No I don't think I will

This commit is contained in:
Fazana
2021-09-11 18:47:04 +01:00
parent 3b1deb1941
commit 94baa85081
2 changed files with 8 additions and 5 deletions

View File

@@ -1137,8 +1137,8 @@ void init_reverb_us(s32 presetId)
s8 reverbConsole;
#endif
reverbWindowSize = gReverbSettings[presetId].windowSize;
gReverbDownsampleRate = gReverbSettings[presetId].downsampleRate;
reverbWindowSize = gReverbSettings[0].windowSize;
gReverbDownsampleRate = gReverbSettings[0].downsampleRate;
#if defined(BETTER_REVERB) && (defined(VERSION_US) || defined(VERSION_JP))
if (gIsConsole)
reverbConsole = betterReverbDownsampleConsole; // Console!
@@ -1196,7 +1196,7 @@ void init_reverb_us(s32 presetId)
gSynthesisReverb.unkC = 0;
gSynthesisReverb.curFrame = 0;
gSynthesisReverb.bufSizePerChannel = reverbWindowSize;
gSynthesisReverb.reverbGain = gReverbSettings[presetId].gain;
gSynthesisReverb.reverbGain = gReverbSettings[0].gain;
gSynthesisReverb.framesLeftToIgnore = 2;
if (!sAudioFirstBoot)
{
@@ -1256,6 +1256,7 @@ void audio_reset_session(struct AudioSessionSettings *preset, s32 presetId) {
temporary_pool_clear(&gSeqLoadedPool.temporary);
temporary_pool_clear(&gBankLoadedPool.temporary);
temporary_pool_clear(&gUnusedLoadedPool.temporary);
reset_bank_and_seq_load_status();
init_reverb_us(presetId);
return;
@@ -1275,6 +1276,7 @@ void audio_reset_session(void) {
temporary_pool_clear(&gSeqLoadedPool.temporary);
temporary_pool_clear(&gBankLoadedPool.temporary);
temporary_pool_clear(&gUnusedLoadedPool.temporary);
reset_bank_and_seq_load_status();
init_reverb_eu();
return;
@@ -1479,8 +1481,9 @@ void audio_reset_session(void) {
}
init_reverb_eu();
#endif
#else
init_reverb_us(presetId);
#endif
init_sample_dma_buffers(gMaxSimultaneousNotes);

View File

@@ -796,7 +796,7 @@ void thread5_game_loop(UNUSED void *arg) {
if (gPlayer1Controller->buttonPressed & L_TRIG)
{
//*(volatile int*) 0 = 0;
set_background_music(SEQ_MENU_FILE_SELECT, SEQUENCE_ARGS(0xFF, SEQ_MENU_FILE_SELECT), 30);
set_background_music(SEQ_LEVEL_SLIDE, SEQUENCE_ARGS(0xFF, SEQ_LEVEL_SLIDE), 30);
}
if (gPlayer1Controller->buttonPressed & R_TRIG)
{