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Update game_init.c (#592)
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@@ -123,10 +123,7 @@ const Gfx init_rdp[] = {
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gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
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gsDPSetColorDither(G_CD_MAGICSQ),
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gsDPSetCycleType(G_CYC_FILL),
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// #ifdef VERSION_SH
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gsDPSetAlphaDither(G_AD_PATTERN),
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// #endif
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gsSPEndDisplayList(),
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};
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@@ -138,11 +135,7 @@ const Gfx init_rsp[] = {
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gsSPClearGeometryMode(G_CULL_FRONT | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD),
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gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BACK | G_LIGHTING),
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gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF),
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// @bug Failing to set the clip ratio will result in warped triangles in F3DEX2
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// without this change: https://jrra.zone/n64/doc/n64man/gsp/gSPClipRatio.htm
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#ifdef F3DEX_GBI_2
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gsSPClipRatio(FRUSTRATIO_1),
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#endif
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gsSPClipRatio(FRUSTRATIO_2),
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gsSPEndDisplayList(),
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};
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