDecodingMonitor);
nsresult rv = NS_OK;
// If we got a synchronous decode in the mean time, we don't need to do
// anything.
if (mImage->mDecoder && mImage->mDecoder->NeedsNewFrame()) {
rv = mImage->mDecoder->AllocateFrame();
}
if (NS_SUCCEEDED(rv) && mImage->mDecoder) {
// By definition, we're not done decoding, so enqueue us for more decoding.
DecodePool::Singleton()->RequestDecode(mImage);
}
return NS_OK;
}
nsIntSize
RasterImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame,
GraphicsFilter aFilter, uint32_t aFlags)
{
MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX ||
aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX,
"Unexpected destination size");
if (mSize.IsEmpty() || aDest.IsEmpty()) {
return nsIntSize(0, 0);
}
nsIntSize destSize(ceil(aDest.width), ceil(aDest.height));
if (CanScale(aFilter, destSize, aFlags)) {
DrawableFrameRef frameRef =
SurfaceCache::Lookup(ImageKey(this),
RasterSurfaceKey(destSize.ToIntSize(),
DecodeFlags(aFlags)));
if (frameRef && frameRef->ImageComplete()) {
return destSize; // We have an existing HQ scale for this size.
}
if (!frameRef) {
// We could HQ scale to this size, but we haven't. Request a scale now.
frameRef = LookupFrame(GetRequestedFrameIndex(aWhichFrame), aFlags);
if (frameRef) {
RequestScale(frameRef.get(), aFlags, destSize);
}
}
}
// We either can't HQ scale to this size or the scaled version isn't ready
// yet. Use our intrinsic size for now.
return mSize;
}
} // namespace image
} // namespace mozilla