Fazana
e29cc81682
Yiik
2021-09-12 20:31:34 +01:00
gheskett
21c68cb797
Merge branch 'experimental' of https://github.com/Reonu/HackerSM64 into experimental
2021-09-12 12:26:26 -04:00
Fazana
c67cd55d03
Make
2021-09-12 17:23:59 +01:00
gheskett
f9f360d4a0
bugfix: set start pointer for EU soundAlloc
2021-09-12 11:58:22 -04:00
Fazana
98f24ef2e1
Merge branch 'master' into experimental
2021-09-12 16:49:53 +01:00
gheskett
a526dc7306
more bzero stuffs
2021-09-12 11:30:58 -04:00
Fazana
815d02a685
Strength.
2021-09-12 13:02:45 +01:00
Fazana
5a1a075e35
Puppylights ambient and direction fix
2021-09-12 12:37:15 +01:00
Fazana
d3da54a8de
Fix puppyprint debug reading
2021-09-12 10:21:10 +01:00
Fazana
ebcba170ce
Merge branch 'experimental' of https://github.com/Reonu/HackerSM64 into experimental
2021-09-12 09:59:27 +01:00
gheskett
b2587170c5
update incorrect comments
2021-09-12 01:21:12 -04:00
gheskett
2583c3df7a
Increase EU reverb windows and remove downsampling
2021-09-12 01:18:17 -04:00
gheskett
137a00e80b
Some BETTER_REVERB optimizations
2021-09-12 00:59:36 -04:00
gheskett
a242136399
Heavy cleanup of audio buffer allocations and reverb fixes/improvements
2021-09-12 00:39:51 -04:00
Arceveti
38c5475665
Use -Ofast since it doesn't seem to break anything
2021-09-11 20:46:38 -07:00
Fazana
b27fd9711b
Merge branch 'master' into experimental
2021-09-11 22:30:10 +01:00
Fazana
df0e11f6a1
Puppyprint CPU reading tweak
2021-09-11 22:29:53 +01:00
Fazana
58ee7f3408
Oops
2021-09-11 21:45:25 +01:00
Fazana
1b79bbd6ce
I have become speed destroyer of worlds
2021-09-11 21:25:13 +01:00
Fazana
32241c0edc
Society
2021-09-11 21:10:22 +01:00
gheskett
d7c0a1a1d7
remove single-frame audio corruption for US
2021-09-11 15:16:39 -04:00
Arceveti
a1b2080b26
Fix build & build warnings
2021-09-11 10:58:54 -07:00
Fazana
94baa85081
No I don't think I will
2021-09-11 18:47:04 +01:00
Fazana
3b1deb1941
Bronke
2021-09-11 17:57:32 +01:00
Fazana
f34cb5dd3d
Puppylights Bugfixes
...
Distance scaling is now correct on every axis, and there is a new flag, that will ignore the Y axis completely when calculating distance scaling.
Additionally, ambient lights will now only apply brightening once for directional lights, and the light diffuse now approaches the correct value, eliminating light clipping.
2021-09-11 15:24:10 +01:00