update incorrect comments

This commit is contained in:
gheskett
2021-09-12 01:21:12 -04:00
parent 2583c3df7a
commit b2587170c5

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@@ -10,7 +10,7 @@ extern struct OSMesgQueue OSMesgQueue3;
//Since the audio session is just one now, the reverb settings are duplicated to match the original audio setting scenario.
//It's a bit hacky but whatever lol. Index range must be defined, since it's needed by the compiler.
//To increase reverb window sizes beyond 64, please increase the REVERB_WINDOW_SIZE_MAX in heap.c by a factor of 0x40.
//To increase reverb window sizes beyond 64, please increase the REVERB_WINDOW_SIZE_MAX in heap.c by a factor of 0x40 and update AUDIO_HEAP_SIZE by 4x the same amount.
#ifdef VERSION_EU
struct ReverbSettingsEU sReverbSettings[8] = {
{/*Downsample Rate*/ 1,/*Window Size*/ 64,/*Gain*/ 0x2FFF },
@@ -57,7 +57,7 @@ struct AudioSessionSettingsEU gAudioSessionPresets[] = {
// - memory used for temporary sequences
// - memory used for temporary banks
//To increase reverb window sizes beyond 16, please increase the REVERB_WINDOW_SIZE_MAX in heap.c by a factor of 0x40.
// To increase reverb window sizes beyond 0x1000, please increase the REVERB_WINDOW_SIZE_MAX in heap.c and update AUDIO_HEAP_SIZE by the same amount.
#if defined(VERSION_JP) || defined(VERSION_US)
struct ReverbSettingsUS gReverbSettings[18] =
{