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BETTER_REVERB now properly limited to use with US/JP as to not break EU when enabled
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@@ -166,7 +166,7 @@
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// Makes the coins ia8 64x64 instead of ia16 32x32. Uses new ia8 textures so that vanilla coins look better.
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#define IA8_COINS
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// Use a much better implementation of reverb over vanilla's fake echo reverb. Great for caves or eerie levels, as well as just a better audio experience in general.
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// Reverb parameters can be configured in audio/synthesis.c to meet desired aesthetic/performance needs.
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// Reverb parameters can be configured in audio/synthesis.c to meet desired aesthetic/performance needs. Currently US/JP only.
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//#define BETTER_REVERB
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//Collision data is the type that the collision system uses. All data by default is stored as an s16, but you may change it to s32.
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//Naturally, that would double the size of all collision data, but would allow you to use 32 bit values instead of 16.
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