gecko/modules/libpr0n/src/RasterImage.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
* Chris Saari <saari@netscape.com>
* Asko Tontti <atontti@cc.hut.fi>
* Arron Mogge <paper@animecity.nu>
* Andrew Smith
* Federico Mena-Quintero <federico@novell.com>
* Bobby Holley <bobbyholley@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsComponentManagerUtils.h"
#include "imgIContainerObserver.h"
#include "ImageErrors.h"
#include "Decoder.h"
#include "imgIDecoderObserver.h"
#include "RasterImage.h"
#include "nsIInterfaceRequestor.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsAutoPtr.h"
#include "nsStringStream.h"
#include "prmem.h"
#include "prlog.h"
#include "prenv.h"
#include "nsTime.h"
#include "ImageLogging.h"
#include "nsPNGDecoder.h"
#include "nsGIFDecoder2.h"
#include "nsJPEGDecoder.h"
#include "nsBMPDecoder.h"
#include "nsICODecoder.h"
#include "nsIconDecoder.h"
#include "gfxContext.h"
using namespace mozilla::imagelib;
// a mask for flags that will affect the decoding
#define DECODE_FLAGS_MASK (imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA | imgIContainer::FLAG_DECODE_NO_COLORSPACE_CONVERSION)
#define DECODE_FLAGS_DEFAULT 0
/* Accounting for compressed data */
#if defined(PR_LOGGING)
static PRLogModuleInfo *gCompressedImageAccountingLog = PR_NewLogModule ("CompressedImageAccounting");
#else
#define gCompressedImageAccountingLog
#endif
// Tweakable progressive decoding parameters
static PRUint32 gDecodeBytesAtATime = 200000;
static PRUint32 gMaxMSBeforeYield = 400;
static PRUint32 gMaxBytesForSyncDecode = 150000;
void
RasterImage::SetDecodeBytesAtATime(PRUint32 aBytesAtATime)
{
gDecodeBytesAtATime = aBytesAtATime;
}
void
RasterImage::SetMaxMSBeforeYield(PRUint32 aMaxMS)
{
gMaxMSBeforeYield = aMaxMS;
}
void
RasterImage::SetMaxBytesForSyncDecode(PRUint32 aMaxBytes)
{
gMaxBytesForSyncDecode = aMaxBytes;
}
/* We define our own error checking macros here for 2 reasons:
*
* 1) Most of the failures we encounter here will (hopefully) be
* the result of decoding failures (ie, bad data) and not code
* failures. As such, we don't want to clutter up debug consoles
* with spurious messages about NS_ENSURE_SUCCESS failures.
*
* 2) We want to set the internal error flag, shutdown properly,
* and end up in an error state.
*
* So this macro should be called when the desired failure behavior
* is to put the container into an error state and return failure.
* It goes without saying that macro won't compile outside of a
* non-static RasterImage method.
*/
#define LOG_CONTAINER_ERROR \
PR_BEGIN_MACRO \
PR_LOG (gImgLog, PR_LOG_ERROR, \
("RasterImage: [this=%p] Error " \
"detected at line %u for image of " \
"type %s\n", this, __LINE__, \
mSourceDataMimeType.get())); \
PR_END_MACRO
#define CONTAINER_ENSURE_SUCCESS(status) \
PR_BEGIN_MACRO \
nsresult _status = status; /* eval once */ \
if (_status) { \
LOG_CONTAINER_ERROR; \
DoError(); \
return _status; \
} \
PR_END_MACRO
#define CONTAINER_ENSURE_TRUE(arg, rv) \
PR_BEGIN_MACRO \
if (!(arg)) { \
LOG_CONTAINER_ERROR; \
DoError(); \
return rv; \
} \
PR_END_MACRO
static int num_containers;
static int num_discardable_containers;
static PRInt64 total_source_bytes;
static PRInt64 discardable_source_bytes;
/* Are we globally disabling image discarding? */
static PRBool
DiscardingEnabled()
{
static PRBool inited;
static PRBool enabled;
if (!inited) {
inited = PR_TRUE;
enabled = (PR_GetEnv("MOZ_DISABLE_IMAGE_DISCARD") == nsnull);
}
return enabled;
}
namespace mozilla {
namespace imagelib {
#ifndef DEBUG
NS_IMPL_ISUPPORTS4(RasterImage, imgIContainer, nsITimerCallback, nsIProperties,
nsISupportsWeakReference)
#else
NS_IMPL_ISUPPORTS5(RasterImage, imgIContainer, nsITimerCallback, nsIProperties,
imgIContainerDebug, nsISupportsWeakReference)
#endif
//******************************************************************************
RasterImage::RasterImage(imgStatusTracker* aStatusTracker) :
Image(aStatusTracker), // invoke superclass's constructor
mSize(0,0),
mFrameDecodeFlags(DECODE_FLAGS_DEFAULT),
mAnim(nsnull),
mLoopCount(-1),
mObserver(nsnull),
mLockCount(0),
mDecoder(nsnull),
mWorker(nsnull),
mBytesDecoded(0),
#ifdef DEBUG
mFramesNotified(0),
#endif
mHasSize(PR_FALSE),
mDecodeOnDraw(PR_FALSE),
mMultipart(PR_FALSE),
mDiscardable(PR_FALSE),
mHasSourceData(PR_FALSE),
mDecoded(PR_FALSE),
mHasBeenDecoded(PR_FALSE),
mWorkerPending(PR_FALSE),
mInDecoder(PR_FALSE),
mAnimationFinished(PR_FALSE)
{
// Set up the discard tracker node.
mDiscardTrackerNode.curr = this;
mDiscardTrackerNode.prev = mDiscardTrackerNode.next = nsnull;
// Statistics
num_containers++;
}
//******************************************************************************
RasterImage::~RasterImage()
{
delete mAnim;
for (unsigned int i = 0; i < mFrames.Length(); ++i)
delete mFrames[i];
// Discardable statistics
if (mDiscardable) {
num_discardable_containers--;
discardable_source_bytes -= mSourceData.Length();
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: destroying RasterImage %p. "
"Total Containers: %d, Discardable containers: %d, "
"Total source bytes: %lld, Source bytes for discardable containers %lld",
this,
num_containers,
num_discardable_containers,
total_source_bytes,
discardable_source_bytes));
}
DiscardTracker::Remove(&mDiscardTrackerNode);
// If we have a decoder open, shut it down
if (mDecoder) {
nsresult rv = ShutdownDecoder(eShutdownIntent_Interrupted);
if (NS_FAILED(rv))
NS_WARNING("Failed to shut down decoder in destructor!");
}
// Total statistics
num_containers--;
total_source_bytes -= mSourceData.Length();
}
nsresult
RasterImage::Init(imgIDecoderObserver *aObserver,
const char* aMimeType,
const char* aURIString,
PRUint32 aFlags)
{
// We don't support re-initialization
if (mInitialized)
return NS_ERROR_ILLEGAL_VALUE;
// Not sure an error can happen before init, but be safe
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(aMimeType);
// We must be non-discardable and non-decode-on-draw for
// multipart channels
NS_ABORT_IF_FALSE(!(aFlags & INIT_FLAG_MULTIPART) ||
(!(aFlags & INIT_FLAG_DISCARDABLE) &&
!(aFlags & INIT_FLAG_DECODE_ON_DRAW)),
"Can't be discardable or decode-on-draw for multipart");
// Store initialization data
mObserver = do_GetWeakReference(aObserver);
mSourceDataMimeType.Assign(aMimeType);
mURIString.Assign(aURIString);
mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE);
mDecodeOnDraw = !!(aFlags & INIT_FLAG_DECODE_ON_DRAW);
mMultipart = !!(aFlags & INIT_FLAG_MULTIPART);
// Statistics
if (mDiscardable) {
num_discardable_containers++;
discardable_source_bytes += mSourceData.Length();
}
// If we're being called from ExtractFrame (used by borderimage),
// we don't actually do any decoding. Bail early.
// XXX - This should be removed when we fix borderimage
if (mSourceDataMimeType.Length() == 0) {
mInitialized = PR_TRUE;
return NS_OK;
}
// Instantiate the decoder
//
// If we're doing decode-on-draw, we want to do a quick first pass to get
// the size but nothing else. We instantiate another decoder later to do
// the full decoding.
nsresult rv = InitDecoder(/* aDoSizeDecode = */ mDecodeOnDraw);
CONTAINER_ENSURE_SUCCESS(rv);
// Mark us as initialized
mInitialized = PR_TRUE;
return NS_OK;
}
//******************************************************************************
/* [noscript] imgIContainer extractFrame(PRUint32 aWhichFrame,
* [const] in nsIntRect aRegion,
* in PRUint32 aFlags); */
NS_IMETHODIMP
RasterImage::ExtractFrame(PRUint32 aWhichFrame,
const nsIntRect &aRegion,
PRUint32 aFlags,
imgIContainer **_retval)
{
NS_ENSURE_ARG_POINTER(_retval);
nsresult rv;
if (aWhichFrame > FRAME_MAX_VALUE)
return NS_ERROR_INVALID_ARG;
if (mError)
return NS_ERROR_FAILURE;
// Disallowed in the API
if (mInDecoder && (aFlags & imgIContainer::FLAG_SYNC_DECODE))
return NS_ERROR_FAILURE;
// Make a new container. This should switch to another class with bug 505959.
nsRefPtr<RasterImage> img(new RasterImage());
NS_ENSURE_TRUE(img, NS_ERROR_OUT_OF_MEMORY);
// We don't actually have a mimetype in this case. The empty string tells the
// init routine not to try to instantiate a decoder. This should be fixed in
// bug 505959.
img->Init(nsnull, "", "", INIT_FLAG_NONE);
img->SetSize(aRegion.width, aRegion.height);
img->mDecoded = PR_TRUE; // Also, we need to mark the image as decoded
img->mHasBeenDecoded = PR_TRUE;
img->mFrameDecodeFlags = aFlags & DECODE_FLAGS_MASK;
if (img->mFrameDecodeFlags != mFrameDecodeFlags) {
// if we can't discard, then we're screwed; we have no way
// to re-decode. Similarly if we aren't allowed to do a sync
// decode.
if (!(aFlags & FLAG_SYNC_DECODE))
return NS_ERROR_NOT_AVAILABLE;
if (!CanForciblyDiscard() || mDecoder || mAnim)
return NS_ERROR_NOT_AVAILABLE;
ForceDiscard();
mFrameDecodeFlags = img->mFrameDecodeFlags;
}
// If a synchronous decode was requested, do it
if (aFlags & FLAG_SYNC_DECODE) {
rv = SyncDecode();
CONTAINER_ENSURE_SUCCESS(rv);
}
// Get the frame. If it's not there, it's probably the caller's fault for
// not waiting for the data to be loaded from the network or not passing
// FLAG_SYNC_DECODE
PRUint32 frameIndex = (aWhichFrame == FRAME_FIRST) ?
0 : GetCurrentImgFrameIndex();
imgFrame *frame = GetDrawableImgFrame(frameIndex);
if (!frame) {
*_retval = nsnull;
return NS_ERROR_FAILURE;
}
// The frame can be smaller than the image. We want to extract only the part
// of the frame that actually exists.
nsIntRect framerect = frame->GetRect();
framerect.IntersectRect(framerect, aRegion);
if (framerect.IsEmpty())
return NS_ERROR_NOT_AVAILABLE;
nsAutoPtr<imgFrame> subframe;
rv = frame->Extract(framerect, getter_Transfers(subframe));
if (NS_FAILED(rv))
return rv;
img->mFrames.AppendElement(subframe.forget());
img->mStatusTracker->RecordLoaded();
img->mStatusTracker->RecordDecoded();
*_retval = img.forget().get();
return NS_OK;
}
//******************************************************************************
/* readonly attribute PRInt32 width; */
NS_IMETHODIMP
RasterImage::GetWidth(PRInt32 *aWidth)
{
NS_ENSURE_ARG_POINTER(aWidth);
if (mError) {
*aWidth = 0;
return NS_ERROR_FAILURE;
}
*aWidth = mSize.width;
return NS_OK;
}
//******************************************************************************
/* readonly attribute PRInt32 height; */
NS_IMETHODIMP
RasterImage::GetHeight(PRInt32 *aHeight)
{
NS_ENSURE_ARG_POINTER(aHeight);
if (mError) {
*aHeight = 0;
return NS_ERROR_FAILURE;
}
*aHeight = mSize.height;
return NS_OK;
}
//******************************************************************************
/* unsigned short GetType(); */
NS_IMETHODIMP
RasterImage::GetType(PRUint16 *aType)
{
NS_ENSURE_ARG_POINTER(aType);
*aType = GetType();
return NS_OK;
}
//******************************************************************************
/* [noscript, notxpcom] PRUint16 GetType(); */
NS_IMETHODIMP_(PRUint16)
RasterImage::GetType()
{
return imgIContainer::TYPE_RASTER;
}
imgFrame*
RasterImage::GetImgFrame(PRUint32 framenum)
{
nsresult rv = WantDecodedFrames();
CONTAINER_ENSURE_TRUE(NS_SUCCEEDED(rv), nsnull);
if (!mAnim) {
NS_ASSERTION(framenum == 0, "Don't ask for a frame > 0 if we're not animated!");
return mFrames.SafeElementAt(0, nsnull);
}
if (mAnim->lastCompositedFrameIndex == PRInt32(framenum))
return mAnim->compositingFrame;
return mFrames.SafeElementAt(framenum, nsnull);
}
imgFrame*
RasterImage::GetDrawableImgFrame(PRUint32 framenum)
{
imgFrame *frame = GetImgFrame(framenum);
// We will return a paletted frame if it's not marked as compositing failed
// so we can catch crashes for reasons we haven't investigated.
if (frame && frame->GetCompositingFailed())
return nsnull;
return frame;
}
PRUint32
RasterImage::GetCurrentImgFrameIndex() const
{
if (mAnim)
return mAnim->currentAnimationFrameIndex;
return 0;
}
imgFrame*
RasterImage::GetCurrentImgFrame()
{
return GetImgFrame(GetCurrentImgFrameIndex());
}
imgFrame*
RasterImage::GetCurrentDrawableImgFrame()
{
return GetDrawableImgFrame(GetCurrentImgFrameIndex());
}
//******************************************************************************
/* readonly attribute boolean currentFrameIsOpaque; */
NS_IMETHODIMP
RasterImage::GetCurrentFrameIsOpaque(PRBool *aIsOpaque)
{
NS_ENSURE_ARG_POINTER(aIsOpaque);
if (mError)
return NS_ERROR_FAILURE;
// See if we can get an image frame
imgFrame *curframe = GetCurrentImgFrame();
// If we don't get a frame, the safe answer is "not opaque"
if (!curframe)
*aIsOpaque = PR_FALSE;
// Otherwise, we can make a more intelligent decision
else {
*aIsOpaque = !curframe->GetNeedsBackground();
// We are also transparent if the current frame's size doesn't cover our
// entire area.
nsIntRect framerect = curframe->GetRect();
*aIsOpaque = *aIsOpaque && framerect.IsEqualInterior(nsIntRect(0, 0, mSize.width, mSize.height));
}
return NS_OK;
}
void
RasterImage::GetCurrentFrameRect(nsIntRect& aRect)
{
// Get the current frame
imgFrame* curframe = GetCurrentImgFrame();
// If we have the frame, use that rectangle
if (curframe) {
aRect = curframe->GetRect();
} else {
// If the frame doesn't exist, we pass the empty rectangle. It's not clear
// whether this is appropriate in general, but at the moment the only
// consumer of this method is imgStatusTracker (when it wants to figure out
// dirty rectangles to send out batched observer updates). This should
// probably be revisited when we fix bug 503973.
aRect.MoveTo(0, 0);
aRect.SizeTo(0, 0);
}
}
PRUint32
RasterImage::GetCurrentFrameIndex()
{
return GetCurrentImgFrameIndex();
}
PRUint32
RasterImage::GetNumFrames()
{
return mFrames.Length();
}
//******************************************************************************
/* readonly attribute boolean animated; */
NS_IMETHODIMP
RasterImage::GetAnimated(PRBool *aAnimated)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(aAnimated);
// If we have mAnim, we can know for sure
if (mAnim) {
*aAnimated = PR_TRUE;
return NS_OK;
}
// Otherwise, we need to have been decoded to know for sure, since if we were
// decoded at least once mAnim would have been created for animated images
if (!mHasBeenDecoded)
return NS_ERROR_NOT_AVAILABLE;
// We know for sure
*aAnimated = PR_FALSE;
return NS_OK;
}
//******************************************************************************
/* [noscript] gfxImageSurface copyFrame(in PRUint32 aWhichFrame,
* in PRUint32 aFlags); */
NS_IMETHODIMP
RasterImage::CopyFrame(PRUint32 aWhichFrame,
PRUint32 aFlags,
gfxImageSurface **_retval)
{
if (aWhichFrame > FRAME_MAX_VALUE)
return NS_ERROR_INVALID_ARG;
if (mError)
return NS_ERROR_FAILURE;
// Disallowed in the API
if (mInDecoder && (aFlags & imgIContainer::FLAG_SYNC_DECODE))
return NS_ERROR_FAILURE;
nsresult rv;
PRUint32 desiredDecodeFlags = aFlags & DECODE_FLAGS_MASK;
if (desiredDecodeFlags != mFrameDecodeFlags) {
// if we can't discard, then we're screwed; we have no way
// to re-decode. Similarly if we aren't allowed to do a sync
// decode.
if (!(aFlags & FLAG_SYNC_DECODE))
return NS_ERROR_NOT_AVAILABLE;
if (!CanForciblyDiscard() || mDecoder || mAnim)
return NS_ERROR_NOT_AVAILABLE;
ForceDiscard();
mFrameDecodeFlags = desiredDecodeFlags;
}
// If requested, synchronously flush any data we have lying around to the decoder
if (aFlags & FLAG_SYNC_DECODE) {
rv = SyncDecode();
CONTAINER_ENSURE_SUCCESS(rv);
}
NS_ENSURE_ARG_POINTER(_retval);
// Get the frame. If it's not there, it's probably the caller's fault for
// not waiting for the data to be loaded from the network or not passing
// FLAG_SYNC_DECODE
PRUint32 frameIndex = (aWhichFrame == FRAME_FIRST) ?
0 : GetCurrentImgFrameIndex();
imgFrame *frame = GetDrawableImgFrame(frameIndex);
if (!frame) {
*_retval = nsnull;
return NS_ERROR_FAILURE;
}
nsRefPtr<gfxPattern> pattern;
frame->GetPattern(getter_AddRefs(pattern));
nsIntRect intframerect = frame->GetRect();
gfxRect framerect(intframerect.x, intframerect.y, intframerect.width, intframerect.height);
// Create a 32-bit image surface of our size, but draw using the frame's
// rect, implicitly padding the frame out to the image's size.
nsRefPtr<gfxImageSurface> imgsurface = new gfxImageSurface(gfxIntSize(mSize.width, mSize.height),
gfxASurface::ImageFormatARGB32);
gfxContext ctx(imgsurface);
ctx.SetOperator(gfxContext::OPERATOR_SOURCE);
ctx.SetPattern(pattern);
ctx.Rectangle(framerect);
ctx.Fill();
*_retval = imgsurface.forget().get();
return NS_OK;
}
//******************************************************************************
/* [noscript] gfxASurface getFrame(in PRUint32 aWhichFrame,
* in PRUint32 aFlags); */
NS_IMETHODIMP
RasterImage::GetFrame(PRUint32 aWhichFrame,
PRUint32 aFlags,
gfxASurface **_retval)
{
if (aWhichFrame > FRAME_MAX_VALUE)
return NS_ERROR_INVALID_ARG;
if (mError)
return NS_ERROR_FAILURE;
// Disallowed in the API
if (mInDecoder && (aFlags & imgIContainer::FLAG_SYNC_DECODE))
return NS_ERROR_FAILURE;
nsresult rv = NS_OK;
if (mDecoded) {
// If we have decoded data, and it is not a perfect match for what we are
// looking for, we must discard to be able to generate the proper data.
PRUint32 desiredDecodeFlags = aFlags & DECODE_FLAGS_MASK;
if (desiredDecodeFlags != mFrameDecodeFlags) {
// if we can't discard, then we're screwed; we have no way
// to re-decode. Similarly if we aren't allowed to do a sync
// decode.
if (!(aFlags & FLAG_SYNC_DECODE))
return NS_ERROR_NOT_AVAILABLE;
if (!CanForciblyDiscard() || mDecoder || mAnim)
return NS_ERROR_NOT_AVAILABLE;
ForceDiscard();
mFrameDecodeFlags = desiredDecodeFlags;
}
}
// If the caller requested a synchronous decode, do it
if (aFlags & FLAG_SYNC_DECODE) {
rv = SyncDecode();
CONTAINER_ENSURE_SUCCESS(rv);
}
// Get the frame. If it's not there, it's probably the caller's fault for
// not waiting for the data to be loaded from the network or not passing
// FLAG_SYNC_DECODE
PRUint32 frameIndex = (aWhichFrame == FRAME_FIRST) ?
0 : GetCurrentImgFrameIndex();
imgFrame *frame = GetDrawableImgFrame(frameIndex);
if (!frame) {
*_retval = nsnull;
return NS_ERROR_FAILURE;
}
nsRefPtr<gfxASurface> framesurf;
// If this frame covers the entire image, we can just reuse its existing
// surface.
nsIntRect framerect = frame->GetRect();
if (framerect.x == 0 && framerect.y == 0 &&
framerect.width == mSize.width &&
framerect.height == mSize.height)
rv = frame->GetSurface(getter_AddRefs(framesurf));
// The image doesn't have a surface because it's been optimized away. Create
// one.
if (!framesurf) {
nsRefPtr<gfxImageSurface> imgsurf;
rv = CopyFrame(aWhichFrame, aFlags, getter_AddRefs(imgsurf));
framesurf = imgsurf;
}
*_retval = framesurf.forget().get();
return rv;
}
PRUint32
RasterImage::GetDecodedDataSize()
{
PRUint32 val = 0;
for (PRUint32 i = 0; i < mFrames.Length(); ++i) {
imgFrame *frame = mFrames.SafeElementAt(i, nsnull);
NS_ABORT_IF_FALSE(frame, "Null frame in frame array!");
val += frame->EstimateMemoryUsed();
}
return val;
}
PRUint32
RasterImage::GetSourceDataSize()
{
PRUint32 sourceDataSize = mSourceData.Length();
NS_ABORT_IF_FALSE(StoringSourceData() || (sourceDataSize == 0),
"Non-zero source data size when we aren't storing it?");
return sourceDataSize;
}
void
RasterImage::DeleteImgFrame(PRUint32 framenum)
2010-03-08 11:01:04 -08:00
{
NS_ABORT_IF_FALSE(framenum < mFrames.Length(), "Deleting invalid frame!");
delete mFrames[framenum];
mFrames[framenum] = nsnull;
}
nsresult
RasterImage::InternalAddFrameHelper(PRUint32 framenum, imgFrame *aFrame,
PRUint8 **imageData, PRUint32 *imageLength,
PRUint32 **paletteData, PRUint32 *paletteLength)
{
NS_ABORT_IF_FALSE(framenum <= mFrames.Length(), "Invalid frame index!");
if (framenum > mFrames.Length())
return NS_ERROR_INVALID_ARG;
nsAutoPtr<imgFrame> frame(aFrame);
if (paletteData && paletteLength)
frame->GetPaletteData(paletteData, paletteLength);
frame->GetImageData(imageData, imageLength);
// We are in the middle of decoding. This will be unlocked when we finish the
// decoder->Write() call.
frame->LockImageData();
mFrames.InsertElementAt(framenum, frame.forget());
return NS_OK;
}
nsresult
RasterImage::InternalAddFrame(PRUint32 framenum,
PRInt32 aX, PRInt32 aY,
PRInt32 aWidth, PRInt32 aHeight,
gfxASurface::gfxImageFormat aFormat,
PRUint8 aPaletteDepth,
PRUint8 **imageData,
PRUint32 *imageLength,
PRUint32 **paletteData,
PRUint32 *paletteLength)
{
// We assume that we're in the middle of decoding because we unlock the
// previous frame when we create a new frame, and only when decoding do we
// lock frames.
NS_ABORT_IF_FALSE(mInDecoder, "Only decoders may add frames!");
NS_ABORT_IF_FALSE(framenum <= mFrames.Length(), "Invalid frame index!");
if (framenum > mFrames.Length())
return NS_ERROR_INVALID_ARG;
nsAutoPtr<imgFrame> frame(new imgFrame());
NS_ENSURE_TRUE(frame, NS_ERROR_OUT_OF_MEMORY);
nsresult rv = frame->Init(aX, aY, aWidth, aHeight, aFormat, aPaletteDepth);
NS_ENSURE_SUCCESS(rv, rv);
// We know we are in a decoder. Therefore, we must unlock the previous frame
// when we move on to decoding into the next frame.
if (mFrames.Length() > 0) {
imgFrame *prevframe = mFrames.ElementAt(mFrames.Length() - 1);
prevframe->UnlockImageData();
}
if (mFrames.Length() == 0) {
return InternalAddFrameHelper(framenum, frame.forget(), imageData, imageLength,
paletteData, paletteLength);
}
if (mFrames.Length() == 1) {
// Since we're about to add our second frame, initialize animation stuff
if (!ensureAnimExists())
return NS_ERROR_OUT_OF_MEMORY;
// If we dispose of the first frame by clearing it, then the
// First Frame's refresh area is all of itself.
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR)
PRInt32 frameDisposalMethod = mFrames[0]->GetFrameDisposalMethod();
if (frameDisposalMethod == kDisposeClear ||
frameDisposalMethod == kDisposeRestorePrevious)
mAnim->firstFrameRefreshArea = mFrames[0]->GetRect();
}
// Calculate firstFrameRefreshArea
// Some gifs are huge but only have a small area that they animate
// We only need to refresh that small area when Frame 0 comes around again
nsIntRect frameRect = frame->GetRect();
mAnim->firstFrameRefreshArea.UnionRect(mAnim->firstFrameRefreshArea,
frameRect);
rv = InternalAddFrameHelper(framenum, frame.forget(), imageData, imageLength,
paletteData, paletteLength);
// We may be able to start animating, if we now have enough frames
EvaluateAnimation();
return rv;
}
nsresult
RasterImage::AppendFrame(PRInt32 aX, PRInt32 aY, PRInt32 aWidth,
PRInt32 aHeight,
gfxASurface::gfxImageFormat aFormat,
PRUint8 **imageData,
PRUint32 *imageLength)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(imageData);
NS_ENSURE_ARG_POINTER(imageLength);
return InternalAddFrame(mFrames.Length(), aX, aY, aWidth, aHeight, aFormat,
/* aPaletteDepth = */ 0, imageData, imageLength,
/* aPaletteData = */ nsnull,
/* aPaletteLength = */ nsnull);
}
nsresult
RasterImage::AppendPalettedFrame(PRInt32 aX, PRInt32 aY,
PRInt32 aWidth, PRInt32 aHeight,
gfxASurface::gfxImageFormat aFormat,
PRUint8 aPaletteDepth,
PRUint8 **imageData,
PRUint32 *imageLength,
PRUint32 **paletteData,
PRUint32 *paletteLength)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(imageData);
NS_ENSURE_ARG_POINTER(imageLength);
NS_ENSURE_ARG_POINTER(paletteData);
NS_ENSURE_ARG_POINTER(paletteLength);
return InternalAddFrame(mFrames.Length(), aX, aY, aWidth, aHeight, aFormat,
aPaletteDepth, imageData, imageLength,
paletteData, paletteLength);
}
nsresult
RasterImage::SetSize(PRInt32 aWidth, PRInt32 aHeight)
{
if (mError)
return NS_ERROR_FAILURE;
// Ensure that we have positive values
// XXX - Why isn't the size unsigned? Should this be changed?
if ((aWidth < 0) || (aHeight < 0))
return NS_ERROR_INVALID_ARG;
// if we already have a size, check the new size against the old one
if (mHasSize &&
((aWidth != mSize.width) || (aHeight != mSize.height))) {
// Alter the warning depending on whether the channel is multipart
if (!mMultipart)
NS_WARNING("Image changed size on redecode! This should not happen!");
else
NS_WARNING("Multipart channel sent an image of a different size");
2011-05-11 02:46:59 -07:00
// Make the decoder aware of the error so that it doesn't try to call
// FinishInternal during ShutdownDecoder.
if (mDecoder)
mDecoder->PostResizeError();
DoError();
return NS_ERROR_UNEXPECTED;
}
// Set the size and flag that we have it
mSize.SizeTo(aWidth, aHeight);
mHasSize = PR_TRUE;
return NS_OK;
}
nsresult
RasterImage::EnsureCleanFrame(PRUint32 aFrameNum, PRInt32 aX, PRInt32 aY,
PRInt32 aWidth, PRInt32 aHeight,
gfxASurface::gfxImageFormat aFormat,
PRUint8 **imageData, PRUint32 *imageLength)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(imageData);
NS_ENSURE_ARG_POINTER(imageLength);
NS_ABORT_IF_FALSE(aFrameNum <= mFrames.Length(), "Invalid frame index!");
if (aFrameNum > mFrames.Length())
return NS_ERROR_INVALID_ARG;
// Adding a frame that doesn't already exist.
if (aFrameNum == mFrames.Length())
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
/* aPaletteDepth = */ 0, imageData, imageLength,
/* aPaletteData = */ nsnull,
/* aPaletteLength = */ nsnull);
imgFrame *frame = GetImgFrame(aFrameNum);
if (!frame)
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
/* aPaletteDepth = */ 0, imageData, imageLength,
/* aPaletteData = */ nsnull,
/* aPaletteLength = */ nsnull);
// See if we can re-use the frame that already exists.
nsIntRect rect = frame->GetRect();
if (rect.x == aX && rect.y == aY && rect.width == aWidth &&
rect.height == aHeight && frame->GetFormat() == aFormat) {
// We can re-use the frame if it has image data.
frame->GetImageData(imageData, imageLength);
if (*imageData) {
return NS_OK;
}
}
DeleteImgFrame(aFrameNum);
return InternalAddFrame(aFrameNum, aX, aY, aWidth, aHeight, aFormat,
/* aPaletteDepth = */ 0, imageData, imageLength,
/* aPaletteData = */ nsnull,
/* aPaletteLength = */ nsnull);
}
void
RasterImage::FrameUpdated(PRUint32 aFrameNum, nsIntRect &aUpdatedRect)
{
NS_ABORT_IF_FALSE(aFrameNum < mFrames.Length(), "Invalid frame index!");
imgFrame *frame = GetImgFrame(aFrameNum);
NS_ABORT_IF_FALSE(frame, "Calling FrameUpdated on frame that doesn't exist!");
frame->ImageUpdated(aUpdatedRect);
}
nsresult
RasterImage::SetFrameDisposalMethod(PRUint32 aFrameNum,
PRInt32 aDisposalMethod)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ABORT_IF_FALSE(aFrameNum < mFrames.Length(), "Invalid frame index!");
if (aFrameNum >= mFrames.Length())
return NS_ERROR_INVALID_ARG;
imgFrame *frame = GetImgFrame(aFrameNum);
NS_ABORT_IF_FALSE(frame,
"Calling SetFrameDisposalMethod on frame that doesn't exist!");
NS_ENSURE_TRUE(frame, NS_ERROR_FAILURE);
frame->SetFrameDisposalMethod(aDisposalMethod);
return NS_OK;
}
nsresult
RasterImage::SetFrameTimeout(PRUint32 aFrameNum, PRInt32 aTimeout)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ABORT_IF_FALSE(aFrameNum < mFrames.Length(), "Invalid frame index!");
if (aFrameNum >= mFrames.Length())
return NS_ERROR_INVALID_ARG;
imgFrame *frame = GetImgFrame(aFrameNum);
NS_ABORT_IF_FALSE(frame, "Calling SetFrameTimeout on frame that doesn't exist!");
NS_ENSURE_TRUE(frame, NS_ERROR_FAILURE);
frame->SetTimeout(aTimeout);
return NS_OK;
}
nsresult
RasterImage::SetFrameBlendMethod(PRUint32 aFrameNum, PRInt32 aBlendMethod)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ABORT_IF_FALSE(aFrameNum < mFrames.Length(), "Invalid frame index!");
if (aFrameNum >= mFrames.Length())
return NS_ERROR_INVALID_ARG;
imgFrame *frame = GetImgFrame(aFrameNum);
NS_ABORT_IF_FALSE(frame, "Calling SetFrameBlendMethod on frame that doesn't exist!");
NS_ENSURE_TRUE(frame, NS_ERROR_FAILURE);
frame->SetBlendMethod(aBlendMethod);
return NS_OK;
}
nsresult
RasterImage::SetFrameHasNoAlpha(PRUint32 aFrameNum)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ABORT_IF_FALSE(aFrameNum < mFrames.Length(), "Invalid frame index!");
if (aFrameNum >= mFrames.Length())
return NS_ERROR_INVALID_ARG;
imgFrame *frame = GetImgFrame(aFrameNum);
NS_ABORT_IF_FALSE(frame, "Calling SetFrameHasNoAlpha on frame that doesn't exist!");
NS_ENSURE_TRUE(frame, NS_ERROR_FAILURE);
frame->SetHasNoAlpha();
return NS_OK;
}
nsresult
RasterImage::DecodingComplete()
{
if (mError)
return NS_ERROR_FAILURE;
// Flag that we're done decoding.
// XXX - these should probably be combined when we fix animated image
// discarding with bug 500402.
mDecoded = PR_TRUE;
mHasBeenDecoded = PR_TRUE;
nsresult rv;
// We now have one of the qualifications for discarding. Re-evaluate.
if (CanDiscard()) {
NS_ABORT_IF_FALSE(!DiscardingActive(),
"We shouldn't have been discardable before this");
rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
}
// If there's only 1 frame, optimize it. Optimizing animated images
// is not supported.
//
// We don't optimize the frame for multipart images because we reuse
// the frame.
if ((mFrames.Length() == 1) && !mMultipart) {
rv = mFrames[0]->Optimize();
NS_ENSURE_SUCCESS(rv, rv);
}
return NS_OK;
}
//******************************************************************************
/* void StartAnimation () */
nsresult
RasterImage::StartAnimation()
{
if (mError)
return NS_ERROR_FAILURE;
NS_ABORT_IF_FALSE(ShouldAnimate(), "Should not animate!");
if (!ensureAnimExists())
return NS_ERROR_OUT_OF_MEMORY;
NS_ABORT_IF_FALSE(mAnim && !mAnim->timer, "Anim must exist and not have a timer yet");
// Default timeout to 100: the timer notify code will do the right
// thing, so just get that started.
PRInt32 timeout = 100;
imgFrame *currentFrame = GetCurrentImgFrame();
if (currentFrame) {
timeout = currentFrame->GetTimeout();
if (timeout < 0) { // -1 means display this frame forever
mAnimationFinished = PR_TRUE;
return NS_ERROR_ABORT;
}
}
mAnim->timer = do_CreateInstance("@mozilla.org/timer;1");
NS_ENSURE_TRUE(mAnim->timer, NS_ERROR_OUT_OF_MEMORY);
mAnim->timer->InitWithCallback(static_cast<nsITimerCallback*>(this),
timeout, nsITimer::TYPE_REPEATING_SLACK);
return NS_OK;
}
//******************************************************************************
/* void stopAnimation (); */
nsresult
RasterImage::StopAnimation()
{
NS_ABORT_IF_FALSE(mAnimating, "Should be animating!");
if (mError)
return NS_ERROR_FAILURE;
if (mAnim->timer) {
mAnim->timer->Cancel();
mAnim->timer = nsnull;
}
return NS_OK;
}
//******************************************************************************
/* void resetAnimation (); */
NS_IMETHODIMP
RasterImage::ResetAnimation()
{
if (mError)
return NS_ERROR_FAILURE;
if (mAnimationMode == kDontAnimMode ||
!mAnim || mAnim->currentAnimationFrameIndex == 0)
return NS_OK;
mAnimationFinished = PR_FALSE;
if (mAnimating)
StopAnimation();
mAnim->lastCompositedFrameIndex = -1;
mAnim->currentAnimationFrameIndex = 0;
// Note - We probably want to kick off a redecode somewhere around here when
// we fix bug 500402.
// Update display if we were animating before
nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
if (mAnimating && observer)
observer->FrameChanged(this, &(mAnim->firstFrameRefreshArea));
if (ShouldAnimate()) {
StartAnimation();
// The animation may not have been running before, if mAnimationFinished
// was false (before we changed it to true in this function). So, mark the
// animation as running.
mAnimating = PR_TRUE;
}
return NS_OK;
}
void
RasterImage::SetLoopCount(PRInt32 aLoopCount)
{
if (mError)
return;
// -1 infinite
// 0 no looping, one iteration
// 1 one loop, two iterations
// ...
mLoopCount = aLoopCount;
}
nsresult
RasterImage::AddSourceData(const char *aBuffer, PRUint32 aCount)
{
if (mError)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(aBuffer);
nsresult rv = NS_OK;
// We should not call this if we're not initialized
NS_ABORT_IF_FALSE(mInitialized, "Calling AddSourceData() on uninitialized "
"RasterImage!");
// We should not call this if we're already finished adding source data
NS_ABORT_IF_FALSE(!mHasSourceData, "Calling AddSourceData() after calling "
"sourceDataComplete()!");
// This call should come straight from necko - no reentrancy allowed
NS_ABORT_IF_FALSE(!mInDecoder, "Re-entrant call to AddSourceData!");
// If we're not storing source data, write it directly to the decoder
if (!StoringSourceData()) {
rv = WriteToDecoder(aBuffer, aCount);
CONTAINER_ENSURE_SUCCESS(rv);
// We're not storing source data, so this data is probably coming straight
// from the network. In this case, we want to display data as soon as we
// get it, so we want to flush invalidations after every write.
2011-05-11 02:46:59 -07:00
nsRefPtr<Decoder> kungFuDeathGrip = mDecoder;
mInDecoder = PR_TRUE;
mDecoder->FlushInvalidations();
mInDecoder = PR_FALSE;
}
// Otherwise, we're storing data in the source buffer
else {
// Store the data
char *newElem = mSourceData.AppendElements(aBuffer, aCount);
if (!newElem)
return NS_ERROR_OUT_OF_MEMORY;
// If there's a decoder open, that means we want to do more decoding.
// Wake up the worker if it's not up already
if (mDecoder && !mWorkerPending) {
NS_ABORT_IF_FALSE(mWorker, "We should have a worker here!");
rv = mWorker->Run();
CONTAINER_ENSURE_SUCCESS(rv);
}
}
// Statistics
total_source_bytes += aCount;
if (mDiscardable)
discardable_source_bytes += aCount;
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: Added compressed data to RasterImage %p (%s). "
"Total Containers: %d, Discardable containers: %d, "
"Total source bytes: %lld, Source bytes for discardable containers %lld",
this,
mSourceDataMimeType.get(),
num_containers,
num_discardable_containers,
total_source_bytes,
discardable_source_bytes));
return NS_OK;
}
/* Note! buf must be declared as char buf[9]; */
// just used for logging and hashing the header
static void
get_header_str (char *buf, char *data, PRSize data_len)
{
int i;
int n;
static char hex[] = "0123456789abcdef";
n = data_len < 4 ? data_len : 4;
for (i = 0; i < n; i++) {
buf[i * 2] = hex[(data[i] >> 4) & 0x0f];
buf[i * 2 + 1] = hex[data[i] & 0x0f];
}
buf[i * 2] = 0;
}
nsresult
RasterImage::SourceDataComplete()
{
if (mError)
return NS_ERROR_FAILURE;
// If we've been called before, ignore. Otherwise, flag that we have everything
if (mHasSourceData)
return NS_OK;
mHasSourceData = PR_TRUE;
// This call should come straight from necko - no reentrancy allowed
NS_ABORT_IF_FALSE(!mInDecoder, "Re-entrant call to AddSourceData!");
// If we're not storing any source data, then all the data was written
// directly to the decoder in the AddSourceData() calls. This means we're
// done, so we can shut down the decoder.
if (!StoringSourceData()) {
nsresult rv = ShutdownDecoder(eShutdownIntent_Done);
CONTAINER_ENSURE_SUCCESS(rv);
}
// If there's a decoder open, we need to wake up the worker if it's not
// already. This is so the worker can account for the fact that the source
// data is complete. For some decoders, DecodingComplete() is only called
// when the decoder is Close()-ed, and thus the SourceDataComplete() call
// is the only way we can transition to a 'decoded' state. Furthermore,
// it's always possible for any image type to have the data stream stop
// abruptly at any point, in which case we need to trigger an error.
if (mDecoder && !mWorkerPending) {
NS_ABORT_IF_FALSE(mWorker, "We should have a worker here!");
nsresult rv = mWorker->Run();
CONTAINER_ENSURE_SUCCESS(rv);
}
// Free up any extra space in the backing buffer
mSourceData.Compact();
// Log header information
if (PR_LOG_TEST(gCompressedImageAccountingLog, PR_LOG_DEBUG)) {
char buf[9];
get_header_str(buf, mSourceData.Elements(), mSourceData.Length());
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: RasterImage::SourceDataComplete() - data "
"is done for container %p (%s) - header %p is 0x%s (length %d)",
this,
mSourceDataMimeType.get(),
mSourceData.Elements(),
buf,
mSourceData.Length()));
}
// We now have one of the qualifications for discarding. Re-evaluate.
if (CanDiscard()) {
nsresult rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
}
return NS_OK;
}
nsresult
RasterImage::NewSourceData()
{
nsresult rv;
if (mError)
return NS_ERROR_FAILURE;
// The source data should be complete before calling this
NS_ABORT_IF_FALSE(mHasSourceData,
"Calling NewSourceData before SourceDataComplete!");
if (!mHasSourceData)
return NS_ERROR_ILLEGAL_VALUE;
// Only supported for multipart channels. It wouldn't be too hard to change this,
// but it would involve making sure that things worked for decode-on-draw and
// discarding. Presently there's no need for this, so we don't.
NS_ABORT_IF_FALSE(mMultipart, "NewSourceData not supported for multipart");
if (!mMultipart)
return NS_ERROR_ILLEGAL_VALUE;
// We're multipart, so we shouldn't be storing source data
NS_ABORT_IF_FALSE(!StoringSourceData(),
"Shouldn't be storing source data for multipart");
// We're not storing the source data and we got SourceDataComplete. We should
// have shut down the previous decoder
NS_ABORT_IF_FALSE(!mDecoder, "Shouldn't have a decoder in NewSourceData");
// The decoder was shut down and we didn't flag an error, so we should be decoded
NS_ABORT_IF_FALSE(mDecoded, "Should be decoded in NewSourceData");
// Reset some flags
mDecoded = PR_FALSE;
mHasSourceData = PR_FALSE;
// We're decode-on-load here. Open up a new decoder just like what happens when
// we call Init() for decode-on-load images.
rv = InitDecoder(/* aDoSizeDecode = */ false);
CONTAINER_ENSURE_SUCCESS(rv);
return NS_OK;
}
nsresult
RasterImage::SetSourceSizeHint(PRUint32 sizeHint)
{
if (sizeHint && StoringSourceData())
mSourceData.SetCapacity(sizeHint);
return NS_OK;
}
//******************************************************************************
/* void notify(in nsITimer timer); */
NS_IMETHODIMP
RasterImage::Notify(nsITimer *timer)
{
#ifdef DEBUG
mFramesNotified++;
#endif
// This should never happen since the timer is only set up in StartAnimation()
// after mAnim is checked to exist.
NS_ABORT_IF_FALSE(mAnim, "Need anim for Notify()");
NS_ABORT_IF_FALSE(timer, "Need timer for Notify()");
NS_ABORT_IF_FALSE(mAnim->timer == timer,
"RasterImage::Notify() called with incorrect timer");
if (!mAnimating || !ShouldAnimate())
return NS_OK;
nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
if (!observer) {
// the imgRequest that owns us is dead, we should die now too.
NS_ABORT_IF_FALSE(mAnimationConsumers == 0,
"If no observer, should have no consumers");
if (mAnimating)
StopAnimation();
return NS_OK;
}
if (mFrames.Length() == 0)
return NS_OK;
imgFrame *nextFrame = nsnull;
PRInt32 previousFrameIndex = mAnim->currentAnimationFrameIndex;
PRUint32 nextFrameIndex = mAnim->currentAnimationFrameIndex + 1;
PRInt32 timeout = 0;
// Figure out if we have the next full frame. This is more complicated than
// just checking for mFrames.Length() because decoders append their frames
// before they're filled in.
NS_ABORT_IF_FALSE(mDecoder || nextFrameIndex <= mFrames.Length(),
"How did we get 2 indicies too far by incrementing?");
bool haveFullNextFrame = !mDecoder || nextFrameIndex < mDecoder->GetCompleteFrameCount();
// If we don't have the next full frame, it had better be in the pipe.
NS_ABORT_IF_FALSE(haveFullNextFrame ||
(mDecoder && mFrames.Length() > mDecoder->GetCompleteFrameCount()),
"What is the next frame supposed to be?");
// If we're done decoding the next frame, go ahead and display it now and
// reinit the timer with the next frame's delay time.
if (haveFullNextFrame) {
if (mFrames.Length() == nextFrameIndex) {
// End of Animation
// If animation mode is "loop once", it's time to stop animating
if (mAnimationMode == kLoopOnceAnimMode || mLoopCount == 0) {
mAnimationFinished = PR_TRUE;
EvaluateAnimation();
return NS_OK;
} else {
// We may have used compositingFrame to build a frame, and then copied
// it back into mFrames[..]. If so, delete composite to save memory
if (mAnim->compositingFrame && mAnim->lastCompositedFrameIndex == -1)
mAnim->compositingFrame = nsnull;
}
nextFrameIndex = 0;
if (mLoopCount > 0)
mLoopCount--;
}
if (!(nextFrame = mFrames[nextFrameIndex])) {
// something wrong with the next frame, skip it
mAnim->currentAnimationFrameIndex = nextFrameIndex;
mAnim->timer->SetDelay(100);
return NS_OK;
}
timeout = nextFrame->GetTimeout();
} else {
// Uh oh, the frame we want to show is currently being decoded (partial)
// Wait a bit and try again
mAnim->timer->SetDelay(100);
return NS_OK;
}
if (timeout > 0)
mAnim->timer->SetDelay(timeout);
else {
mAnimationFinished = PR_TRUE;
EvaluateAnimation();
}
nsIntRect dirtyRect;
imgFrame *frameToUse = nsnull;
if (nextFrameIndex == 0) {
frameToUse = nextFrame;
dirtyRect = mAnim->firstFrameRefreshArea;
} else {
imgFrame *prevFrame = mFrames[previousFrameIndex];
if (!prevFrame)
return NS_OK;
// Change frame and announce it
if (NS_FAILED(DoComposite(&frameToUse, &dirtyRect, prevFrame,
nextFrame, nextFrameIndex))) {
// something went wrong, move on to next
NS_WARNING("RasterImage::Notify(): Composing Frame Failed\n");
nextFrame->SetCompositingFailed(PR_TRUE);
mAnim->currentAnimationFrameIndex = nextFrameIndex;
return NS_OK;
} else {
nextFrame->SetCompositingFailed(PR_FALSE);
}
}
// Set currentAnimationFrameIndex at the last possible moment
mAnim->currentAnimationFrameIndex = nextFrameIndex;
// Refreshes the screen
observer->FrameChanged(this, &dirtyRect);
return NS_OK;
}
//******************************************************************************
// DoComposite gets called when the timer for animation get fired and we have to
// update the composited frame of the animation.
nsresult
RasterImage::DoComposite(imgFrame** aFrameToUse,
nsIntRect* aDirtyRect,
imgFrame* aPrevFrame,
imgFrame* aNextFrame,
PRInt32 aNextFrameIndex)
{
NS_ENSURE_ARG_POINTER(aDirtyRect);
NS_ENSURE_ARG_POINTER(aPrevFrame);
NS_ENSURE_ARG_POINTER(aNextFrame);
NS_ENSURE_ARG_POINTER(aFrameToUse);
PRInt32 prevFrameDisposalMethod = aPrevFrame->GetFrameDisposalMethod();
if (prevFrameDisposalMethod == kDisposeRestorePrevious &&
!mAnim->compositingPrevFrame)
prevFrameDisposalMethod = kDisposeClear;
nsIntRect prevFrameRect = aPrevFrame->GetRect();
PRBool isFullPrevFrame = (prevFrameRect.x == 0 && prevFrameRect.y == 0 &&
prevFrameRect.width == mSize.width &&
prevFrameRect.height == mSize.height);
// Optimization: DisposeClearAll if the previous frame is the same size as
// container and it's clearing itself
if (isFullPrevFrame &&
(prevFrameDisposalMethod == kDisposeClear))
prevFrameDisposalMethod = kDisposeClearAll;
PRInt32 nextFrameDisposalMethod = aNextFrame->GetFrameDisposalMethod();
nsIntRect nextFrameRect = aNextFrame->GetRect();
PRBool isFullNextFrame = (nextFrameRect.x == 0 && nextFrameRect.y == 0 &&
nextFrameRect.width == mSize.width &&
nextFrameRect.height == mSize.height);
if (!aNextFrame->GetIsPaletted()) {
// Optimization: Skip compositing if the previous frame wants to clear the
// whole image
if (prevFrameDisposalMethod == kDisposeClearAll) {
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
*aFrameToUse = aNextFrame;
return NS_OK;
}
// Optimization: Skip compositing if this frame is the same size as the
// container and it's fully drawing over prev frame (no alpha)
if (isFullNextFrame &&
(nextFrameDisposalMethod != kDisposeRestorePrevious) &&
!aNextFrame->GetHasAlpha()) {
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
*aFrameToUse = aNextFrame;
return NS_OK;
}
}
// Calculate area that needs updating
switch (prevFrameDisposalMethod) {
default:
case kDisposeNotSpecified:
case kDisposeKeep:
*aDirtyRect = nextFrameRect;
break;
case kDisposeClearAll:
// Whole image container is cleared
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
break;
case kDisposeClear:
// Calc area that needs to be redrawn (the combination of previous and
// this frame)
// XXX - This could be done with multiple framechanged calls
// Having prevFrame way at the top of the image, and nextFrame
// way at the bottom, and both frames being small, we'd be
// telling framechanged to refresh the whole image when only two
// small areas are needed.
aDirtyRect->UnionRect(nextFrameRect, prevFrameRect);
break;
case kDisposeRestorePrevious:
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
break;
}
// Optimization:
// Skip compositing if the last composited frame is this frame
// (Only one composited frame was made for this animation. Example:
// Only Frame 3 of a 10 frame image required us to build a composite frame
// On the second loop, we do not need to rebuild the frame
// since it's still sitting in compositingFrame)
if (mAnim->lastCompositedFrameIndex == aNextFrameIndex) {
*aFrameToUse = mAnim->compositingFrame;
return NS_OK;
}
PRBool needToBlankComposite = PR_FALSE;
// Create the Compositing Frame
if (!mAnim->compositingFrame) {
mAnim->compositingFrame = new imgFrame();
if (!mAnim->compositingFrame) {
NS_WARNING("Failed to init compositingFrame!\n");
return NS_ERROR_OUT_OF_MEMORY;
}
nsresult rv = mAnim->compositingFrame->Init(0, 0, mSize.width, mSize.height,
gfxASurface::ImageFormatARGB32);
if (NS_FAILED(rv)) {
mAnim->compositingFrame = nsnull;
return rv;
}
needToBlankComposite = PR_TRUE;
} else if (aNextFrameIndex != mAnim->lastCompositedFrameIndex+1) {
// If we are not drawing on top of last composited frame,
// then we are building a new composite frame, so let's clear it first.
needToBlankComposite = PR_TRUE;
}
// More optimizations possible when next frame is not transparent
// But if the next frame has kDisposeRestorePrevious,
// this "no disposal" optimization is not possible,
// because the frame in "after disposal operation" state
// needs to be stored in compositingFrame, so it can be
// copied into compositingPrevFrame later.
PRBool doDisposal = PR_TRUE;
if (!aNextFrame->GetHasAlpha() &&
nextFrameDisposalMethod != kDisposeRestorePrevious) {
if (isFullNextFrame) {
// Optimization: No need to dispose prev.frame when
// next frame is full frame and not transparent.
doDisposal = PR_FALSE;
// No need to blank the composite frame
needToBlankComposite = PR_FALSE;
} else {
if ((prevFrameRect.x >= nextFrameRect.x) &&
(prevFrameRect.y >= nextFrameRect.y) &&
(prevFrameRect.x + prevFrameRect.width <= nextFrameRect.x + nextFrameRect.width) &&
(prevFrameRect.y + prevFrameRect.height <= nextFrameRect.y + nextFrameRect.height)) {
// Optimization: No need to dispose prev.frame when
// next frame fully overlaps previous frame.
doDisposal = PR_FALSE;
}
}
}
if (doDisposal) {
// Dispose of previous: clear, restore, or keep (copy)
switch (prevFrameDisposalMethod) {
case kDisposeClear:
if (needToBlankComposite) {
// If we just created the composite, it could have anything in it's
// buffer. Clear whole frame
ClearFrame(mAnim->compositingFrame);
} else {
// Only blank out previous frame area (both color & Mask/Alpha)
ClearFrame(mAnim->compositingFrame, prevFrameRect);
}
break;
case kDisposeClearAll:
ClearFrame(mAnim->compositingFrame);
break;
case kDisposeRestorePrevious:
// It would be better to copy only the area changed back to
// compositingFrame.
if (mAnim->compositingPrevFrame) {
CopyFrameImage(mAnim->compositingPrevFrame, mAnim->compositingFrame);
// destroy only if we don't need it for this frame's disposal
if (nextFrameDisposalMethod != kDisposeRestorePrevious)
mAnim->compositingPrevFrame = nsnull;
} else {
ClearFrame(mAnim->compositingFrame);
}
break;
default:
// Copy previous frame into compositingFrame before we put the new frame on top
// Assumes that the previous frame represents a full frame (it could be
// smaller in size than the container, as long as the frame before it erased
// itself)
// Note: Frame 1 never gets into DoComposite(), so (aNextFrameIndex - 1) will
// always be a valid frame number.
if (mAnim->lastCompositedFrameIndex != aNextFrameIndex - 1) {
if (isFullPrevFrame && !aPrevFrame->GetIsPaletted()) {
// Just copy the bits
CopyFrameImage(aPrevFrame, mAnim->compositingFrame);
} else {
if (needToBlankComposite) {
// Only blank composite when prev is transparent or not full.
if (aPrevFrame->GetHasAlpha() || !isFullPrevFrame) {
ClearFrame(mAnim->compositingFrame);
}
}
DrawFrameTo(aPrevFrame, mAnim->compositingFrame, prevFrameRect);
}
}
}
} else if (needToBlankComposite) {
// If we just created the composite, it could have anything in it's
// buffers. Clear them
ClearFrame(mAnim->compositingFrame);
}
// Check if the frame we are composing wants the previous image restored afer
// it is done. Don't store it (again) if last frame wanted its image restored
// too
if ((nextFrameDisposalMethod == kDisposeRestorePrevious) &&
(prevFrameDisposalMethod != kDisposeRestorePrevious)) {
// We are storing the whole image.
// It would be better if we just stored the area that nextFrame is going to
// overwrite.
if (!mAnim->compositingPrevFrame) {
mAnim->compositingPrevFrame = new imgFrame();
if (!mAnim->compositingPrevFrame) {
NS_WARNING("Failed to init compositingPrevFrame!\n");
return NS_ERROR_OUT_OF_MEMORY;
}
nsresult rv = mAnim->compositingPrevFrame->Init(0, 0, mSize.width, mSize.height,
gfxASurface::ImageFormatARGB32);
if (NS_FAILED(rv)) {
mAnim->compositingPrevFrame = nsnull;
return rv;
}
}
CopyFrameImage(mAnim->compositingFrame, mAnim->compositingPrevFrame);
}
// blit next frame into it's correct spot
DrawFrameTo(aNextFrame, mAnim->compositingFrame, nextFrameRect);
// Set timeout of CompositeFrame to timeout of frame we just composed
// Bug 177948
PRInt32 timeout = aNextFrame->GetTimeout();
mAnim->compositingFrame->SetTimeout(timeout);
// Tell the image that it is fully 'downloaded'.
nsresult rv = mAnim->compositingFrame->ImageUpdated(mAnim->compositingFrame->GetRect());
if (NS_FAILED(rv)) {
return rv;
}
// We don't want to keep composite images for 8bit frames.
// Also this optimization won't work if the next frame has
// kDisposeRestorePrevious, because it would need to be restored
// into "after prev disposal but before next blend" state,
// not into empty frame.
if (isFullNextFrame && mAnimationMode == kNormalAnimMode && mLoopCount != 0 &&
nextFrameDisposalMethod != kDisposeRestorePrevious &&
!aNextFrame->GetIsPaletted()) {
// We have a composited full frame
// Store the composited frame into the mFrames[..] so we don't have to
// continuously re-build it
// Then set the previous frame's disposal to CLEAR_ALL so we just draw the
// frame next time around
if (CopyFrameImage(mAnim->compositingFrame, aNextFrame)) {
aPrevFrame->SetFrameDisposalMethod(kDisposeClearAll);
mAnim->lastCompositedFrameIndex = -1;
*aFrameToUse = aNextFrame;
return NS_OK;
}
}
mAnim->lastCompositedFrameIndex = aNextFrameIndex;
*aFrameToUse = mAnim->compositingFrame;
return NS_OK;
}
//******************************************************************************
// Fill aFrame with black. Does also clears the mask.
void
RasterImage::ClearFrame(imgFrame *aFrame)
{
if (!aFrame)
return;
nsresult rv = aFrame->LockImageData();
if (NS_FAILED(rv))
return;
nsRefPtr<gfxASurface> surf;
aFrame->GetSurface(getter_AddRefs(surf));
// Erase the surface to transparent
gfxContext ctx(surf);
ctx.SetOperator(gfxContext::OPERATOR_CLEAR);
ctx.Paint();
aFrame->UnlockImageData();
}
//******************************************************************************
void
RasterImage::ClearFrame(imgFrame *aFrame, nsIntRect &aRect)
{
if (!aFrame || aRect.width <= 0 || aRect.height <= 0)
return;
nsresult rv = aFrame->LockImageData();
if (NS_FAILED(rv))
return;
nsRefPtr<gfxASurface> surf;
aFrame->GetSurface(getter_AddRefs(surf));
// Erase the destination rectangle to transparent
gfxContext ctx(surf);
ctx.SetOperator(gfxContext::OPERATOR_CLEAR);
ctx.Rectangle(gfxRect(aRect.x, aRect.y, aRect.width, aRect.height));
ctx.Fill();
aFrame->UnlockImageData();
}
//******************************************************************************
// Whether we succeed or fail will not cause a crash, and there's not much
// we can do about a failure, so there we don't return a nsresult
PRBool
RasterImage::CopyFrameImage(imgFrame *aSrcFrame,
imgFrame *aDstFrame)
{
PRUint8* aDataSrc;
PRUint8* aDataDest;
PRUint32 aDataLengthSrc;
PRUint32 aDataLengthDest;
if (!aSrcFrame || !aDstFrame)
return PR_FALSE;
if (NS_FAILED(aDstFrame->LockImageData()))
return PR_FALSE;
// Copy Image Over
aSrcFrame->GetImageData(&aDataSrc, &aDataLengthSrc);
aDstFrame->GetImageData(&aDataDest, &aDataLengthDest);
if (!aDataDest || !aDataSrc || aDataLengthDest != aDataLengthSrc) {
aDstFrame->UnlockImageData();
return PR_FALSE;
}
memcpy(aDataDest, aDataSrc, aDataLengthSrc);
aDstFrame->UnlockImageData();
return PR_TRUE;
}
//******************************************************************************
/*
* aSrc is the current frame being drawn,
* aDst is the composition frame where the current frame is drawn into.
* aSrcRect is the size of the current frame, and the position of that frame
* in the composition frame.
*/
nsresult
RasterImage::DrawFrameTo(imgFrame *aSrc,
imgFrame *aDst,
nsIntRect& aSrcRect)
{
NS_ENSURE_ARG_POINTER(aSrc);
NS_ENSURE_ARG_POINTER(aDst);
nsIntRect dstRect = aDst->GetRect();
// According to both AGIF and APNG specs, offsets are unsigned
if (aSrcRect.x < 0 || aSrcRect.y < 0) {
NS_WARNING("RasterImage::DrawFrameTo: negative offsets not allowed");
return NS_ERROR_FAILURE;
}
// Outside the destination frame, skip it
if ((aSrcRect.x > dstRect.width) || (aSrcRect.y > dstRect.height)) {
return NS_OK;
}
if (aSrc->GetIsPaletted()) {
// Larger than the destination frame, clip it
PRInt32 width = NS_MIN(aSrcRect.width, dstRect.width - aSrcRect.x);
PRInt32 height = NS_MIN(aSrcRect.height, dstRect.height - aSrcRect.y);
// The clipped image must now fully fit within destination image frame
NS_ASSERTION((aSrcRect.x >= 0) && (aSrcRect.y >= 0) &&
(aSrcRect.x + width <= dstRect.width) &&
(aSrcRect.y + height <= dstRect.height),
"RasterImage::DrawFrameTo: Invalid aSrcRect");
// clipped image size may be smaller than source, but not larger
NS_ASSERTION((width <= aSrcRect.width) && (height <= aSrcRect.height),
"RasterImage::DrawFrameTo: source must be smaller than dest");
if (NS_FAILED(aDst->LockImageData()))
return NS_ERROR_FAILURE;
// Get pointers to image data
PRUint32 size;
PRUint8 *srcPixels;
PRUint32 *colormap;
PRUint32 *dstPixels;
aSrc->GetImageData(&srcPixels, &size);
aSrc->GetPaletteData(&colormap, &size);
aDst->GetImageData((PRUint8 **)&dstPixels, &size);
if (!srcPixels || !dstPixels || !colormap) {
aDst->UnlockImageData();
return NS_ERROR_FAILURE;
}
// Skip to the right offset
dstPixels += aSrcRect.x + (aSrcRect.y * dstRect.width);
if (!aSrc->GetHasAlpha()) {
for (PRInt32 r = height; r > 0; --r) {
for (PRInt32 c = 0; c < width; c++) {
dstPixels[c] = colormap[srcPixels[c]];
}
// Go to the next row in the source resp. destination image
srcPixels += aSrcRect.width;
dstPixels += dstRect.width;
}
} else {
for (PRInt32 r = height; r > 0; --r) {
for (PRInt32 c = 0; c < width; c++) {
const PRUint32 color = colormap[srcPixels[c]];
if (color)
dstPixels[c] = color;
}
// Go to the next row in the source resp. destination image
srcPixels += aSrcRect.width;
dstPixels += dstRect.width;
}
}
aDst->UnlockImageData();
return NS_OK;
}
nsRefPtr<gfxPattern> srcPatt;
aSrc->GetPattern(getter_AddRefs(srcPatt));
aDst->LockImageData();
nsRefPtr<gfxASurface> dstSurf;
aDst->GetSurface(getter_AddRefs(dstSurf));
gfxContext dst(dstSurf);
dst.Translate(gfxPoint(aSrcRect.x, aSrcRect.y));
dst.Rectangle(gfxRect(0, 0, aSrcRect.width, aSrcRect.height), PR_TRUE);
// first clear the surface if the blend flag says so
PRInt32 blendMethod = aSrc->GetBlendMethod();
if (blendMethod == kBlendSource) {
gfxContext::GraphicsOperator defaultOperator = dst.CurrentOperator();
dst.SetOperator(gfxContext::OPERATOR_CLEAR);
dst.Fill();
dst.SetOperator(defaultOperator);
}
dst.SetPattern(srcPatt);
dst.Paint();
aDst->UnlockImageData();
return NS_OK;
}
/********* Methods to implement lazy allocation of nsIProperties object *************/
NS_IMETHODIMP
RasterImage::Get(const char *prop, const nsIID & iid, void * *result)
{
if (!mProperties)
return NS_ERROR_FAILURE;
return mProperties->Get(prop, iid, result);
}
NS_IMETHODIMP
RasterImage::Set(const char *prop, nsISupports *value)
{
if (!mProperties)
mProperties = do_CreateInstance("@mozilla.org/properties;1");
if (!mProperties)
return NS_ERROR_OUT_OF_MEMORY;
return mProperties->Set(prop, value);
}
NS_IMETHODIMP
RasterImage::Has(const char *prop, PRBool *_retval)
{
NS_ENSURE_ARG_POINTER(_retval);
if (!mProperties) {
*_retval = PR_FALSE;
return NS_OK;
}
return mProperties->Has(prop, _retval);
}
NS_IMETHODIMP
RasterImage::Undefine(const char *prop)
{
if (!mProperties)
return NS_ERROR_FAILURE;
return mProperties->Undefine(prop);
}
NS_IMETHODIMP
RasterImage::GetKeys(PRUint32 *count, char ***keys)
{
if (!mProperties) {
*count = 0;
*keys = nsnull;
return NS_OK;
}
return mProperties->GetKeys(count, keys);
}
void
RasterImage::Discard(bool force)
{
// We should be ok for discard
NS_ABORT_IF_FALSE(force ? CanForciblyDiscard() : CanDiscard(), "Asked to discard but can't!");
// We should never discard when we have an active decoder
NS_ABORT_IF_FALSE(!mDecoder, "Asked to discard with open decoder!");
// As soon as an image becomes animated, it becomes non-discardable and any
// timers are cancelled.
NS_ABORT_IF_FALSE(!mAnim, "Asked to discard for animated image!");
// For post-operation logging
int old_frame_count = mFrames.Length();
// Delete all the decoded frames, then clear the array.
for (int i = 0; i < old_frame_count; ++i)
delete mFrames[i];
mFrames.Clear();
// Flag that we no longer have decoded frames for this image
mDecoded = PR_FALSE;
// Notify that we discarded
nsCOMPtr<imgIDecoderObserver> observer(do_QueryReferent(mObserver));
if (observer)
observer->OnDiscard(nsnull);
if (force)
DiscardTracker::Remove(&mDiscardTrackerNode);
// Log
PR_LOG(gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: discarded uncompressed image "
"data from RasterImage %p (%s) - %d frames (cached count: %d); "
"Total Containers: %d, Discardable containers: %d, "
"Total source bytes: %lld, Source bytes for discardable containers %lld",
this,
mSourceDataMimeType.get(),
old_frame_count,
mFrames.Length(),
num_containers,
num_discardable_containers,
total_source_bytes,
discardable_source_bytes));
}
// Helper method to determine if we can discard an image
PRBool
RasterImage::CanDiscard() {
return (DiscardingEnabled() && // Globally enabled...
mDiscardable && // ...Enabled at creation time...
(mLockCount == 0) && // ...not temporarily disabled...
mHasSourceData && // ...have the source data...
mDecoded); // ...and have something to discard.
}
PRBool
RasterImage::CanForciblyDiscard() {
return (mDiscardable && // ...Enabled at creation time...
mHasSourceData && // ...have the source data...
mDecoded); // ...and have something to discard.
}
// Helper method to tell us whether the clock is currently running for
// discarding this image. Mainly for assertions.
PRBool
RasterImage::DiscardingActive() {
return !!(mDiscardTrackerNode.prev || mDiscardTrackerNode.next);
}
// Helper method to determine if we're storing the source data in a buffer
// or just writing it directly to the decoder
PRBool
RasterImage::StoringSourceData() {
return (mDecodeOnDraw || mDiscardable);
}
// Sets up a decoder for this image. It is an error to call this function
// when decoding is already in process (ie - when mDecoder is non-null).
nsresult
RasterImage::InitDecoder(bool aDoSizeDecode)
{
// Ensure that the decoder is not already initialized
NS_ABORT_IF_FALSE(!mDecoder, "Calling InitDecoder() while already decoding!");
// We shouldn't be firing up a decoder if we already have the frames decoded
NS_ABORT_IF_FALSE(!mDecoded, "Calling InitDecoder() but already decoded!");
// Since we're not decoded, we should not have a discard timer active
NS_ABORT_IF_FALSE(!DiscardingActive(), "Discard Timer active in InitDecoder()!");
// Figure out which decoder we want
eDecoderType type = GetDecoderType(mSourceDataMimeType.get());
CONTAINER_ENSURE_TRUE(type != eDecoderType_unknown, NS_IMAGELIB_ERROR_NO_DECODER);
// Instantiate the appropriate decoder
switch (type) {
case eDecoderType_png:
mDecoder = new nsPNGDecoder();
break;
case eDecoderType_gif:
mDecoder = new nsGIFDecoder2();
break;
case eDecoderType_jpeg:
mDecoder = new nsJPEGDecoder();
break;
case eDecoderType_bmp:
mDecoder = new nsBMPDecoder();
break;
case eDecoderType_ico:
mDecoder = new nsICODecoder();
break;
case eDecoderType_icon:
mDecoder = new nsIconDecoder();
break;
default:
NS_ABORT_IF_FALSE(0, "Shouldn't get here!");
}
// Initialize the decoder
nsCOMPtr<imgIDecoderObserver> observer(do_QueryReferent(mObserver));
mDecoder->SetSizeDecode(aDoSizeDecode);
mDecoder->SetDecodeFlags(mFrameDecodeFlags);
mDecoder->Init(this, observer);
CONTAINER_ENSURE_SUCCESS(mDecoder->GetDecoderError());
// Create a decode worker
mWorker = new imgDecodeWorker(this);
CONTAINER_ENSURE_TRUE(mWorker, NS_ERROR_OUT_OF_MEMORY);
return NS_OK;
}
// Flushes, closes, and nulls-out a decoder. Cleans up any related decoding
// state. It is an error to call this function when there is no initialized
// decoder.
//
// aIntent specifies the intent of the shutdown. If aIntent is
// eShutdownIntent_Done, an error is flagged if we didn't get what we should
// have out of the decode. If aIntent is eShutdownIntent_Interrupted, we don't
// check this. If aIntent is eShutdownIntent_Error, we shut down in error mode.
nsresult
RasterImage::ShutdownDecoder(eShutdownIntent aIntent)
{
// Ensure that our intent is valid
NS_ABORT_IF_FALSE((aIntent >= 0) || (aIntent < eShutdownIntent_AllCount),
"Invalid shutdown intent");
// Ensure that the decoder is initialized
NS_ABORT_IF_FALSE(mDecoder, "Calling ShutdownDecoder() with no active decoder!");
// Figure out what kind of decode we were doing before we get rid of our decoder
bool wasSizeDecode = mDecoder->IsSizeDecode();
// Finalize the decoder
2011-05-11 02:46:59 -07:00
// null out mDecoder, _then_ check for errors on the close (otherwise the
// error routine might re-invoke ShutdownDecoder)
nsRefPtr<Decoder> decoder = mDecoder;
mDecoder = nsnull;
mInDecoder = PR_TRUE;
2011-05-11 02:46:59 -07:00
decoder->Finish();
mInDecoder = PR_FALSE;
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nsresult decoderStatus = decoder->GetDecoderError();
if (NS_FAILED(decoderStatus)) {
DoError();
return decoderStatus;
}
// Kill off the worker
mWorker = nsnull;
// We just shut down the decoder. If we didn't get what we want, but expected
// to, flag an error
PRBool failed = PR_FALSE;
if (wasSizeDecode && !mHasSize)
failed = PR_TRUE;
if (!wasSizeDecode && !mDecoded)
failed = PR_TRUE;
if ((aIntent == eShutdownIntent_Done) && failed) {
DoError();
return NS_ERROR_FAILURE;
}
// Reset number of decoded bytes
mBytesDecoded = 0;
return NS_OK;
}
// Writes the data to the decoder, updating the total number of bytes written.
nsresult
RasterImage::WriteToDecoder(const char *aBuffer, PRUint32 aCount)
{
// We should have a decoder
NS_ABORT_IF_FALSE(mDecoder, "Trying to write to null decoder!");
// The decoder will start decoding into the current frame (if we have one).
// When it needs to add another frame, we will unlock this frame and lock the
// new frame.
// Our invariant is that, while in the decoder, the last frame is always
// locked, and all others are unlocked.
if (mFrames.Length() > 0) {
imgFrame *curframe = mFrames.ElementAt(mFrames.Length() - 1);
curframe->LockImageData();
}
// Write
2011-05-11 02:46:59 -07:00
nsRefPtr<Decoder> kungFuDeathGrip = mDecoder;
mInDecoder = PR_TRUE;
mDecoder->Write(aBuffer, aCount);
mInDecoder = PR_FALSE;
// We unlock the current frame, even if that frame is different from the
// frame we entered the decoder with. (See above.)
if (mFrames.Length() > 0) {
imgFrame *curframe = mFrames.ElementAt(mFrames.Length() - 1);
curframe->UnlockImageData();
}
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if (!mDecoder)
return NS_ERROR_FAILURE;
CONTAINER_ENSURE_SUCCESS(mDecoder->GetDecoderError());
// Keep track of the total number of bytes written over the lifetime of the
// decoder
mBytesDecoded += aCount;
return NS_OK;
}
// This function is called in situations where it's clear that we want the
// frames in decoded form (Draw, GetFrame, CopyFrame, ExtractFrame, etc).
// If we're completely decoded, this method resets the discard timer (if
// we're discardable), since wanting the frames now is a good indicator of
// wanting them again soon. If we're not decoded, this method kicks off
// asynchronous decoding to generate the frames.
nsresult
RasterImage::WantDecodedFrames()
{
nsresult rv;
// If we can discard, the clock should be running. Reset it.
if (CanDiscard()) {
NS_ABORT_IF_FALSE(DiscardingActive(),
"Decoded and discardable but discarding not activated!");
rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
}
// Request a decode (no-op if we're decoded)
return RequestDecode();
}
//******************************************************************************
/* void requestDecode() */
NS_IMETHODIMP
RasterImage::RequestDecode()
{
nsresult rv;
if (mError)
return NS_ERROR_FAILURE;
// If we're not storing source data, we have nothing to do
if (!StoringSourceData())
return NS_OK;
// If we're fully decoded, we have nothing to do
if (mDecoded)
return NS_OK;
// If we've already got a full decoder running, we have nothing to do
if (mDecoder && !mDecoder->IsSizeDecode())
return NS_OK;
// If our callstack goes through a size decoder, we have a problem.
// We need to shutdown the size decode and replace it with a full
// decoder, but can't do that from within the decoder itself. Thus, we post
// an asynchronous event to the event loop to do it later. Since
// RequestDecode() is an asynchronous function this works fine (though it's
// a little slower).
if (mInDecoder) {
nsRefPtr<imgDecodeRequestor> requestor = new imgDecodeRequestor(this);
if (!requestor)
return NS_ERROR_OUT_OF_MEMORY;
return NS_DispatchToCurrentThread(requestor);
}
// If we have a size decode open, interrupt it and shut it down; or if
// the decoder has different flags than what we need
if (mDecoder &&
(mDecoder->IsSizeDecode() || mDecoder->GetDecodeFlags() != mFrameDecodeFlags))
{
rv = ShutdownDecoder(eShutdownIntent_Interrupted);
CONTAINER_ENSURE_SUCCESS(rv);
}
// If we don't have a decoder, create one
if (!mDecoder) {
NS_ABORT_IF_FALSE(mFrames.IsEmpty(), "Trying to decode to non-empty frame-array");
rv = InitDecoder(/* aDoSizeDecode = */ false);
CONTAINER_ENSURE_SUCCESS(rv);
}
// If we already have a pending worker, we're done
if (mWorkerPending)
return NS_OK;
// If we've read all the data we have, we're done
if (mBytesDecoded == mSourceData.Length())
return NS_OK;
// If it's a smallish image, it's not worth it to do things async
if (!mDecoded && !mInDecoder && mHasSourceData && (mSourceData.Length() < gMaxBytesForSyncDecode))
return SyncDecode();
// If we get this far, dispatch the worker. We do this instead of starting
// any immediate decoding to guarantee that all our decode notifications are
// dispatched asynchronously, and to ensure we stay responsive.
return mWorker->Dispatch();
}
// Synchronously decodes as much data as possible
nsresult
RasterImage::SyncDecode()
{
nsresult rv;
// If we're decoded already, no worries
if (mDecoded)
return NS_OK;
// If we're not storing source data, there isn't much to do here
if (!StoringSourceData())
return NS_OK;
// We really have no good way of forcing a synchronous decode if we're being
// called in a re-entrant manner (ie, from an event listener fired by a
// decoder), because the decoding machinery is already tied up. We thus explicitly
// disallow this type of call in the API, and check for it in API methods.
NS_ABORT_IF_FALSE(!mInDecoder, "Yikes, forcing sync in reentrant call!");
// If we have a size decoder open, or one with different flags than
// what we need, shut it down
if (mDecoder &&
(mDecoder->IsSizeDecode() || mDecoder->GetDecodeFlags() != mFrameDecodeFlags))
{
rv = ShutdownDecoder(eShutdownIntent_Interrupted);
CONTAINER_ENSURE_SUCCESS(rv);
}
// If we don't have a decoder, create one
if (!mDecoder) {
NS_ABORT_IF_FALSE(mFrames.IsEmpty(), "Trying to decode to non-empty frame-array");
rv = InitDecoder(/* aDoSizeDecode = */ false);
CONTAINER_ENSURE_SUCCESS(rv);
}
// Write everything we have
rv = WriteToDecoder(mSourceData.Elements() + mBytesDecoded,
mSourceData.Length() - mBytesDecoded);
CONTAINER_ENSURE_SUCCESS(rv);
// When we're doing a sync decode, we want to get as much information from the
// image as possible. We've send the decoder all of our data, so now's a good
// time to flush any invalidations (in case we don't have all the data and what
// we got left us mid-frame).
2011-05-11 02:46:59 -07:00
nsRefPtr<Decoder> kungFuDeathGrip = mDecoder;
mInDecoder = PR_TRUE;
mDecoder->FlushInvalidations();
mInDecoder = PR_FALSE;
// If we finished the decode, shutdown the decoder
2011-05-11 02:46:59 -07:00
if (mDecoder && IsDecodeFinished()) {
rv = ShutdownDecoder(eShutdownIntent_Done);
CONTAINER_ENSURE_SUCCESS(rv);
}
2011-05-11 02:46:59 -07:00
// All good if no errors!
return mError ? NS_ERROR_FAILURE : NS_OK;
}
//******************************************************************************
/* [noscript] void draw(in gfxContext aContext,
* in gfxGraphicsFilter aFilter,
* [const] in gfxMatrix aUserSpaceToImageSpace,
* [const] in gfxRect aFill,
* [const] in nsIntRect aSubimage,
* [const] in nsIntSize aViewportSize,
* in PRUint32 aFlags); */
NS_IMETHODIMP
RasterImage::Draw(gfxContext *aContext,
gfxPattern::GraphicsFilter aFilter,
const gfxMatrix &aUserSpaceToImageSpace,
const gfxRect &aFill,
const nsIntRect &aSubimage,
const nsIntSize& /*aViewportSize - ignored*/,
PRUint32 aFlags)
{
if (mError)
return NS_ERROR_FAILURE;
// Disallowed in the API
if (mInDecoder && (aFlags & imgIContainer::FLAG_SYNC_DECODE))
return NS_ERROR_FAILURE;
// Illegal -- you can't draw with non-default decode flags.
// (Disabling colorspace conversion might make sense to allow, but
// we don't currently.)
if ((aFlags & DECODE_FLAGS_MASK) != DECODE_FLAGS_DEFAULT)
return NS_ERROR_FAILURE;
NS_ENSURE_ARG_POINTER(aContext);
// We can only draw with the default decode flags
if (mFrameDecodeFlags != DECODE_FLAGS_DEFAULT) {
if (!CanForciblyDiscard())
return NS_ERROR_NOT_AVAILABLE;
ForceDiscard();
mFrameDecodeFlags = DECODE_FLAGS_DEFAULT;
}
// If a synchronous draw is requested, flush anything that might be sitting around
if (aFlags & FLAG_SYNC_DECODE) {
nsresult rv = SyncDecode();
NS_ENSURE_SUCCESS(rv, rv);
}
imgFrame *frame = GetCurrentDrawableImgFrame();
if (!frame) {
return NS_OK; // Getting the frame (above) touches the image and kicks off decoding
}
nsIntRect framerect = frame->GetRect();
nsIntMargin padding(framerect.x, framerect.y,
mSize.width - framerect.XMost(),
mSize.height - framerect.YMost());
frame->Draw(aContext, aFilter, aUserSpaceToImageSpace, aFill, padding, aSubimage);
return NS_OK;
}
//******************************************************************************
/* [notxpcom] nsIFrame GetRootLayoutFrame() */
nsIFrame*
RasterImage::GetRootLayoutFrame()
{
return nsnull;
}
//******************************************************************************
/* void lockImage() */
NS_IMETHODIMP
RasterImage::LockImage()
{
if (mError)
return NS_ERROR_FAILURE;
// Cancel the discard timer if it's there
DiscardTracker::Remove(&mDiscardTrackerNode);
// Increment the lock count
mLockCount++;
return NS_OK;
}
//******************************************************************************
/* void unlockImage() */
NS_IMETHODIMP
RasterImage::UnlockImage()
{
if (mError)
return NS_ERROR_FAILURE;
// It's an error to call this function if the lock count is 0
NS_ABORT_IF_FALSE(mLockCount > 0,
"Calling UnlockImage with mLockCount == 0!");
if (mLockCount == 0)
return NS_ERROR_ABORT;
// We're locked, so discarding should not be active
NS_ABORT_IF_FALSE(!DiscardingActive(), "Locked, but discarding activated");
// Decrement our lock count
mLockCount--;
// We now _might_ have one of the qualifications for discarding. Re-evaluate.
if (CanDiscard()) {
nsresult rv = DiscardTracker::Reset(&mDiscardTrackerNode);
CONTAINER_ENSURE_SUCCESS(rv);
}
return NS_OK;
}
// Flushes up to aMaxBytes to the decoder.
nsresult
RasterImage::DecodeSomeData(PRUint32 aMaxBytes)
{
// We should have a decoder if we get here
NS_ABORT_IF_FALSE(mDecoder, "trying to decode without decoder!");
// If we have nothing to decode, return
if (mBytesDecoded == mSourceData.Length())
return NS_OK;
// write the proper amount of data
PRUint32 bytesToDecode = NS_MIN(aMaxBytes,
mSourceData.Length() - mBytesDecoded);
nsresult rv = WriteToDecoder(mSourceData.Elements() + mBytesDecoded,
bytesToDecode);
return rv;
}
// There are various indicators that tell us we're finished with the decode
// task at hand and can shut down the decoder.
//
// This method may not be called if there is no decoder.
PRBool
RasterImage::IsDecodeFinished()
{
// Precondition
NS_ABORT_IF_FALSE(mDecoder, "Can't call IsDecodeFinished() without decoder!");
// Assume it's not finished
PRBool decodeFinished = PR_FALSE;
// There shouldn't be any reason to call this if we're not storing
// source data
NS_ABORT_IF_FALSE(StoringSourceData(),
"just shut down on SourceDataComplete!");
// The decode is complete if we got what we wanted...
if (mDecoder->IsSizeDecode()) {
if (mHasSize)
decodeFinished = PR_TRUE;
}
else {
if (mDecoded)
decodeFinished = PR_TRUE;
}
// ...or if we have all the source data and wrote all the source data.
//
// (NB - This can be distinct from the above case even for non-erroneous
// images because the decoder might not call DecodingComplete() until we
// call Close() in ShutdownDecoder())
if (mHasSourceData && (mBytesDecoded == mSourceData.Length()))
decodeFinished = PR_TRUE;
return decodeFinished;
}
// Indempotent error flagging routine. If a decoder is open, shuts it down.
void
RasterImage::DoError()
{
// If we've flagged an error before, we have nothing to do
if (mError)
return;
// If we're mid-decode, shut down the decoder.
if (mDecoder)
ShutdownDecoder(eShutdownIntent_Error);
// Put the container in an error state
mError = PR_TRUE;
// Log our error
LOG_CONTAINER_ERROR;
}
// Decodes some data, then re-posts itself to the end of the event queue if
// there's more processing to be done
NS_IMETHODIMP
imgDecodeWorker::Run()
{
nsresult rv;
// If we shutdown the decoder in this function, we could lose ourselves
nsCOMPtr<nsIRunnable> kungFuDeathGrip(this);
// The container holds a strong reference to us. Cycles are bad.
nsCOMPtr<imgIContainer> iContainer(do_QueryReferent(mContainer));
if (!iContainer)
return NS_OK;
RasterImage* image = static_cast<RasterImage*>(iContainer.get());
NS_ABORT_IF_FALSE(image->mInitialized,
"Worker active for uninitialized container!");
// If we were pending, we're not anymore
image->mWorkerPending = PR_FALSE;
// If an error is flagged, it probably happened while we were waiting
// in the event queue. Bail early, but no need to bother the run queue
// by returning an error.
if (image->mError)
return NS_OK;
// If we don't have a decoder, we must have finished already (for example,
// a synchronous decode request came while the worker was pending).
if (!image->mDecoder)
return NS_OK;
2011-05-11 02:46:59 -07:00
nsRefPtr<Decoder> decoderKungFuDeathGrip = image->mDecoder;
// Size decodes are cheap and we more or less want them to be
// synchronous. Write all the data in that case, otherwise write a
// chunk
PRUint32 maxBytes = image->mDecoder->IsSizeDecode()
? image->mSourceData.Length() : gDecodeBytesAtATime;
// Loop control
PRBool haveMoreData = PR_TRUE;
nsTime deadline(PR_Now() + 1000 * gMaxMSBeforeYield);
// We keep decoding chunks until one of three possible events occur:
// 1) We don't have any data left to decode
// 2) The decode completes
// 3) We hit the deadline and need to yield to keep the UI snappy
while (haveMoreData && !image->IsDecodeFinished() &&
(nsTime(PR_Now()) < deadline)) {
// Decode a chunk of data
rv = image->DecodeSomeData(maxBytes);
if (NS_FAILED(rv)) {
image->DoError();
return rv;
}
// Figure out if we still have more data
haveMoreData =
image->mSourceData.Length() > image->mBytesDecoded;
}
// Flush invalidations _after_ we've written everything we're going to.
// Furthermore, if this is a redecode, we don't want to do progressive
// display at all. In that case, let Decoder::PostFrameStop() do the
// flush once the whole frame is ready.
if (!image->mHasBeenDecoded) {
image->mInDecoder = PR_TRUE;
image->mDecoder->FlushInvalidations();
image->mInDecoder = PR_FALSE;
}
// If the decode finished, shutdown the decoder
2011-05-11 02:46:59 -07:00
if (image->mDecoder && image->IsDecodeFinished()) {
rv = image->ShutdownDecoder(RasterImage::eShutdownIntent_Done);
if (NS_FAILED(rv)) {
image->DoError();
return rv;
}
}
// If Conditions 1 & 2 are still true, then the only reason we bailed was
// because we hit the deadline. Repost ourselves to the end of the event
// queue.
if (image->mDecoder && !image->IsDecodeFinished() && haveMoreData)
return this->Dispatch();
// Otherwise, return success
return NS_OK;
}
// Queues the worker up at the end of the event queue
NS_METHOD imgDecodeWorker::Dispatch()
{
// The container holds a strong reference to us. Cycles are bad.
nsCOMPtr<imgIContainer> iContainer(do_QueryReferent(mContainer));
if (!iContainer)
return NS_OK;
RasterImage* image = static_cast<RasterImage*>(iContainer.get());
// We should not be called if there's already a pending worker
NS_ABORT_IF_FALSE(!image->mWorkerPending,
"Trying to queue up worker with one already pending!");
// Flag that we're pending
image->mWorkerPending = PR_TRUE;
// Dispatch
return NS_DispatchToCurrentThread(this);
}
// nsIInputStream callback to copy the incoming image data directly to the
// RasterImage without processing. The RasterImage is passed as the closure.
// Always reads everything it gets, even if the data is erroneous.
NS_METHOD
RasterImage::WriteToRasterImage(nsIInputStream* /* unused */,
void* aClosure,
const char* aFromRawSegment,
PRUint32 /* unused */,
PRUint32 aCount,
PRUint32* aWriteCount)
{
// Retrieve the RasterImage
RasterImage* image = static_cast<RasterImage*>(aClosure);
// Copy the source data. We squelch the return value here, because returning
// an error means that ReadSegments stops reading data, violating our
// invariant that we read everything we get.
(void) image->AddSourceData(aFromRawSegment, aCount);
// We wrote everything we got
*aWriteCount = aCount;
return NS_OK;
}
PRBool
RasterImage::ShouldAnimate()
{
return Image::ShouldAnimate() && mFrames.Length() >= 2 &&
!mAnimationFinished;
}
//******************************************************************************
/* readonly attribute PRUint32 framesNotified; */
#ifdef DEBUG
NS_IMETHODIMP
RasterImage::GetFramesNotified(PRUint32 *aFramesNotified)
{
NS_ENSURE_ARG_POINTER(aFramesNotified);
*aFramesNotified = mFramesNotified;
return NS_OK;
}
#endif
} // namespace imagelib
} // namespace mozilla