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constants.asm Comments distinguish "move effects" and "effect commands" 2017-12-11 17:41:18 -05:00
gbhw.asm Use new palette constants 2017-12-10 20:50:08 -05:00
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macros.asm Comments distinguish "move effects" and "effect commands" 2017-12-11 17:41:18 -05:00
main.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Makefile Name some gfx/unknown/ files 2017-12-11 18:04:23 -05:00
maps.asm PokeCenter → Pokecenter (consistent with the POKECENTER map constants) 2017-12-10 22:34:42 -05:00
pokecrystal.link "Pic Pointers" and "Unown Pic Pointers" must start at the same address 2017-12-11 18:39:39 -05:00
README.md Add Gen 3 disassemblies. 2017-09-04 19:41:13 -04:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
rst.asm Fix section linking 2017-09-23 23:04:10 -04:00
sram.asm Move all of constants/sram_constants.asm into sram 2017-11-20 23:07:24 +01:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Revert "Fix floating sections" 2017-03-24 11:51:03 +00:00
wram.asm Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also