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yenatch f6706ecb09 finally compile multiple objects
pokecrystal.asm doesnt really make sense now so its gone

add includes.asm so objects have a standard include set
2013-11-20 06:35:10 -05:00
audio dump the music again 2013-11-07 01:18:50 -05:00
battle Merge commit '0ead58cd' into merge-mrwint 2013-10-25 17:57:27 -04:00
constants split sfx constants out of music constants 2013-11-07 01:10:43 -05:00
engine Merge commit '789469c' into merge-mrwint 2013-10-25 16:48:29 -04:00
event move dratini special into event/dratini.asm 2013-09-18 21:04:16 -04:00
extras@3dac619f2d bump pokemontools for 1bpp 2013-11-18 21:07:04 -05:00
gfx roof graphics 2013-10-11 01:43:15 -04:00
home Merge commit '946a213f' into merge-mrwint 2013-10-25 17:54:04 -04:00
items * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
lib/mobile * fixed call and jump labels in home bank 2013-10-02 07:11:54 +02:00
maps script command unknown0xa8 is wait 2013-10-01 01:03:08 -04:00
menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
predef * more callab/callba macros 2013-10-02 02:47:54 +02:00
stats fix item asm labels 2013-09-08 01:43:51 -04:00
text split type strings and related asm out into text/types.asm 2013-09-07 23:24:22 -04:00
tilesets split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
trainers split out trainer dvs 2013-09-03 17:32:54 -04:00
.gitattributes hexdump for binary diffs 2013-06-13 14:24:45 -04:00
.gitignore generated mapfile and symfile in gitignore 2013-11-20 04:11:17 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm split sfx constants out of music constants 2013-11-07 01:10:43 -05:00
gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
includes.asm finally compile multiple objects 2013-11-20 06:35:10 -05:00
INSTALL.md Merge branch 'master' into remove-extras 2013-08-27 10:51:30 -05:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm rework note macro 2013-11-07 01:11:42 -05:00
main.asm finally compile multiple objects 2013-11-20 06:35:10 -05:00
Makefile finally compile multiple objects 2013-11-20 06:35:10 -05:00
preprocessor.py import some new sound classes from pokemontools 2013-11-07 01:15:20 -05:00
prequeue.py bump pokemontools to v1.4.1 2013-09-24 10:46:53 -05:00
README.md remove stray newline from README 2013-08-03 13:46:27 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
scan_includes.py check that a source file exists before scanning it for includes 2013-09-11 19:17:25 -04:00
wram.asm finally compile multiple objects 2013-11-20 06:35:10 -05:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also