* Start samples at full velocity when using envelopes that start with a delay of 1
This can help eliminate sample artifacting that happens during a transition between a sudden fade-in into normal volume. It's not completely eliminated due to some processing weirdness, but it's a massive improvement.
* Fix vanilla issue causing misalignment when samples are initialized and played back with low attack values
NOW the artifacting is actually gone for real
* Improve artifacting bugfix
The first solution would've honestly been satisfactory, but this one seems to be slightly more accurate while actually removing code rather than adding it
* Fix rooms and doors
* Update object_helpers.c
* Update object_list_processor.h
* Update object_list_processor.c
* Fix formatting
* Revert a formatting
* Clean up geo_switch_area
* Clean up geo_switch_area (more)
* Move TransitionRoomData struct
* Revert star door collision check optimization
* Move load_object_collision_model and bhv_door_rendering_loop back out of star_door.inc.c
* Combine metal door model IDs
* Revert metal door sound fixes
* Add light configuration settings to BETTER_REVERB
This can reduce runtime demand down to ~75% of the standard demand, at the cost of the configurability of generally more advanced parameters
* Reformat the BETTER_REVERB preset entries to be easier to look at
* :peterVOID:
* haha lol formatting change definitely related to reverb yes this isn't unwarranted at all lmao hehe hoho
* Puppyprint text size
* Update puppyprint.c
* Revert broken render_multi_image changes
* revert multi image tweak
parallel momento
* Update puppyprint debug colors to work with new hexadecimal system
* Puppyprint color reversion to currEnv + some bugfixes
* Remove a pointless color array
* Add forgotten comment
* i can type yes definitely
* Fix some puppyprint formatting edge cases
* Missed one last puppyprint edge case
* Additional strLen check
* Variable length fix + command ignoring strlen
* type changes
* Update puppyprint.c
* Box clamping
* Revamped profiling, fixed right alignment
* Update puppycam2.c
* Deferred printing
* Update puppyprint.c
* Fixed negatives being stupid
* Puppyprint Memory view rework
* Update level_script.c
* tweaks
* Fix new line spacing with different scales
also small bit of optimisation
* Spacing fixes
* Lightweight text option
* puppyprint debug now using light text where applicable
* Update puppyprint.c
* Update puppyprint.c
* level select menu
* merge profilers into one WIP
* Fully ascii compliant
* Finishing touches hopefully
* Update puppyprint.c
* new font
* vanilla font
* o
* Update hud.c
* last kerning fixes
* Requested changes
* requested changes
* fix the j
* requested changes
* change ur clothes
* Update surface_collision.c
* requested changes
* Update puppyprint.h
* Update camera.c
* .
* Update puppyprint.c
* Update puppyprint.c
* Update puppyprint.c
* fix J
* font
* font system rework
* ia4 outline font
* pain
* fix deferred printing
* fix format change
* Add audio profiling to Puppyprint Debug
* Optimize audio profiling substantially
* Minor audio optimizations
* requested changes
* oops accidentally commited 6 lmfao
* Update game_init.c
* Update puppyprint.c
* Update puppyprint.c
* Improve Puppyprint deferred prints
This is safer, more readable, and more runtime efficient all in the same package
* change return type
* fix building with profiler only
* Update profiling.c
* fix upscaled texture rectangles from multi image
---------
Co-authored-by: gheskett <gheskett@gmail.com>
* Update game_init.c
* fuck you nintendo fuck you nintendo fuck you nintendo fuck you nintendo fuck you nintendo fuck you nintendo
* Update segment2.c
* Update model.inc.c
* Small improvements to object loading within rooms
* Only check if Mario is in the same room as the object once
* Implement object render distance within rooms (from thecozies)
* Remove sLevelsWithRooms (also from thecozies)
Honestly surprised this wasn't already in Hacker
* Remove comment for sLevelsWithRooms in config_game
* Make compatible with the painting objects PR
Move room detection to get_room_at_pos (from Arceveti)
* address enum comment