pokecrystal-board/docs
Rangi f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
..
images Tileset images are 128px wide 2018-01-03 02:02:15 -05:00
assembly_programming.md Expand assembly documentation 2017-12-25 14:33:18 -05:00
battle_anim_commands.md </code> 2018-01-17 14:53:08 -05:00
bugs_and_glitches.md No redundant item effect labels 2018-02-05 13:03:05 -05:00
design_flaws.md Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
event_commands.md * loadmenuheader -> loadmenu (ead103d) 2018-02-25 20:05:37 -05:00
map_event_scripts.md warp_event x, y, map, warp_id 2018-02-01 21:54:00 -05:00
menu.md MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
move_effect_commands.md Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
movement_commands.md Allow italics/bold within inline code 2018-01-17 13:58:50 -05:00
music_commands.md Allow italics/bold within inline code 2018-01-17 13:58:50 -05:00
pic_animations.md Allow italics/bold within inline code 2018-01-17 13:58:50 -05:00
text_commands.md More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00