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update incorrect comments
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@@ -10,7 +10,7 @@ extern struct OSMesgQueue OSMesgQueue3;
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//Since the audio session is just one now, the reverb settings are duplicated to match the original audio setting scenario.
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//It's a bit hacky but whatever lol. Index range must be defined, since it's needed by the compiler.
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//To increase reverb window sizes beyond 64, please increase the REVERB_WINDOW_SIZE_MAX in heap.c by a factor of 0x40.
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//To increase reverb window sizes beyond 64, please increase the REVERB_WINDOW_SIZE_MAX in heap.c by a factor of 0x40 and update AUDIO_HEAP_SIZE by 4x the same amount.
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#ifdef VERSION_EU
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struct ReverbSettingsEU sReverbSettings[8] = {
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{/*Downsample Rate*/ 1,/*Window Size*/ 64,/*Gain*/ 0x2FFF },
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@@ -57,7 +57,7 @@ struct AudioSessionSettingsEU gAudioSessionPresets[] = {
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// - memory used for temporary sequences
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// - memory used for temporary banks
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//To increase reverb window sizes beyond 16, please increase the REVERB_WINDOW_SIZE_MAX in heap.c by a factor of 0x40.
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// To increase reverb window sizes beyond 0x1000, please increase the REVERB_WINDOW_SIZE_MAX in heap.c and update AUDIO_HEAP_SIZE by the same amount.
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#if defined(VERSION_JP) || defined(VERSION_US)
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struct ReverbSettingsUS gReverbSettings[18] =
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{
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