gecko/modules/libpr0n/src/imgContainer.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
* Chris Saari <saari@netscape.com>
* Asko Tontti <atontti@cc.hut.fi>
* Arron Mogge <paper@animecity.nu>
* Andrew Smith
* Federico Mena-Quintero <federico@novell.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsComponentManagerUtils.h"
#include "imgIContainerObserver.h"
#include "ImageErrors.h"
#include "nsIImage.h"
#include "imgILoad.h"
#include "imgIDecoder.h"
#include "imgIDecoderObserver.h"
#include "imgContainer.h"
#include "nsIInterfaceRequestor.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsAutoPtr.h"
#include "nsStringStream.h"
#include "prmem.h"
#include "prlog.h"
#include "prenv.h"
#include "gfxContext.h"
/* Accounting for compressed data */
#if defined(PR_LOGGING)
static PRLogModuleInfo *gCompressedImageAccountingLog = PR_NewLogModule ("CompressedImageAccounting");
#else
#define gCompressedImageAccountingLog
#endif
static int num_containers_with_discardable_data;
static PRInt64 num_compressed_image_bytes;
NS_IMPL_ISUPPORTS3(imgContainer, imgIContainer, nsITimerCallback, nsIProperties)
//******************************************************************************
imgContainer::imgContainer() :
mSize(0,0),
mNumFrames(0),
mAnim(nsnull),
mAnimationMode(kNormalAnimMode),
mLoopCount(-1),
mObserver(nsnull),
mDiscardable(PR_FALSE),
mDiscarded(PR_FALSE),
mRestoreDataDone(PR_FALSE),
mDiscardTimer(nsnull)
{
}
//******************************************************************************
imgContainer::~imgContainer()
{
if (mAnim)
delete mAnim;
if (!mRestoreData.IsEmpty()) {
num_containers_with_discardable_data--;
num_compressed_image_bytes -= mRestoreData.Length();
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: destroying imgContainer %p. "
"Compressed containers: %d, Compressed data bytes: %lld",
this,
num_containers_with_discardable_data,
num_compressed_image_bytes));
}
if (mDiscardTimer) {
mDiscardTimer->Cancel ();
mDiscardTimer = nsnull;
}
}
//******************************************************************************
/* void init (in PRInt32 aWidth, in PRInt32 aHeight,
in imgIContainerObserver aObserver); */
NS_IMETHODIMP imgContainer::Init(PRInt32 aWidth, PRInt32 aHeight,
imgIContainerObserver *aObserver)
{
if (aWidth <= 0 || aHeight <= 0) {
NS_WARNING("error - negative image size\n");
return NS_ERROR_FAILURE;
}
mSize.SizeTo(aWidth, aHeight);
// As we are reloading it means we are no longer in 'discarded' state
mDiscarded = PR_FALSE;
mObserver = do_GetWeakReference(aObserver);
return NS_OK;
}
//******************************************************************************
/* readonly attribute gfx_format preferredAlphaChannelFormat; */
NS_IMETHODIMP imgContainer::GetPreferredAlphaChannelFormat(gfx_format *aFormat)
{
NS_ASSERTION(aFormat, "imgContainer::GetPreferredAlphaChannelFormat; Invalid Arg");
if (!aFormat)
return NS_ERROR_INVALID_ARG;
/* default.. platforms should probably overwrite this */
*aFormat = gfxIFormats::RGB_A8;
return NS_OK;
}
//******************************************************************************
/* readonly attribute PRInt32 width; */
NS_IMETHODIMP imgContainer::GetWidth(PRInt32 *aWidth)
{
NS_ASSERTION(aWidth, "imgContainer::GetWidth; Invalid Arg");
if (!aWidth)
return NS_ERROR_INVALID_ARG;
*aWidth = mSize.width;
return NS_OK;
}
//******************************************************************************
/* readonly attribute PRInt32 height; */
NS_IMETHODIMP imgContainer::GetHeight(PRInt32 *aHeight)
{
NS_ASSERTION(aHeight, "imgContainer::GetHeight; Invalid Arg");
if (!aHeight)
return NS_ERROR_INVALID_ARG;
*aHeight = mSize.height;
return NS_OK;
}
nsresult imgContainer::GetCurrentFrameNoRef(gfxIImageFrame **aFrame)
{
nsresult result;
result = RestoreDiscardedData();
if (NS_FAILED (result)) {
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: imgContainer::GetCurrentFrameNoRef(): error %d in RestoreDiscardedData(); "
"returning a null frame from imgContainer %p",
result,
this));
*aFrame = nsnull;
return result;
}
if (!mAnim)
*aFrame = mFrames.SafeObjectAt(0);
else if (mAnim->lastCompositedFrameIndex == mAnim->currentAnimationFrameIndex)
*aFrame = mAnim->compositingFrame;
else
*aFrame = mFrames.SafeObjectAt(mAnim->currentAnimationFrameIndex);
if (!*aFrame)
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: imgContainer::GetCurrentFrameNoRef(): returning null frame from imgContainer %p "
"(no errors when restoring data)",
this));
return NS_OK;
}
//******************************************************************************
/* readonly attribute gfxIImageFrame currentFrame; */
NS_IMETHODIMP imgContainer::GetCurrentFrame(gfxIImageFrame **aCurrentFrame)
{
nsresult result;
NS_ASSERTION(aCurrentFrame, "imgContainer::GetCurrentFrame; Invalid Arg");
if (!aCurrentFrame)
return NS_ERROR_INVALID_POINTER;
result = GetCurrentFrameNoRef (aCurrentFrame);
if (NS_FAILED (result))
return result;
if (!*aCurrentFrame)
return NS_ERROR_FAILURE;
NS_ADDREF(*aCurrentFrame);
return NS_OK;
}
//******************************************************************************
/* readonly attribute unsigned long numFrames; */
NS_IMETHODIMP imgContainer::GetNumFrames(PRUint32 *aNumFrames)
{
NS_ASSERTION(aNumFrames, "imgContainer::GetNumFrames; Invalid Arg");
if (!aNumFrames)
return NS_ERROR_INVALID_ARG;
*aNumFrames = mNumFrames;
return NS_OK;
}
//******************************************************************************
/* gfxIImageFrame getFrameAt (in unsigned long index); */
NS_IMETHODIMP imgContainer::GetFrameAt(PRUint32 index, gfxIImageFrame **_retval)
{
nsresult result;
NS_ASSERTION(_retval, "imgContainer::GetFrameAt; Invalid Arg");
if (!_retval)
return NS_ERROR_INVALID_POINTER;
if (mNumFrames == 0) {
*_retval = nsnull;
return NS_OK;
}
NS_ENSURE_ARG((int) index < mNumFrames);
result = RestoreDiscardedData ();
if (NS_FAILED (result)) {
*_retval = nsnull;
return result;
}
if (!(*_retval = mFrames[index]))
return NS_ERROR_FAILURE;
NS_ADDREF(*_retval);
return NS_OK;
}
//******************************************************************************
/* void appendFrame (in gfxIImageFrame item); */
NS_IMETHODIMP imgContainer::AppendFrame(gfxIImageFrame *item)
{
NS_ASSERTION(item, "imgContainer::AppendFrame; Invalid Arg");
if (!item)
return NS_ERROR_INVALID_ARG;
if (mFrames.Count() == 0) {
// This may not be an animated image, don't do all the animation stuff.
mFrames.AppendObject(item);
mNumFrames++;
return NS_OK;
}
if (mFrames.Count() == 1) {
// Since we're about to add our second frame, initialize animation stuff
if (!ensureAnimExists())
return NS_ERROR_OUT_OF_MEMORY;
// If we dispose of the first frame by clearing it, then the
// First Frame's refresh area is all of itself.
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR)
PRInt32 frameDisposalMethod;
mFrames[0]->GetFrameDisposalMethod(&frameDisposalMethod);
if (frameDisposalMethod == imgIContainer::kDisposeClear ||
frameDisposalMethod == imgIContainer::kDisposeRestorePrevious)
mFrames[0]->GetRect(mAnim->firstFrameRefreshArea);
}
// Calculate firstFrameRefreshArea
// Some gifs are huge but only have a small area that they animate
// We only need to refresh that small area when Frame 0 comes around again
nsIntRect itemRect;
item->GetRect(itemRect);
mAnim->firstFrameRefreshArea.UnionRect(mAnim->firstFrameRefreshArea,
itemRect);
mFrames.AppendObject(item);
mNumFrames++;
// If this is our second frame (We've just added our second frame above),
// count should now be 2. This must be called after we AppendObject
// because StartAnimation checks for > 1 frames
if (mFrames.Count() == 2)
StartAnimation();
return NS_OK;
}
//******************************************************************************
/* void removeFrame (in gfxIImageFrame item); */
NS_IMETHODIMP imgContainer::RemoveFrame(gfxIImageFrame *item)
{
/* Remember to decrement mNumFrames if you implement this */
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
/* void endFrameDecode (in unsigned long framenumber, in unsigned long timeout); */
NS_IMETHODIMP imgContainer::EndFrameDecode(PRUint32 aFrameNum, PRUint32 aTimeout)
{
// Assume there's another frame.
// currentDecodingFrameIndex is 0 based, aFrameNum is 1 based
if (mAnim)
mAnim->currentDecodingFrameIndex = aFrameNum;
return NS_OK;
}
//******************************************************************************
/* void decodingComplete (); */
NS_IMETHODIMP imgContainer::DecodingComplete(void)
{
if (mAnim)
mAnim->doneDecoding = PR_TRUE;
// If there's only 1 frame, optimize it.
// Optimizing animated images is not supported
if (mNumFrames == 1)
mFrames[0]->SetMutable(PR_FALSE);
return NS_OK;
}
//******************************************************************************
/* void clear (); */
NS_IMETHODIMP imgContainer::Clear()
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
/* attribute unsigned short animationMode; */
NS_IMETHODIMP imgContainer::GetAnimationMode(PRUint16 *aAnimationMode)
{
NS_ASSERTION(aAnimationMode, "imgContainer::GetAnimationMode; Invalid Arg");
if (!aAnimationMode)
return NS_ERROR_INVALID_ARG;
*aAnimationMode = mAnimationMode;
return NS_OK;
}
//******************************************************************************
/* attribute unsigned short animationMode; */
NS_IMETHODIMP imgContainer::SetAnimationMode(PRUint16 aAnimationMode)
{
NS_ASSERTION(aAnimationMode == imgIContainer::kNormalAnimMode ||
aAnimationMode == imgIContainer::kDontAnimMode ||
aAnimationMode == imgIContainer::kLoopOnceAnimMode,
"Wrong Animation Mode is being set!");
switch (mAnimationMode = aAnimationMode) {
case kDontAnimMode:
StopAnimation();
break;
case kNormalAnimMode:
if (mLoopCount != 0 ||
(mAnim && (mAnim->currentAnimationFrameIndex + 1 < mNumFrames)))
StartAnimation();
break;
case kLoopOnceAnimMode:
if (mAnim && (mAnim->currentAnimationFrameIndex + 1 < mNumFrames))
StartAnimation();
break;
}
return NS_OK;
}
//******************************************************************************
/* void startAnimation () */
NS_IMETHODIMP imgContainer::StartAnimation()
{
if (mAnimationMode == kDontAnimMode ||
(mAnim && (mAnim->timer || mAnim->animating)))
return NS_OK;
if (mNumFrames > 1) {
if (!ensureAnimExists())
return NS_ERROR_OUT_OF_MEMORY;
PRInt32 timeout;
nsresult result;
gfxIImageFrame *currentFrame;
result = GetCurrentFrameNoRef (&currentFrame);
if (NS_FAILED (result))
return result;
if (currentFrame) {
currentFrame->GetTimeout(&timeout);
if (timeout <= 0) // -1 means display this frame forever
return NS_OK;
} else
timeout = 100; // XXX hack.. the timer notify code will do the right
// thing, so just get that started
mAnim->timer = do_CreateInstance("@mozilla.org/timer;1");
if (!mAnim->timer)
return NS_ERROR_OUT_OF_MEMORY;
// The only way animating becomes true is if the timer is created
mAnim->animating = PR_TRUE;
mAnim->timer->InitWithCallback(static_cast<nsITimerCallback*>(this),
timeout, nsITimer::TYPE_REPEATING_SLACK);
}
return NS_OK;
}
//******************************************************************************
/* void stopAnimation (); */
NS_IMETHODIMP imgContainer::StopAnimation()
{
if (mAnim) {
mAnim->animating = PR_FALSE;
if (!mAnim->timer)
return NS_OK;
mAnim->timer->Cancel();
mAnim->timer = nsnull;
}
return NS_OK;
}
//******************************************************************************
/* void resetAnimation (); */
NS_IMETHODIMP imgContainer::ResetAnimation()
{
if (mAnimationMode == kDontAnimMode ||
!mAnim || mAnim->currentAnimationFrameIndex == 0)
return NS_OK;
PRBool oldAnimating = mAnim->animating;
if (mAnim->animating) {
nsresult rv = StopAnimation();
if (NS_FAILED(rv))
return rv;
}
mAnim->lastCompositedFrameIndex = -1;
mAnim->currentAnimationFrameIndex = 0;
// Update display
nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
if (observer) {
nsresult result;
result = RestoreDiscardedData ();
if (NS_FAILED (result))
return result;
observer->FrameChanged(this, mFrames[0], &(mAnim->firstFrameRefreshArea));
}
if (oldAnimating)
return StartAnimation();
else
return NS_OK;
}
//******************************************************************************
/* attribute long loopCount; */
NS_IMETHODIMP imgContainer::GetLoopCount(PRInt32 *aLoopCount)
{
NS_ASSERTION(aLoopCount, "imgContainer::GetLoopCount() called with null ptr");
if (!aLoopCount)
return NS_ERROR_INVALID_ARG;
*aLoopCount = mLoopCount;
return NS_OK;
}
//******************************************************************************
/* attribute long loopCount; */
NS_IMETHODIMP imgContainer::SetLoopCount(PRInt32 aLoopCount)
{
// -1 infinite
// 0 no looping, one iteration
// 1 one loop, two iterations
// ...
mLoopCount = aLoopCount;
return NS_OK;
}
static PRBool
DiscardingEnabled(void)
{
static PRBool inited;
static PRBool enabled;
if (!inited) {
inited = PR_TRUE;
enabled = (PR_GetEnv("MOZ_DISABLE_IMAGE_DISCARD") == nsnull);
}
return enabled;
}
//******************************************************************************
/* void setDiscardable(in string mime_type); */
NS_IMETHODIMP imgContainer::SetDiscardable(const char* aMimeType)
{
NS_ASSERTION(aMimeType, "imgContainer::SetDiscardable() called with null aMimeType");
if (!DiscardingEnabled())
return NS_OK;
if (mDiscardable) {
NS_WARNING ("imgContainer::SetDiscardable(): cannot change an imgContainer which is already discardable");
return NS_ERROR_FAILURE;
}
mDiscardableMimeType.Assign(aMimeType);
mDiscardable = PR_TRUE;
num_containers_with_discardable_data++;
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: Making imgContainer %p (%s) discardable. "
"Compressed containers: %d, Compressed data bytes: %lld",
this,
aMimeType,
num_containers_with_discardable_data,
num_compressed_image_bytes));
return NS_OK;
}
//******************************************************************************
/* void addRestoreData(in nsIInputStream aInputStream, in unsigned long aCount); */
NS_IMETHODIMP imgContainer::AddRestoreData(const char *aBuffer, PRUint32 aCount)
{
NS_ASSERTION(aBuffer, "imgContainer::AddRestoreData() called with null aBuffer");
if (!mDiscardable)
return NS_OK;
if (mRestoreDataDone) {
/* We are being called from the decoder while the data is being restored
* (i.e. we were fully loaded once, then we discarded the image data, then
* we are being restored). We don't want to save the compressed data again,
* since we already have it.
*/
return NS_OK;
}
if (!mRestoreData.AppendElements(aBuffer, aCount))
return NS_ERROR_OUT_OF_MEMORY;
num_compressed_image_bytes += aCount;
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: Added compressed data to imgContainer %p (%s). "
"Compressed containers: %d, Compressed data bytes: %lld",
this,
mDiscardableMimeType.get(),
num_containers_with_discardable_data,
num_compressed_image_bytes));
return NS_OK;
}
/* Note! buf must be declared as char buf[9]; */
// just used for logging and hashing the header
static void
get_header_str (char *buf, char *data, PRSize data_len)
{
int i;
int n;
static char hex[] = "0123456789abcdef";
n = data_len < 4 ? data_len : 4;
for (i = 0; i < n; i++) {
buf[i * 2] = hex[(data[i] >> 4) & 0x0f];
buf[i * 2 + 1] = hex[data[i] & 0x0f];
}
buf[i * 2] = 0;
}
//******************************************************************************
/* void restoreDataDone(); */
NS_IMETHODIMP imgContainer::RestoreDataDone (void)
{
// If image is not discardable, don't start discard timer
if (!mDiscardable)
return NS_OK;
if (mRestoreDataDone)
return NS_OK;
mRestoreData.Compact();
mRestoreDataDone = PR_TRUE;
if (PR_LOG_TEST(gCompressedImageAccountingLog, PR_LOG_DEBUG)) {
char buf[9];
get_header_str(buf, mRestoreData.Elements(), mRestoreData.Length());
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: imgContainer::RestoreDataDone() - data is done for container %p (%s), %d real frames (cached as %d frames) - header %p is 0x%s (length %d)",
this,
mDiscardableMimeType.get(),
mFrames.Count (),
mNumFrames,
mRestoreData.Elements(),
buf,
mRestoreData.Length()));
}
return ResetDiscardTimer();
}
//******************************************************************************
/* void notify(in nsITimer timer); */
NS_IMETHODIMP imgContainer::Notify(nsITimer *timer)
{
// Note that as long as the image is animated, it will not be discarded,
// so this should never happen...
nsresult rv = RestoreDiscardedData();
NS_ENSURE_SUCCESS(rv, rv);
// This should never happen since the timer is only set up in StartAnimation()
// after mAnim is checked to exist.
NS_ENSURE_TRUE(mAnim, NS_ERROR_UNEXPECTED);
NS_ASSERTION(mAnim->timer == timer,
"imgContainer::Notify() called with incorrect timer");
if (!mAnim->animating || !mAnim->timer)
return NS_OK;
nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
if (!observer) {
// the imgRequest that owns us is dead, we should die now too.
StopAnimation();
return NS_OK;
}
if (mNumFrames == 0)
return NS_OK;
gfxIImageFrame *nextFrame = nsnull;
PRInt32 previousFrameIndex = mAnim->currentAnimationFrameIndex;
PRInt32 nextFrameIndex = mAnim->currentAnimationFrameIndex + 1;
PRInt32 timeout = 0;
// If we're done decoding the next frame, go ahead and display it now and
// reinit the timer with the next frame's delay time.
// currentDecodingFrameIndex is not set until the second frame has
// finished decoding (see EndFrameDecode)
if (mAnim->doneDecoding ||
(nextFrameIndex < mAnim->currentDecodingFrameIndex)) {
if (mNumFrames == nextFrameIndex) {
// End of Animation
// If animation mode is "loop once", it's time to stop animating
if (mAnimationMode == kLoopOnceAnimMode || mLoopCount == 0) {
StopAnimation();
return NS_OK;
} else {
// We may have used compositingFrame to build a frame, and then copied
// it back into mFrames[..]. If so, delete composite to save memory
if (mAnim->compositingFrame && mAnim->lastCompositedFrameIndex == -1)
mAnim->compositingFrame = nsnull;
}
nextFrameIndex = 0;
if (mLoopCount > 0)
mLoopCount--;
}
if (!(nextFrame = mFrames[nextFrameIndex])) {
// something wrong with the next frame, skip it
mAnim->currentAnimationFrameIndex = nextFrameIndex;
mAnim->timer->SetDelay(100);
return NS_OK;
}
nextFrame->GetTimeout(&timeout);
} else if (nextFrameIndex == mAnim->currentDecodingFrameIndex) {
// Uh oh, the frame we want to show is currently being decoded (partial)
// Wait a bit and try again
mAnim->timer->SetDelay(100);
return NS_OK;
} else { // (nextFrameIndex > currentDecodingFrameIndex)
// We shouldn't get here. However, if we are requesting a frame
// that hasn't been decoded yet, go back to the last frame decoded
NS_WARNING("imgContainer::Notify() Frame is passed decoded frame");
nextFrameIndex = mAnim->currentDecodingFrameIndex;
if (!(nextFrame = mFrames[nextFrameIndex])) {
// something wrong with the next frame, skip it
mAnim->currentAnimationFrameIndex = nextFrameIndex;
mAnim->timer->SetDelay(100);
return NS_OK;
}
nextFrame->GetTimeout(&timeout);
}
if (timeout > 0)
mAnim->timer->SetDelay(timeout);
else
StopAnimation();
nsIntRect dirtyRect;
gfxIImageFrame *frameToUse = nsnull;
if (nextFrameIndex == 0) {
frameToUse = nextFrame;
dirtyRect = mAnim->firstFrameRefreshArea;
} else {
gfxIImageFrame *prevFrame = mFrames[previousFrameIndex];
if (!prevFrame)
return NS_OK;
// Change frame and announce it
if (NS_FAILED(DoComposite(&frameToUse, &dirtyRect, prevFrame,
nextFrame, nextFrameIndex))) {
// something went wrong, move on to next
NS_WARNING("imgContainer::Notify(): Composing Frame Failed\n");
mAnim->currentAnimationFrameIndex = nextFrameIndex;
return NS_OK;
}
}
// Set currentAnimationFrameIndex at the last possible moment
mAnim->currentAnimationFrameIndex = nextFrameIndex;
// Refreshes the screen
observer->FrameChanged(this, frameToUse, &dirtyRect);
return NS_OK;
}
//******************************************************************************
// DoComposite gets called when the timer for animation get fired and we have to
// update the composited frame of the animation.
nsresult imgContainer::DoComposite(gfxIImageFrame** aFrameToUse,
nsIntRect* aDirtyRect,
gfxIImageFrame* aPrevFrame,
gfxIImageFrame* aNextFrame,
PRInt32 aNextFrameIndex)
{
NS_ASSERTION(aDirtyRect, "imgContainer::DoComposite aDirtyRect is null");
NS_ASSERTION(aPrevFrame, "imgContainer::DoComposite aPrevFrame is null");
NS_ASSERTION(aNextFrame, "imgContainer::DoComposite aNextFrame is null");
NS_ASSERTION(aFrameToUse, "imgContainer::DoComposite aFrameToUse is null");
PRInt32 prevFrameDisposalMethod;
aPrevFrame->GetFrameDisposalMethod(&prevFrameDisposalMethod);
if (prevFrameDisposalMethod == imgIContainer::kDisposeRestorePrevious &&
!mAnim->compositingPrevFrame)
prevFrameDisposalMethod = imgIContainer::kDisposeClear;
nsIntRect prevFrameRect;
aPrevFrame->GetRect(prevFrameRect);
PRBool isFullPrevFrame = (prevFrameRect.x == 0 && prevFrameRect.y == 0 &&
prevFrameRect.width == mSize.width &&
prevFrameRect.height == mSize.height);
// Optimization: DisposeClearAll if the previous frame is the same size as
// container and it's clearing itself
if (isFullPrevFrame &&
(prevFrameDisposalMethod == imgIContainer::kDisposeClear))
prevFrameDisposalMethod = imgIContainer::kDisposeClearAll;
PRInt32 nextFrameDisposalMethod;
nsIntRect nextFrameRect;
aNextFrame->GetFrameDisposalMethod(&nextFrameDisposalMethod);
aNextFrame->GetRect(nextFrameRect);
PRBool isFullNextFrame = (nextFrameRect.x == 0 && nextFrameRect.y == 0 &&
nextFrameRect.width == mSize.width &&
nextFrameRect.height == mSize.height);
gfx_format nextFormat;
aNextFrame->GetFormat(&nextFormat);
if (nextFormat != gfxIFormats::PAL && nextFormat != gfxIFormats::PAL_A1) {
// Optimization: Skip compositing if the previous frame wants to clear the
// whole image
if (prevFrameDisposalMethod == imgIContainer::kDisposeClearAll) {
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
*aFrameToUse = aNextFrame;
return NS_OK;
}
// Optimization: Skip compositing if this frame is the same size as the
// container and it's fully drawing over prev frame (no alpha)
if (isFullNextFrame &&
(nextFrameDisposalMethod != imgIContainer::kDisposeRestorePrevious) &&
(nextFormat == gfxIFormats::RGB)) {
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
*aFrameToUse = aNextFrame;
return NS_OK;
}
}
// Calculate area that needs updating
switch (prevFrameDisposalMethod) {
default:
case imgIContainer::kDisposeNotSpecified:
case imgIContainer::kDisposeKeep:
*aDirtyRect = nextFrameRect;
break;
case imgIContainer::kDisposeClearAll:
// Whole image container is cleared
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
break;
case imgIContainer::kDisposeClear:
// Calc area that needs to be redrawn (the combination of previous and
// this frame)
// XXX - This could be done with multiple framechanged calls
// Having prevFrame way at the top of the image, and nextFrame
// way at the bottom, and both frames being small, we'd be
// telling framechanged to refresh the whole image when only two
// small areas are needed.
aDirtyRect->UnionRect(nextFrameRect, prevFrameRect);
break;
case imgIContainer::kDisposeRestorePrevious:
aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
break;
}
// Optimization:
// Skip compositing if the last composited frame is this frame
// (Only one composited frame was made for this animation. Example:
// Only Frame 3 of a 10 frame image required us to build a composite frame
// On the second loop, we do not need to rebuild the frame
// since it's still sitting in compositingFrame)
if (mAnim->lastCompositedFrameIndex == aNextFrameIndex) {
*aFrameToUse = mAnim->compositingFrame;
return NS_OK;
}
PRBool needToBlankComposite = PR_FALSE;
// Create the Compositing Frame
if (!mAnim->compositingFrame) {
nsresult rv;
mAnim->compositingFrame = do_CreateInstance("@mozilla.org/gfx/image/frame;2", &rv);
if (NS_FAILED(rv))
return rv;
rv = mAnim->compositingFrame->Init(0, 0, mSize.width, mSize.height,
gfxIFormats::RGB_A1, 24);
if (NS_FAILED(rv)) {
NS_WARNING("Failed to init compositingFrame!\n");
mAnim->compositingFrame = nsnull;
return rv;
}
needToBlankComposite = PR_TRUE;
} else if (aNextFrameIndex == 1) {
// When we are looping the compositing frame needs to be cleared.
needToBlankComposite = PR_TRUE;
}
// More optimizations possible when next frame is not transparent
PRBool doDisposal = PR_TRUE;
if ((nextFormat == gfxIFormats::RGB)||(nextFormat == gfxIFormats::PAL)) {
if (isFullNextFrame) {
// Optimization: No need to dispose prev.frame when
// next frame is full frame and not transparent.
doDisposal = PR_FALSE;
// No need to blank the composite frame
needToBlankComposite = PR_FALSE;
} else {
if ((prevFrameRect.x >= nextFrameRect.x) &&
(prevFrameRect.y >= nextFrameRect.y) &&
(prevFrameRect.x + prevFrameRect.width <= nextFrameRect.x + nextFrameRect.width) &&
(prevFrameRect.y + prevFrameRect.height <= nextFrameRect.y + nextFrameRect.height)) {
// Optimization: No need to dispose prev.frame when
// next frame fully overlaps previous frame.
doDisposal = PR_FALSE;
}
}
}
if (doDisposal) {
// Dispose of previous: clear, restore, or keep (copy)
switch (prevFrameDisposalMethod) {
case imgIContainer::kDisposeClear:
if (needToBlankComposite) {
// If we just created the composite, it could have anything in it's
// buffer. Clear whole frame
ClearFrame(mAnim->compositingFrame);
} else {
// Only blank out previous frame area (both color & Mask/Alpha)
ClearFrame(mAnim->compositingFrame, prevFrameRect);
}
break;
case imgIContainer::kDisposeClearAll:
ClearFrame(mAnim->compositingFrame);
break;
case imgIContainer::kDisposeRestorePrevious:
// It would be better to copy only the area changed back to
// compositingFrame.
if (mAnim->compositingPrevFrame) {
CopyFrameImage(mAnim->compositingPrevFrame, mAnim->compositingFrame);
// destroy only if we don't need it for this frame's disposal
if (nextFrameDisposalMethod != imgIContainer::kDisposeRestorePrevious)
mAnim->compositingPrevFrame = nsnull;
} else {
ClearFrame(mAnim->compositingFrame);
}
break;
default:
// Copy previous frame into compositingFrame before we put the new frame on top
// Assumes that the previous frame represents a full frame (it could be
// smaller in size than the container, as long as the frame before it erased
// itself)
// Note: Frame 1 never gets into DoComposite(), so (aNextFrameIndex - 1) will
// always be a valid frame number.
if (mAnim->lastCompositedFrameIndex != aNextFrameIndex - 1) {
gfx_format prevFormat;
aPrevFrame->GetFormat(&prevFormat);
if (isFullPrevFrame &&
prevFormat != gfxIFormats::PAL && prevFormat != gfxIFormats::PAL_A1) {
// Just copy the bits
CopyFrameImage(aPrevFrame, mAnim->compositingFrame);
} else {
if (needToBlankComposite) {
// Only blank composite when prev is transparent or not full.
if (!isFullPrevFrame ||
(prevFormat != gfxIFormats::RGB && prevFormat != gfxIFormats::PAL)) {
ClearFrame(mAnim->compositingFrame);
}
}
DrawFrameTo(aPrevFrame, mAnim->compositingFrame, prevFrameRect);
}
}
}
} else if (needToBlankComposite) {
// If we just created the composite, it could have anything in it's
// buffers. Clear them
ClearFrame(mAnim->compositingFrame);
}
// Check if the frame we are composing wants the previous image restored afer
// it is done. Don't store it (again) if last frame wanted its image restored
// too
if ((nextFrameDisposalMethod == imgIContainer::kDisposeRestorePrevious) &&
(prevFrameDisposalMethod != imgIContainer::kDisposeRestorePrevious)) {
// We are storing the whole image.
// It would be better if we just stored the area that nextFrame is going to
// overwrite.
if (!mAnim->compositingPrevFrame) {
nsresult rv;
mAnim->compositingPrevFrame = do_CreateInstance("@mozilla.org/gfx/image/frame;2",
&rv);
if (NS_FAILED(rv))
return rv;
rv = mAnim->compositingPrevFrame->Init(0, 0, mSize.width, mSize.height,
gfxIFormats::RGB_A1, 24);
if (NS_FAILED(rv))
return rv;
}
CopyFrameImage(mAnim->compositingFrame, mAnim->compositingPrevFrame);
}
// blit next frame into it's correct spot
DrawFrameTo(aNextFrame, mAnim->compositingFrame, nextFrameRect);
// Set timeout of CompositeFrame to timeout of frame we just composed
// Bug 177948
PRInt32 timeout;
aNextFrame->GetTimeout(&timeout);
mAnim->compositingFrame->SetTimeout(timeout);
// Tell the image that it is fully 'downloaded'.
nsIntRect r;
mAnim->compositingFrame->GetRect(r);
nsCOMPtr<nsIImage> img = do_GetInterface(mAnim->compositingFrame);
img->ImageUpdated(nsnull, nsImageUpdateFlags_kBitsChanged, &r);
// We don't want to keep composite images for 8bit frames...
if (isFullNextFrame && mAnimationMode == kNormalAnimMode && mLoopCount != 0 &&
nextFormat != gfxIFormats::PAL && nextFormat != gfxIFormats::PAL_A1) {
// We have a composited full frame
// Store the composited frame into the mFrames[..] so we don't have to
// continuously re-build it
// Then set the previous frame's disposal to CLEAR_ALL so we just draw the
// frame next time around
if (CopyFrameImage(mAnim->compositingFrame, aNextFrame)) {
aPrevFrame->SetFrameDisposalMethod(imgIContainer::kDisposeClearAll);
mAnim->lastCompositedFrameIndex = -1;
*aFrameToUse = aNextFrame;
return NS_OK;
}
}
mAnim->lastCompositedFrameIndex = aNextFrameIndex;
*aFrameToUse = mAnim->compositingFrame;
return NS_OK;
}
//******************************************************************************
// Fill aFrame with black. Does also clears the mask.
void imgContainer::ClearFrame(gfxIImageFrame *aFrame)
{
if (!aFrame)
return;
nsCOMPtr<nsIImage> img(do_GetInterface(aFrame));
nsRefPtr<gfxASurface> surf;
img->LockImagePixels(0);
img->GetSurface(getter_AddRefs(surf));
// Erase the surface to transparent
gfxContext ctx(surf);
ctx.SetOperator(gfxContext::OPERATOR_CLEAR);
ctx.Paint();
img->UnlockImagePixels(0);
}
//******************************************************************************
void imgContainer::ClearFrame(gfxIImageFrame *aFrame, nsIntRect &aRect)
{
if (!aFrame || aRect.width <= 0 || aRect.height <= 0) {
return;
}
nsCOMPtr<nsIImage> img(do_GetInterface(aFrame));
nsRefPtr<gfxASurface> surf;
img->LockImagePixels(0);
img->GetSurface(getter_AddRefs(surf));
// Erase the destination rectangle to transparent
gfxContext ctx(surf);
ctx.SetOperator(gfxContext::OPERATOR_CLEAR);
ctx.Rectangle(gfxRect(aRect.x, aRect.y, aRect.width, aRect.height));
ctx.Fill();
img->UnlockImagePixels(0);
}
//******************************************************************************
// Whether we succeed or fail will not cause a crash, and there's not much
// we can do about a failure, so there we don't return a nsresult
PRBool imgContainer::CopyFrameImage(gfxIImageFrame *aSrcFrame,
gfxIImageFrame *aDstFrame)
{
PRUint8* aDataSrc;
PRUint8* aDataDest;
PRUint32 aDataLengthSrc;
PRUint32 aDataLengthDest;
if (!aSrcFrame || !aDstFrame)
return PR_FALSE;
if (NS_FAILED(aDstFrame->LockImageData()))
return PR_FALSE;
// Copy Image Over
aSrcFrame->GetImageData(&aDataSrc, &aDataLengthSrc);
aDstFrame->GetImageData(&aDataDest, &aDataLengthDest);
if (!aDataDest || !aDataSrc || aDataLengthDest != aDataLengthSrc) {
aDstFrame->UnlockImageData();
return PR_FALSE;
}
memcpy(aDataDest, aDataSrc, aDataLengthSrc);
aDstFrame->UnlockImageData();
return PR_TRUE;
}
//******************************************************************************
/*
* aSrc is the current frame being drawn,
* aDst is the composition frame where the current frame is drawn into.
* aSrcRect is the size of the current frame, and the position of that frame
* in the composition frame.
*/
nsresult imgContainer::DrawFrameTo(gfxIImageFrame *aSrc,
gfxIImageFrame *aDst,
nsIntRect& aSrcRect)
{
NS_ENSURE_ARG_POINTER(aSrc);
NS_ENSURE_ARG_POINTER(aDst);
nsIntRect dstRect;
aDst->GetRect(dstRect);
// According to both AGIF and APNG specs, offsets are unsigned
if (aSrcRect.x < 0 || aSrcRect.y < 0) {
NS_WARNING("imgContainer::DrawFrameTo: negative offsets not allowed");
return NS_ERROR_FAILURE;
}
// Outside the destination frame, skip it
if ((aSrcRect.x > dstRect.width) || (aSrcRect.y > dstRect.height)) {
return NS_OK;
}
gfx_format format;
aSrc->GetFormat(&format);
if (format == gfxIFormats::PAL || format == gfxIFormats::PAL_A1) {
// Larger than the destination frame, clip it
PRInt32 width = PR_MIN(aSrcRect.width, dstRect.width - aSrcRect.x);
PRInt32 height = PR_MIN(aSrcRect.height, dstRect.height - aSrcRect.y);
// The clipped image must now fully fit within destination image frame
NS_ASSERTION((aSrcRect.x >= 0) && (aSrcRect.y >= 0) &&
(aSrcRect.x + width <= dstRect.width) &&
(aSrcRect.y + height <= dstRect.height),
"imgContainer::DrawFrameTo: Invalid aSrcRect");
// clipped image size may be smaller than source, but not larger
NS_ASSERTION((width <= aSrcRect.width) && (height <= aSrcRect.height),
"imgContainer::DrawFrameTo: source must be smaller than dest");
if (NS_FAILED(aDst->LockImageData()))
return NS_ERROR_FAILURE;
// Get pointers to image data
PRUint32 size;
PRUint8 *srcPixels;
gfx_color *colormap;
gfx_color *dstPixels;
aSrc->GetImageData(&srcPixels, &size);
aDst->GetImageData((PRUint8**)&dstPixels, &size);
aSrc->GetPaletteData(&colormap, &size);
if (!srcPixels || !dstPixels || !colormap) {
aDst->UnlockImageData();
return NS_ERROR_FAILURE;
}
// Skip to the right offset
dstPixels += aSrcRect.x + (aSrcRect.y * dstRect.width);
if (format == gfxIFormats::PAL) {
for (PRInt32 r = height; r > 0; --r) {
for (PRInt32 c = 0; c < width; c++) {
dstPixels[c] = colormap[srcPixels[c]];
}
// Go to the next row in the source resp. destination image
srcPixels += aSrcRect.width;
dstPixels += dstRect.width;
}
} else {
// With transparent source, skip transparent pixels
for (PRInt32 r = height; r > 0; --r) {
for (PRInt32 c = 0; c < width; c++) {
const PRUint32 color = colormap[srcPixels[c]];
if (color)
dstPixels[c] = color;
}
// Go to the next row in the source resp. destination image
srcPixels += aSrcRect.width;
dstPixels += dstRect.width;
}
}
aDst->UnlockImageData();
return NS_OK;
}
nsCOMPtr<nsIImage> srcImg(do_GetInterface(aSrc));
nsRefPtr<gfxPattern> srcPatt;
srcImg->GetPattern(getter_AddRefs(srcPatt));
nsCOMPtr<nsIImage> dstImg(do_GetInterface(aDst));
nsRefPtr<gfxASurface> dstSurf;
// Note: dstImage has LockImageData() called on it above, so it's safe to get
// the surface.
dstImg->GetSurface(getter_AddRefs(dstSurf));
gfxContext dst(dstSurf);
dst.Translate(gfxPoint(aSrcRect.x, aSrcRect.y));
dst.Rectangle(gfxRect(0, 0, aSrcRect.width, aSrcRect.height), PR_TRUE);
// first clear the surface if the blend flag says so
PRInt32 blendMethod;
aSrc->GetBlendMethod(&blendMethod);
if (blendMethod == imgIContainer::kBlendSource) {
gfxContext::GraphicsOperator defaultOperator = dst.CurrentOperator();
dst.SetOperator(gfxContext::OPERATOR_CLEAR);
dst.Fill();
dst.SetOperator(defaultOperator);
}
dst.SetPattern(srcPatt);
dst.Paint();
return NS_OK;
}
/********* Methods to implement lazy allocation of nsIProperties object *************/
NS_IMETHODIMP imgContainer::Get(const char *prop, const nsIID & iid, void * *result)
{
if (!mProperties)
return NS_ERROR_FAILURE;
return mProperties->Get(prop, iid, result);
}
NS_IMETHODIMP imgContainer::Set(const char *prop, nsISupports *value)
{
if (!mProperties)
mProperties = do_CreateInstance("@mozilla.org/properties;1");
if (!mProperties)
return NS_ERROR_OUT_OF_MEMORY;
return mProperties->Set(prop, value);
}
NS_IMETHODIMP imgContainer::Has(const char *prop, PRBool *_retval)
{
NS_ENSURE_ARG_POINTER(_retval);
if (!mProperties) {
*_retval = PR_FALSE;
return NS_OK;
}
return mProperties->Has(prop, _retval);
}
NS_IMETHODIMP imgContainer::Undefine(const char *prop)
{
if (!mProperties)
return NS_ERROR_FAILURE;
return mProperties->Undefine(prop);
}
NS_IMETHODIMP imgContainer::GetKeys(PRUint32 *count, char ***keys)
{
if (!mProperties) {
*count = 0;
*keys = nsnull;
return NS_OK;
}
return mProperties->GetKeys(count, keys);
}
static int
get_discard_timer_ms (void)
{
/* FIXME: don't hardcode this */
return 15000; /* 15 seconds */
}
void
imgContainer::sDiscardTimerCallback(nsITimer *aTimer, void *aClosure)
{
imgContainer *self = (imgContainer *) aClosure;
NS_ASSERTION(aTimer == self->mDiscardTimer,
"imgContainer::DiscardTimerCallback() got a callback for an unknown timer");
self->mDiscardTimer = nsnull;
int old_frame_count = self->mFrames.Count();
if (self->mAnim) {
delete self->mAnim;
self->mAnim = nsnull;
}
self->mFrames.Clear();
self->mDiscarded = PR_TRUE;
PR_LOG(gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: discarded uncompressed image data from imgContainer %p (%s) - %d frames (cached count: %d); "
"Compressed containers: %d, Compressed data bytes: %lld",
self,
self->mDiscardableMimeType.get(),
old_frame_count,
self->mNumFrames,
num_containers_with_discardable_data,
num_compressed_image_bytes));
}
nsresult
imgContainer::ResetDiscardTimer (void)
{
if (!mRestoreDataDone)
return NS_OK;
if (mDiscardTimer) {
/* Cancel current timer */
nsresult rv = mDiscardTimer->Cancel();
NS_ENSURE_SUCCESS(rv, NS_ERROR_FAILURE);
mDiscardTimer = nsnull;
}
/* Don't activate timer when we are animating... */
if (mAnim && mAnim->animating)
return NS_OK;
if (!mDiscardTimer) {
mDiscardTimer = do_CreateInstance("@mozilla.org/timer;1");
NS_ENSURE_TRUE(mDiscardTimer, NS_ERROR_OUT_OF_MEMORY);
}
return mDiscardTimer->InitWithFuncCallback(sDiscardTimerCallback,
(void *) this,
get_discard_timer_ms (),
nsITimer::TYPE_ONE_SHOT);
}
nsresult
imgContainer::RestoreDiscardedData(void)
{
// mRestoreDataDone = PR_TRUE means that we want to timeout and then discard the image frames
// So, we only need to restore, if mRestoreDataDone is true, and then only when the frames are discarded...
if (!mRestoreDataDone)
return NS_OK;
// Reset timer, as the frames are accessed
nsresult rv = ResetDiscardTimer();
NS_ENSURE_SUCCESS(rv, rv);
if (!mDiscarded)
return NS_OK;
int num_expected_frames = mNumFrames;
// To prevent that ReloadImages is called multiple times, reset the flag before reloading
mDiscarded = PR_FALSE;
rv = ReloadImages();
NS_ENSURE_SUCCESS(rv, rv);
NS_ASSERTION (mNumFrames == mFrames.Count(),
"number of restored image frames doesn't match");
NS_ASSERTION (num_expected_frames == mNumFrames,
"number of restored image frames doesn't match the original number of frames!");
PR_LOG (gCompressedImageAccountingLog, PR_LOG_DEBUG,
("CompressedImageAccounting: imgContainer::RestoreDiscardedData() restored discarded data "
"for imgContainer %p (%s) - %d image frames. "
"Compressed containers: %d, Compressed data bytes: %lld",
this,
mDiscardableMimeType.get(),
mNumFrames,
num_containers_with_discardable_data,
num_compressed_image_bytes));
return NS_OK;
}
class ContainerLoader : public imgILoad,
public imgIDecoderObserver,
public nsSupportsWeakReference
{
public:
NS_DECL_ISUPPORTS
NS_DECL_IMGILOAD
NS_DECL_IMGIDECODEROBSERVER
NS_DECL_IMGICONTAINEROBSERVER
ContainerLoader(void);
private:
nsCOMPtr<imgIContainer> mContainer;
};
NS_IMPL_ISUPPORTS4 (ContainerLoader, imgILoad, imgIDecoderObserver, imgIContainerObserver, nsISupportsWeakReference)
ContainerLoader::ContainerLoader (void)
{
}
/* Implement imgILoad::image getter */
NS_IMETHODIMP
ContainerLoader::GetImage(imgIContainer **aImage)
{
*aImage = mContainer;
NS_IF_ADDREF (*aImage);
return NS_OK;
}
/* Implement imgILoad::image setter */
NS_IMETHODIMP
ContainerLoader::SetImage(imgIContainer *aImage)
{
mContainer = aImage;
return NS_OK;
}
/* Implement imgILoad::isMultiPartChannel getter */
NS_IMETHODIMP
ContainerLoader::GetIsMultiPartChannel(PRBool *aIsMultiPartChannel)
{
*aIsMultiPartChannel = PR_FALSE; /* FIXME: is this always right? */
return NS_OK;
}
/* Implement imgIDecoderObserver::onStartRequest() */
NS_IMETHODIMP
ContainerLoader::OnStartRequest(imgIRequest *aRequest)
{
return NS_OK;
}
/* Implement imgIDecoderObserver::onStartDecode() */
NS_IMETHODIMP
ContainerLoader::OnStartDecode(imgIRequest *aRequest)
{
return NS_OK;
}
/* Implement imgIDecoderObserver::onStartContainer() */
NS_IMETHODIMP
ContainerLoader::OnStartContainer(imgIRequest *aRequest, imgIContainer *aContainer)
{
return NS_OK;
}
/* Implement imgIDecoderObserver::onStartFrame() */
NS_IMETHODIMP
ContainerLoader::OnStartFrame(imgIRequest *aRequest, gfxIImageFrame *aFrame)
{
return NS_OK;
}
/* Implement imgIDecoderObserver::onDataAvailable() */
NS_IMETHODIMP
ContainerLoader::OnDataAvailable(imgIRequest *aRequest, gfxIImageFrame *aFrame, const nsIntRect * aRect)
{
return NS_OK;
}
/* Implement imgIDecoderObserver::onStopFrame() */
NS_IMETHODIMP
ContainerLoader::OnStopFrame(imgIRequest *aRequest, gfxIImageFrame *aFrame)
{
return NS_OK;
}
/* Implement imgIDecoderObserver::onStopContainer() */
NS_IMETHODIMP
ContainerLoader::OnStopContainer(imgIRequest *aRequest, imgIContainer *aContainer)
{
return NS_OK;
}
/* Implement imgIDecoderObserver::onStopDecode() */
NS_IMETHODIMP
ContainerLoader::OnStopDecode(imgIRequest *aRequest, nsresult status, const PRUnichar *statusArg)
{
return NS_OK;
}
/* Implement imgIDecoderObserver::onStopRequest() */
NS_IMETHODIMP
ContainerLoader::OnStopRequest(imgIRequest *aRequest, PRBool aIsLastPart)
{
return NS_OK;
}
/* implement imgIContainerObserver::frameChanged() */
NS_IMETHODIMP
ContainerLoader::FrameChanged(imgIContainer *aContainer, gfxIImageFrame *aFrame, nsIntRect * aDirtyRect)
{
return NS_OK;
}
nsresult
imgContainer::ReloadImages(void)
{
NS_ASSERTION(!mRestoreData.IsEmpty(),
"imgContainer::ReloadImages(): mRestoreData should not be empty");
NS_ASSERTION(mRestoreDataDone,
"imgContainer::ReloadImages(): mRestoreDataDone shoudl be true!");
mNumFrames = 0;
NS_ASSERTION(mFrames.Count() == 0,
"imgContainer::ReloadImages(): mFrames should be empty");
nsCAutoString decoderCID(NS_LITERAL_CSTRING("@mozilla.org/image/decoder;2?type=") + mDiscardableMimeType);
nsCOMPtr<imgIDecoder> decoder = do_CreateInstance(decoderCID.get());
if (!decoder) {
PR_LOG(gCompressedImageAccountingLog, PR_LOG_WARNING,
("CompressedImageAccounting: imgContainer::ReloadImages() could not create decoder for %s",
mDiscardableMimeType.get()));
return NS_IMAGELIB_ERROR_NO_DECODER;
}
nsCOMPtr<imgILoad> loader = new ContainerLoader();
if (!loader) {
PR_LOG(gCompressedImageAccountingLog, PR_LOG_WARNING,
("CompressedImageAccounting: imgContainer::ReloadImages() could not allocate ContainerLoader "
"when reloading the images for container %p",
this));
return NS_ERROR_OUT_OF_MEMORY;
}
loader->SetImage(this);
nsresult result = decoder->Init(loader);
if (NS_FAILED(result)) {
PR_LOG(gCompressedImageAccountingLog, PR_LOG_WARNING,
("CompressedImageAccounting: imgContainer::ReloadImages() image container %p "
"failed to initialize the decoder (%s)",
this,
mDiscardableMimeType.get()));
return result;
}
nsCOMPtr<nsIInputStream> stream;
result = NS_NewByteInputStream(getter_AddRefs(stream), mRestoreData.Elements(), mRestoreData.Length(), NS_ASSIGNMENT_DEPEND);
NS_ENSURE_SUCCESS(result, result);
if (PR_LOG_TEST(gCompressedImageAccountingLog, PR_LOG_DEBUG)) {
char buf[9];
get_header_str(buf, mRestoreData.Elements(), mRestoreData.Length());
PR_LOG(gCompressedImageAccountingLog, PR_LOG_WARNING,
("CompressedImageAccounting: imgContainer::ReloadImages() starting to restore images for container %p (%s) - "
"header %p is 0x%s (length %d)",
this,
mDiscardableMimeType.get(),
mRestoreData.Elements(),
buf,
mRestoreData.Length()));
}
PRUint32 written;
result = decoder->WriteFrom(stream, mRestoreData.Length(), &written);
NS_ENSURE_SUCCESS(result, result);
result = decoder->Flush();
NS_ENSURE_SUCCESS(result, result);
result = decoder->Close();
NS_ENSURE_SUCCESS(result, result);
NS_ASSERTION(mFrames.Count() == mNumFrames,
"imgContainer::ReloadImages(): the restored mFrames.Count() doesn't match mNumFrames!");
return result;
}