Arceveti
97f6fa6959
Remove redundant function/struct
2021-09-17 18:22:29 -07:00
Fazana
655975d6e8
Merge branch 'master' into experimental
2021-09-16 18:03:01 +01:00
Reonu
f9e2070eb1
add NO_GETTING_BURIED define
2021-09-16 11:19:12 +03:00
Arceveti
a09bdd0ffb
Fix shadow transparency
2021-09-15 10:35:58 -07:00
Fazana
9d1329f245
F3DLX2.Rej integration
...
The master displaylist has been split into two, one for things to render in F3DZEX, and one that renders in F3DLX2.Rej, with the aim to save performance when rendering smaller things.
2021-09-14 21:43:55 +01:00
Fazana
12b1c1a71c
Merge branch 'master' into experimental
2021-09-14 11:20:23 +01:00
Arceveti
423e42d697
Name a bunch of stuff
2021-09-13 19:57:26 -07:00
Fazana
ebcba170ce
Merge branch 'experimental' of https://github.com/Reonu/HackerSM64 into experimental
2021-09-12 09:59:27 +01:00
gheskett
2583c3df7a
Increase EU reverb windows and remove downsampling
2021-09-12 01:18:17 -04:00
Fazana
b27fd9711b
Merge branch 'master' into experimental
2021-09-11 22:30:10 +01:00
Arceveti
a1b2080b26
Fix build & build warnings
2021-09-11 10:58:54 -07:00
Fazana
b5f10496d2
Audio pitch correction PoC
2021-09-10 14:18:23 +01:00
Arceveti
b80529d0e9
Add OBJ_FLAG_VELOCITY_PLATFORM for velocity-based platform displacement for certain objects like the TTC treadmills
2021-09-09 12:09:13 -07:00
Fazana
c663ad90ed
Area node fix
2021-09-08 19:42:25 +01:00
Fazana
f1377af58a
Unlock all define, to open every vanilla locked thing
2021-09-07 23:44:09 +01:00
Fazana
5630194ff3
Update config.h
2021-09-07 15:40:00 +01:00
Fazana
2a78404ef5
Puppylights
2021-09-07 12:13:40 +01:00
Arceveti
2d58bddd06
Add fix for obj_resolve_object_collisions
2021-09-05 12:18:00 -07:00
Mineqwerty
e248621a55
Added area number define, fixed undefined init value
2021-09-05 11:35:35 -04:00
Mineqwerty
fdf375faa8
puppycam interference >:(
2021-09-05 11:14:55 -04:00
Mineqwerty
93f163fb56
Merge https://github.com/Reonu/HackerSM64 into skybox
2021-09-05 11:14:15 -04:00
Mineqwerty
33fa7013b0
Added a level script function to easily set a skybox for each area
...
In your level script add the function
CHANGE_AREA_SKYBOX(Area ID, Skybox Segment Start, Skybox Segment End) .
2021-09-04 20:27:21 -04:00
Arceveti
4c655bfdc0
Automatically get optimal collision distance
2021-09-04 09:59:30 -07:00
gheskett
b230f2b73f
Reconfigure BETTER_REVERB console default parameters
2021-09-01 15:03:08 -07:00
gheskett
a8eef384fc
BETTER_REVERB now properly limited to use with US/JP as to not break EU when enabled
2021-09-01 14:12:03 -07:00