BETTER_REVERB now properly limited to use with US/JP as to not break EU when enabled

This commit is contained in:
gheskett
2021-09-01 14:12:03 -07:00
parent 5c8ecefa0b
commit a8eef384fc
4 changed files with 6 additions and 6 deletions

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@@ -166,7 +166,7 @@
// Makes the coins ia8 64x64 instead of ia16 32x32. Uses new ia8 textures so that vanilla coins look better.
#define IA8_COINS
// Use a much better implementation of reverb over vanilla's fake echo reverb. Great for caves or eerie levels, as well as just a better audio experience in general.
// Reverb parameters can be configured in audio/synthesis.c to meet desired aesthetic/performance needs.
// Reverb parameters can be configured in audio/synthesis.c to meet desired aesthetic/performance needs. Currently US/JP only.
//#define BETTER_REVERB
//Collision data is the type that the collision system uses. All data by default is stored as an s16, but you may change it to s32.
//Naturally, that would double the size of all collision data, but would allow you to use 32 bit values instead of 16.